Player Matchup

Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
RealCanadianEh
Hercules
Level 102
God Stats
2W - 1L
1,579 SR
Queue Stats
18W - 7L
1,665 Elo+
Party 2
Merlin
Merlin
austinpowers023
Merlin
Level 144
God Stats
19W - 23L
1,517 SR
Queue Stats
144W - 138L
1,624 Elo+
Party 2
Team Averages
Level 135
1,532 SR
1,596 Elo+

VS

Team Averages
Level 143
1,453 SR
1,789 Elo+
Ah Muzen Cab
Ah Muzen Cab
CLOMPSR
Ah Muzen Cab
Level 160
God Stats
6W - 4L
1,317 SR
Queue Stats
586W - 287L
1,835 Elo+
Party 1
Horus
Horus
FireDragon10089
Horus
Level 121
God Stats
3W - 2L
1,244 SR
Queue Stats
108W - 58L
1,736 Elo+
Party 1
Chang'e
Chang'e
SilentxTRiiXS
Chang'e
Level 148
God Stats
28W - 13L
1,799 SR
Queue Stats
811W - 485L
1,796 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
8 / 2 / 8
13,196
825
21,772
23,463
24,149
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
18
8 / 7 / 8
12,760
798
17,675
24,538
13,411
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
1 / 8 / 9
10,831
677
15,548
13,247
5,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CLOMPSR
Ah Muzen Cab
15
7 / 7 / 4
11,439
715
22,484
17,512
9,009
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 4 / 10
11,525
720
9,949
26,613
34,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
16
8 / 6 / 8
11,622
726
16,068
21,205
10,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
39
17
Kills
17
17
Deaths
17
25
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
8
2
8
6
L
Ah Muzen Cab
CLOMPSR
Ah Muzen Cab
7
7
4
1.29
L
2
4
10
1.75
W
Hercules
8
7
8
1.71
L
Chang'e
8
6
8
2
W
1
8
9
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,995
Damage
48,501
61,248
Taken
65,330
42,600
Mitigated
54,613
12,606
Healing
21,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
21,772
3,242
0
8,305
23,463
24,149
482
4,934
18,529
769
43,102
L
Ah Muzen Cab
CLOMPSR
Ah Muzen Cab
22,484
10,679
0
3,237
17,512
9,009
0
2,337
15,175
0
48,456
L
9,949
3,965
930
6,957
26,613
34,639
13
9,109
17,504
0
20,187
W
Hercules
17,675
6,320
0
3,755
24,538
13,411
691
5,375
19,163
91
32,447
L
Chang'e
16,068
1,111
2,816
7,862
21,205
10,965
192
5,479
15,726
48,964
0
W
15,548
1,524
0
546
13,247
5,040
0
6,100
7,147
54,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,787
Gold Earned
34,586
185
Minions Killed
158
8
Camps Cleared
6
896,525
Distance Traveled
858,743
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,196
825
59
4
2
348,262
1
L
Ah Muzen Cab
11,439
715
58
4
3
266,462
0
L
Horus
11,525
720
21
1
1
303,510
0
W
Hercules
12,760
798
38
2
2
311,278
3
L
Chang'e
11,622
726
79
5
2
288,771
1
W
Merlin
10,831
677
88
6
4
236,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role