Player Matchup

Artio
Artio
Brawl923
Artio
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 42L
1,629 Elo+
Party 2
Vulcan
Vulcan
Crow720
Vulcan
Level 69
God Stats
16W - 7L
1,832 SR
Queue Stats
173W - 142L
1,594 Elo+
Party 2
Neith
Neith
Etutlan
Neith
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
19W - 19L
1,450 Elo+
Party 2
Terra
Terra
MiklPog
Terra
Level 129
God Stats
4W - 1L
1,651 SR
Queue Stats
73W - 54L
1,642 Elo+
Party 2
Sun Wukong
Sun Wukong
raijin0203
Sun Wukong
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
274W - 250L
1,557 Elo+
Party 2
Team Averages
Level 74
1,597 SR
1,574 Elo+

VS

Team Averages
Level 37
1,482 SR
1,437 Elo+
Da Ji
Da Ji
CloudyApple420
Da Ji
Level 40
God Stats
2W - 1L
1,540 SR
Queue Stats
20W - 24L
1,536 Elo+
Party 1
Ares
Ares
PeanutsCreed77
Ares
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
Riotman248
Cthulhu
Level 10
God Stats
1W - 2L
1,422 SR
Queue Stats
1W - 2L
1,378 Elo+
Party 1
Neith
Neith
chaboisugarnips
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,378 Elo+
Party 1
Freya
Freya
dakillapickl3
Freya
Level 48
God Stats
1W - 1L
1,447 SR
Queue Stats
1W - 2L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Brawl923
Artio
13
4 / 1 / 10
9,262
545
5,731
17,243
15,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
Crow720
Vulcan
17
8 / 3 / 4
10,425
613
13,494
11,768
5,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Etutlan
Neith
16
9 / 0 / 6
9,848
579
14,501
10,590
5,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
MiklPog
Terra
16
2 / 1 / 6
9,452
556
4,816
13,922
13,929
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sun Wukong
raijin0203
Sun Wukong
16
11 / 0 / 7
10,082
593
13,204
12,775
6,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 0
8,663
510
9,802
18,684
8,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 6 / 1
6,748
397
5,579
18,916
13,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Riotman248
Cthulhu
13
0 / 3 / 0
7,889
464
10,988
13,138
7,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

10
0 / 9 / 0
6,615
389
6,870
11,776
4,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 8 / 1
7,550
444
6,242
14,935
5,801
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
7
34
Kills
5
5
Deaths
34
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artio
Brawl923
Artio
4
1
10
9
L
4
8
0
0.5
W
Vulcan
Crow720
Vulcan
8
3
4
3.33
W
Neith
Etutlan
Neith
9
0
6
12
W
Terra
MiklPog
Terra
2
1
6
5
L
0
6
1
0.08
L
Cthulhu
Riotman248
Cthulhu
0
3
0
0
L
0
9
0
0
L
1
8
1
0.19
W
Sun Wukong
raijin0203
Sun Wukong
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,746
Damage
39,481
66,298
Taken
77,449
47,479
Mitigated
40,281
26,148
Healing
9,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Brawl923
Artio
5,731
810
1,191
5,216
17,243
15,995
192
2,271
14,928
29,132
3,313
L
9,802
2,781
0
526
18,684
8,428
0
4,994
13,690
0
66,408
W
Vulcan
Crow720
Vulcan
13,494
4,003
0
1,561
11,768
5,313
1,190
5,373
6,361
93,630
0
W
Neith
Etutlan
Neith
14,501
6,811
0
3,873
10,590
5,548
426
2,882
7,666
0
68,877
W
Terra
MiklPog
Terra
4,816
224
1,007
5,042
13,922
13,929
33
7,817
5,187
57,437
0
L
5,579
626
64
3,894
18,916
13,856
0
4,503
14,413
20,984
0
L
Cthulhu
Riotman248
Cthulhu
10,988
1,219
190
1,890
13,138
7,268
400
5,780
7,358
49,914
0
L
6,870
3,505
0
886
11,776
4,928
0
2,018
9,758
0
37,480
L
6,242
2,490
0
2,134
14,935
5,801
576
6,611
8,324
51,497
0
W
Sun Wukong
raijin0203
Sun Wukong
13,204
5,057
0
8,258
12,775
6,694
1,239
3,732
8,969
55
73,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,069
Gold Earned
37,465
527
Minions Killed
354
0
Camps Cleared
0
1,710,731
Distance Traveled
1,512,868
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,262
545
38
2
0
322,255
3
L
Da Ji
8,663
510
104
6
0
314,338
3
W
Vulcan
10,425
613
148
9
0
335,507
4
W
Neith
9,848
579
119
7
0
319,117
4
W
Terra
9,452
556
120
7
0
345,229
2
L
Ares
6,748
397
16
1
0
306,316
1
L
Cthulhu
7,889
464
94
6
0
326,139
6
L
Neith
6,615
389
68
4
0
270,354
3
L
Freya
7,550
444
72
4
0
295,721
0
W
Sun Wukong
10,082
593
102
6
0
388,623
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role