Player Matchup

Kukulkan
Kukulkan
Usefirstaid
Kukulkan
Level 17
God Stats
6W - 3L
1,482 SR
Queue Stats
8W - 4L
1,637 Elo+
Party 2
Ne Zha
Ne Zha
Versace Gohan
Ne Zha
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,535 Elo+
Party 2
Ymir
Ymir
ex FENIX
Ymir
Level 76
God Stats
6W - 6L
1,571 SR
Queue Stats
37W - 27L
1,556 Elo+
Party 2
Team Averages
Level 74
1,518 SR
1,576 Elo+

VS

Team Averages
Level 125
1,362 SR
1,479 Elo+
He Bo
He Bo
CulonCulit0
He Bo
Level 126
God Stats
3W - 3L
1,157 SR
Queue Stats
71W - 80L
1,410 Elo+
Party 1
Cupid
Cupid
JumperDunk
Cupid
Level 145
God Stats
5W - 10L
1,407 SR
Queue Stats
343W - 427L
1,541 Elo+
Solo
Cthulhu
Cthulhu
pump1tup
Cthulhu
Level 105
God Stats
20W - 16L
1,522 SR
Queue Stats
39W - 34L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Usefirstaid
Kukulkan
12
2 / 0 / 0
7,031
703
5,663
1,590
738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 4 / 2
6,030
603
4,624
8,356
6,569
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ymir
10
0 / 3 / 2
6,259
626
2,361
9,377
8,119
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 6
6,720
672
6,588
5,607
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cupid
12
5 / 1 / 2
7,700
770
5,408
5,922
2,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
pump1tup
Cthulhu
10
1 / 0 / 5
7,077
708
4,199
5,922
5,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
7
7
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Cupid
5
1
2
6
L
Kukulkan
Usefirstaid
Kukulkan
2
0
0
2
L
0
4
2
0.25
L
Ymir
0
3
2
0.33
W
Cthulhu
pump1tup
Cthulhu
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,648
Damage
16,195
19,323
Taken
17,451
15,426
Mitigated
10,942
4,212
Healing
5,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,588
494
0
566
5,607
2,239
0
2,112
3,495
26,354
0
W
Cupid
5,408
2,663
793
2,499
5,922
2,803
0
2,820
3,102
0
22,463
L
Kukulkan
Usefirstaid
Kukulkan
5,663
566
0
771
1,590
738
0
1,251
339
31,088
0
L
4,624
1,024
0
535
8,356
6,569
0
5,288
3,068
0
13,448
L
Ymir
2,361
483
198
2,708
9,377
8,119
0
4,889
4,488
5,864
0
W
Cthulhu
pump1tup
Cthulhu
4,199
366
319
1,520
5,922
5,900
0
3,337
2,585
12,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,320
Gold Earned
21,497
91
Minions Killed
113
2
Camps Cleared
7
521,512
Distance Traveled
549,861
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,720
672
42
4
4
179,206
3
W
Cupid
7,700
770
50
5
3
177,702
2
L
Kukulkan
7,031
703
63
6
1
182,633
0
L
Ne Zha
6,030
603
14
1
1
163,595
2
L
Ymir
6,259
626
14
1
0
175,284
3
W
Cthulhu
7,077
708
21
2
0
192,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role