Player Matchup

Guan Yu
Guan Yu
Calobski
Guan Yu
Level 146
God Stats
1W - 0L
1,396 SR
Queue Stats
20W - 10L
1,495 Elo+
Party 1
Ganesha
Ganesha
Coóter
Ganesha
Level 119
God Stats
1W - 0L
1,539 SR
Queue Stats
58W - 34L
1,562 Elo+
Party 1
Kuzenbo
Kuzenbo
Kaiwhitespotten
Kuzenbo
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 68L
1,606 Elo+
Party 1
Hun Batz
Hun Batz
lilbean0
Hun Batz
Level 128
God Stats
1W - 0L
1,772 SR
Queue Stats
8W - 3L
1,249 Elo+
Party 1
Bellona
Bellona
optivnerve
Bellona
Level 105
God Stats
1W - 0L
1,588 SR
Queue Stats
33W - 18L
1,498 Elo+
Party 1
Team Averages
Level 131
1,559 SR
1,482 Elo+

VS

Team Averages
Level 101
1,455 SR
1,505 Elo+
Nemesis
Nemesis
Akelds
Nemesis
Level 144
God Stats
8W - 9L
1,421 SR
Queue Stats
336W - 319L
1,578 Elo+
Party 2
Guan Yu
Guan Yu
Chogottii
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,388 Elo+
Solo
Ares
Ares
GuineaBallz420
Ares
Level 154
God Stats
33W - 17L
1,667 SR
Queue Stats
781W - 759L
1,455 Elo+
Party 2
Ravana
Ravana
GuineaBee420
Ravana
Level 160
God Stats
2W - 3L
1,347 SR
Queue Stats
836W - 807L
1,550 Elo+
Party 2
Cerberus
Cerberus
TepforX
Cerberus
Level 29
God Stats
2W - 9L
1,342 SR
Queue Stats
384W - 375L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Calobski
Guan Yu
20
8 / 6 / 19
14,066
781
25,161
29,902
25,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
Coóter
Ganesha
20
0 / 5 / 31
13,674
760
22,496
21,641
23,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
1 / 9 / 24
11,499
639
14,240
26,708
27,738
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
lilbean0
Hun Batz
20
13 / 8 / 14
14,068
782
39,307
27,672
14,710
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
optivnerve
Bellona
20
11 / 7 / 20
15,034
835
34,803
27,658
31,570
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Akelds
Nemesis
18
3 / 10 / 13
11,888
660
14,689
32,567
20,752
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Chogottii
Guan Yu
20
8 / 7 / 18
14,129
785
14,689
32,223
38,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

20
6 / 7 / 17
13,129
729
18,029
31,479
39,115
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ravana
19
9 / 7 / 11
13,975
776
19,324
21,483
17,517
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
TepforX
Cerberus
20
8 / 3 / 21
13,544
752
34,500
43,047
48,092
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
114
33
Kills
34
35
Deaths
34
108
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Akelds
Nemesis
3
10
13
0.95
W
Guan Yu
Calobski
Guan Yu
8
6
19
2.92
L
Guan Yu
Chogottii
Guan Yu
8
7
18
2.43
W
Ganesha
Coóter
Ganesha
0
5
31
3.1
L
6
7
17
2.07
L
Ravana
9
7
11
2.07
W
1
9
24
1.44
L
Cerberus
TepforX
Cerberus
8
3
21
6.17
W
Hun Batz
lilbean0
Hun Batz
13
8
14
2.5
W
Bellona
optivnerve
Bellona
11
7
20
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

136,007
Damage
101,231
133,581
Taken
160,799
123,358
Mitigated
164,026
46,853
Healing
67,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Akelds
Nemesis
14,689
6,130
2,529
4,680
32,567
20,752
1,781
8,832
23,735
0
28,196
W
Guan Yu
Calobski
Guan Yu
25,161
5,198
14,723
12,106
29,902
25,662
503
11,866
18,036
0
38,009
L
Guan Yu
Chogottii
Guan Yu
14,689
1,083
6,150
9,671
32,223
38,550
509
4,989
27,234
0
38,324
W
Ganesha
Coóter
Ganesha
22,496
962
1,326
3,526
21,641
23,678
599
7,449
14,192
53,479
0
L
18,029
1,486
2,775
3,137
31,479
39,115
739
7,005
24,474
26,717
0
L
Ravana
19,324
3,772
7,524
3,879
21,483
17,517
611
6,836
14,647
0
30,317
W
14,240
3,970
450
2,709
26,708
27,738
986
10,794
15,914
23,308
0
L
Cerberus
TepforX
Cerberus
34,500
1,613
4,710
22,858
43,047
48,092
505
9,074
33,973
68,295
0
W
Hun Batz
lilbean0
Hun Batz
39,307
15,533
1,675
7,249
27,672
14,710
3,566
13,400
14,272
0
68,773
W
Bellona
optivnerve
Bellona
34,803
17,327
49
3,040
27,658
31,570
1,782
9,020
18,638
0
52,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,341
Gold Earned
66,665
178
Minions Killed
226
0
Camps Cleared
0
1,686,048
Distance Traveled
1,628,588
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,888
660
27
2
0
301,627
1
W
Guan Yu
14,066
781
38
2
0
355,079
0
L
Guan Yu
14,129
785
29
2
0
355,275
0
W
Ganesha
13,674
760
9
1
0
345,636
1
L
Ares
13,129
729
14
1
0
299,726
2
L
Ravana
13,975
776
25
1
0
323,312
0
W
Kuzenbo
11,499
639
14
1
0
350,923
9
L
Cerberus
13,544
752
131
7
0
348,648
3
W
Hun Batz
14,068
782
74
4
0
303,124
2
W
Bellona
15,034
835
43
2
0
331,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role