Player Matchup

Serqet
Serqet
Hematemesiss
Serqet
Level 141
God Stats
11W - 7L
1,585 SR
Queue Stats
144W - 146L
1,582 Elo+
Party 1
Cupid
Cupid
PROF3SS0RCHA0S
Cupid
Level 126
God Stats
2W - 3L
1,366 SR
Queue Stats
80W - 74L
1,590 Elo+
Solo
Chang'e
Chang'e
XAE_A-XIl
Chang'e
Level 126
God Stats
21W - 12L
1,727 SR
Queue Stats
133W - 128L
1,584 Elo+
Party 1
King Arthur
King Arthur
Zguy101
King Arthur
Level 113
God Stats
1W - 2L
1,331 SR
Queue Stats
108W - 84L
1,558 Elo+
Solo
Kuzenbo
Kuzenbo
iPhilAmazing
Kuzenbo
Level 126
God Stats
259W - 203L
1,715 SR
Queue Stats
386W - 298L
1,661 Elo+
Solo
Team Averages
Level 126
1,545 SR
1,595 Elo+

VS

Team Averages
Level 147
1,528 SR
1,580 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Glizcor
Janus
Level 156
God Stats
1W - 1L
1,549 SR
Queue Stats
88W - 61L
1,638 Elo+
Party 2
Thanatos
Thanatos
IFindZyd
Thanatos
Level 111
God Stats
32W - 32L
1,564 SR
Queue Stats
779W - 762L
1,555 Elo+
Solo
Izanami
Izanami
iPaint
Izanami
Level 152
God Stats
0W - 3L
1,265 SR
Queue Stats
71W - 56L
1,606 Elo+
Party 2
Tyr
Tyr
rommx
Tyr
Level 160
God Stats
24W - 13L
1,760 SR
Queue Stats
488W - 427L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
17
3 / 0 / 7
9,560
735
7,969
14,168
16,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
4 / 0 / 5
10,248
788
6,150
8,812
3,989
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
XAE_A-XIl
Chang'e
17
2 / 2 / 11
9,746
750
8,758
9,358
4,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
Zguy101
King Arthur
18
7 / 0 / 5
10,233
787
13,889
13,032
15,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
iPhilAmazing
Kuzenbo
15
0 / 1 / 9
9,365
720
4,904
10,622
13,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
15
0 / 4 / 2
8,701
669
8,251
9,525
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Janus
Glizcor
Janus
16
0 / 3 / 1
9,056
697
10,688
8,246
3,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
IFindZyd
Thanatos
15
1 / 4 / 1
8,479
652
4,658
11,128
5,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Izanami
iPaint
Izanami
16
1 / 1 / 1
9,270
713
9,669
6,798
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
rommx
Tyr
14
1 / 4 / 1
8,393
646
6,665
13,386
15,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
16
Kills
3
3
Deaths
16
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
0
4
2
0.25
L
Janus
Glizcor
Janus
0
3
1
0.17
W
Serqet
3
0
7
6.5
L
Thanatos
IFindZyd
Thanatos
1
4
1
0.38
W
4
0
5
6.5
W
Chang'e
XAE_A-XIl
Chang'e
2
2
11
3.75
W
King Arthur
Zguy101
King Arthur
7
0
5
9.5
L
Izanami
iPaint
Izanami
1
1
1
1.5
W
Kuzenbo
iPhilAmazing
Kuzenbo
0
1
9
4.5
L
Tyr
rommx
Tyr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,670
Damage
39,931
55,992
Taken
49,083
54,145
Mitigated
32,984
23,046
Healing
11,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
8,251
1,070
0
988
9,525
4,296
502
2,908
6,034
36,370
0
L
Janus
Glizcor
Janus
10,688
0
0
1,261
8,246
3,866
0
1,119
6,144
38,930
0
W
Serqet
7,969
1,126
0
3,460
14,168
16,881
0
4,608
9,337
480
24,179
L
Thanatos
IFindZyd
Thanatos
4,658
1,123
0
5,455
11,128
5,836
0
3,128
7,500
0
18,065
W
6,150
2,894
675
3,279
8,812
3,989
4,051
4,651
4,079
0
52,458
W
Chang'e
XAE_A-XIl
Chang'e
8,758
27
4,332
4,257
9,358
4,000
585
2,818
6,411
37,632
0
W
King Arthur
Zguy101
King Arthur
13,889
1,190
0
4,238
13,032
15,577
0
2,171
10,697
279
36,739
L
Izanami
iPaint
Izanami
9,669
5,234
0
2,074
6,798
3,280
421
2,356
4,226
0
49,397
W
Kuzenbo
iPhilAmazing
Kuzenbo
4,904
1,851
0
2,805
10,622
13,698
328
4,691
5,845
10,248
0
L
Tyr
rommx
Tyr
6,665
20
0
1,284
13,386
15,706
43
4,146
8,344
0
15,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,152
Gold Earned
43,899
298
Minions Killed
270
0
Camps Cleared
0
1,377,557
Distance Traveled
1,332,066
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,701
669
64
5
0
249,647
2
L
Janus
9,056
697
82
6
0
282,825
2
W
Serqet
9,560
735
42
3
0
282,138
3
L
Thanatos
8,479
652
21
2
0
254,416
0
W
Cupid
10,248
788
126
10
0
284,521
4
W
Chang'e
9,746
750
73
6
0
258,216
3
W
King Arthur
10,233
787
52
4
0
295,582
5
L
Izanami
9,270
713
88
7
0
263,127
3
W
Kuzenbo
9,365
720
5
0
0
257,100
5
L
Tyr
8,393
646
15
1
0
282,051
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role