Player Matchup

Zhong Kui
Zhong Kui
Devisity
Zhong Kui
Level 126
God Stats
11W - 3L
1,774 SR
Queue Stats
171W - 119L
1,647 Elo+
Party 1
Tyr
Tyr
FletchGoGab
Tyr
Level 145
God Stats
5W - 5L
1,540 SR
Queue Stats
364W - 356L
1,602 Elo+
Solo
Susano
Susano
IMissAxes
Susano
Level 149
God Stats
51W - 36L
1,589 SR
Queue Stats
462W - 371L
1,629 Elo+
Party 1
Team Averages
Level 140
1,634 SR
1,626 Elo+

VS

Team Averages
Level 118
1,680 SR
1,535 Elo+
Ganesha
Ganesha
LegendaryDumpy
Ganesha
Level 129
God Stats
2W - 2L
1,715 SR
Queue Stats
109W - 100L
1,594 Elo+
Party 2
Danzaburou
Danzaburou
Metro-Haze-_O
Danzaburou
Level 159
God Stats
1W - 2L
1,448 SR
Queue Stats
70W - 83L
1,601 Elo+
Party 2
Sol
Sol
YT-Tythaballer
Sol
Level 66
God Stats
2W - 1L
1,877 SR
Queue Stats
105W - 139L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Devisity
Zhong Kui
18
3 / 0 / 7
12,242
680
19,041
11,581
10,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 1 / 6
12,188
677
13,911
25,090
36,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
IMissAxes
Susano
17
3 / 2 / 9
12,036
669
18,952
16,418
11,241
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
11,133
619
9,918
18,466
22,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Metro-Haze-_O
Danzaburou
15
1 / 4 / 1
10,999
611
13,648
20,628
9,238
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 7 / 1
10,901
606
9,014
17,054
7,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
12
Kills
3
3
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Devisity
Zhong Kui
3
0
7
6.5
W
6
1
6
9
W
Susano
IMissAxes
Susano
3
2
9
3.75
L
0
1
2
1
L
Danzaburou
Metro-Haze-_O
Danzaburou
1
4
1
0.38
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,904
Damage
32,580
53,089
Taken
56,148
57,957
Mitigated
39,111
18,808
Healing
10,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Devisity
Zhong Kui
19,041
2,315
0
5,858
11,581
10,385
822
4,010
7,571
59,904
0
W
13,911
2,213
0
8,777
25,090
36,331
497
8,388
16,702
0
30,352
W
Susano
IMissAxes
Susano
18,952
3,134
0
4,173
16,418
11,241
1,946
6,098
10,320
0
71,138
L
9,918
608
837
5,459
18,466
22,508
0
7,431
10,566
33,641
0
L
Danzaburou
Metro-Haze-_O
Danzaburou
13,648
2,489
0
2,607
20,628
9,238
0
7,009
13,067
0
50,761
L
9,014
4,066
0
1,219
17,054
7,365
0
4,942
11,881
20,339
3,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,466
Gold Earned
33,033
229
Minions Killed
172
14
Camps Cleared
2
1,046,076
Distance Traveled
905,170
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,242
680
112
6
4
317,667
3
W
Tyr
12,188
677
25
1
1
367,230
2
W
Susano
12,036
669
92
5
9
361,179
6
L
Ganesha
11,133
619
4
0
0
325,583
3
L
Danzaburou
10,999
611
113
6
2
306,234
6
L
Sol
10,901
606
55
3
0
273,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role