Player Matchup

Hou Yi
Hou Yi
Bags4Retail
Hou Yi
Level 63
God Stats
18W - 13L
1,584 SR
Queue Stats
82W - 98L
1,422 Elo+
Solo
Erlang Shen
Erlang Shen
Mayrmayy
Erlang Shen
Level 81
God Stats
23W - 33L
1,401 SR
Queue Stats
34W - 41L
1,448 Elo+
Solo
Baron Samedi
Baron Samedi
ShallowAgony5959
Baron Samedi
Level 27
God Stats
2W - 4L
1,360 SR
Queue Stats
45W - 55L
1,450 Elo+
Solo
Achilles
Achilles
YUNG_ZeTToN
Achilles
Level 17
God Stats
18W - 20L
1,606 SR
Queue Stats
37W - 47L
1,654 Elo+
Solo
Bacchus
Bacchus
Yell0w5
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,201 Elo+
Solo
Team Averages
Level 41
1,490 SR
1,435 Elo+

VS

Team Averages
Level 70
1,433 SR
1,412 Elo+
Vulcan
Vulcan
Aerros
Vulcan
Level 118
God Stats
1W - 0L
1,510 SR
Queue Stats
7W - 10L
1,380 Elo+
Solo
Osiris
Osiris
CapnGoofy
Osiris
Level 127
God Stats
2W - 1L
1,453 SR
Queue Stats
94W - 86L
1,521 Elo+
Party 1
Fafnir
Fafnir
EnygmaGX
Fafnir
Level 80
God Stats
3W - 7L
1,571 SR
Queue Stats
54W - 52L
1,513 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Infern0Delusion
Cu Chulainn
Level 11
God Stats
2W - 4L
1,065 SR
Queue Stats
3W - 8L
1,176 Elo+
Solo
Neith
Neith
gnatsarefood
Neith
Level 14
God Stats
10W - 8L
1,566 SR
Queue Stats
23W - 22L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
2 / 3 / 6
11,760
653
13,541
20,660
10,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Erlang Shen
Mayrmayy
Erlang Shen
20
2 / 4 / 2
12,500
694
8,660
22,296
13,455
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
ShallowAgony5959
Baron Samedi
19
6 / 6 / 5
12,872
715
19,852
23,087
15,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
YUNG_ZeTToN
Achilles
19
5 / 2 / 10
12,185
677
27,040
30,382
39,236
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
Yell0w5
Bacchus
17
1 / 4 / 10
11,335
630
11,192
21,626
33,026
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aerros
Vulcan
20
1 / 0 / 9
12,504
695
22,547
13,246
7,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
CapnGoofy
Osiris
20
8 / 5 / 7
14,733
819
22,593
29,337
33,420
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fafnir
EnygmaGX
Fafnir
18
1 / 4 / 13
13,083
727
9,861
27,092
45,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cu Chulainn
Infern0Delusion
Cu Chulainn
20
6 / 3 / 9
14,538
808
24,078
20,962
26,749
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
3 / 5 / 4
12,457
692
16,122
14,227
7,318
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
61
16
Kills
19
19
Deaths
17
33
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Aerros
Vulcan
1
0
9
5.5
L
Hou Yi
2
3
6
1.67
W
Osiris
CapnGoofy
Osiris
8
5
7
2.3
W
Fafnir
EnygmaGX
Fafnir
1
4
13
1.88
W
Cu Chulainn
Infern0Delusion
Cu Chulainn
6
3
9
3.5
L
Erlang Shen
Mayrmayy
Erlang Shen
2
4
2
0.75
L
Baron Samedi
ShallowAgony5959
Baron Samedi
6
6
5
1.42
L
Achilles
YUNG_ZeTToN
Achilles
5
2
10
5
L
Bacchus
Yell0w5
Bacchus
1
4
10
1.5
W
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,285
Damage
95,201
118,051
Taken
104,864
110,992
Mitigated
120,322
22,811
Healing
25,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Aerros
Vulcan
22,547
7,617
0
1,753
13,246
7,764
1,221
5,711
7,535
75,298
0
L
Hou Yi
13,541
9,637
0
3,873
20,660
10,167
936
6,937
13,127
0
31,755
W
Osiris
CapnGoofy
Osiris
22,593
8,111
974
5,788
29,337
33,420
842
7,793
20,413
11,219
45,495
W
Fafnir
EnygmaGX
Fafnir
9,861
3,998
3,649
6,266
27,092
45,071
612
7,553
19,539
18,624
0
W
Cu Chulainn
Infern0Delusion
Cu Chulainn
24,078
3,356
0
4,561
20,962
26,749
1,676
5,342
15,620
631
77,539
L
Erlang Shen
Mayrmayy
Erlang Shen
8,660
4,447
0
6,059
22,296
13,455
1,466
5,610
15,160
0
53,073
L
Baron Samedi
ShallowAgony5959
Baron Samedi
19,852
1,711
2,857
5,076
23,087
15,108
0
6,101
16,627
54,345
0
L
Achilles
YUNG_ZeTToN
Achilles
27,040
4,914
0
4,505
30,382
39,236
603
9,181
20,419
314
43,840
L
Bacchus
Yell0w5
Bacchus
11,192
586
0
441
21,626
33,026
259
6,704
13,279
25,866
0
W
16,122
7,444
0
2,201
14,227
7,318
1,161
4,959
9,268
48
38,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,652
Gold Earned
67,315
261
Minions Killed
330
0
Camps Cleared
0
1,728,299
Distance Traveled
1,780,482
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,504
695
79
4
0
426,242
2
L
Hou Yi
11,760
653
47
3
0
293,388
0
W
Osiris
14,733
819
79
4
0
351,554
2
W
Fafnir
13,083
727
11
1
0
342,759
0
W
Cu Chulainn
14,538
808
119
7
0
368,334
0
L
Erlang Shen
12,500
694
81
5
0
318,798
0
L
Baron Samedi
12,872
715
65
4
0
353,668
3
L
Achilles
12,185
677
37
2
0
400,316
1
L
Bacchus
11,335
630
31
2
0
362,129
2
W
Neith
12,457
692
42
2
0
291,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role