Player Matchup

Cthulhu
Cthulhu
CheesyIzaak
Cthulhu
Level 134
God Stats
8W - 12L
1,556 SR
Queue Stats
225W - 230L
1,525 Elo+
Party 2
Tyr
Tyr
Comicdude01
Tyr
Level 80
God Stats
3W - 5L
1,293 SR
Queue Stats
160W - 181L
1,462 Elo+
Party 3
Ishtar
Ishtar
FusionDiabolos
Ishtar
Level 160
God Stats
14W - 20L
1,462 SR
Queue Stats
150W - 158L
1,497 Elo+
Party 2
Hun Batz
Hun Batz
RAMPAGE2678
Hun Batz
Level 67
God Stats
3W - 1L
1,614 SR
Queue Stats
118W - 140L
1,439 Elo+
Party 3
He Bo
He Bo
scarycrazytroy12
He Bo
Level 76
God Stats
2W - 1L
1,667 SR
Queue Stats
107W - 137L
1,431 Elo+
Party 3
Team Averages
Level 103
1,518 SR
1,471 Elo+

VS

Team Averages
Level 138
1,497 SR
1,489 Elo+
Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Sebakool
Poseidon
Level 157
God Stats
9W - 8L
1,617 SR
Queue Stats
392W - 412L
1,548 Elo+
Solo
Ymir
Ymir
TLALOCmx
Ymir
Level 101
God Stats
10W - 19L
1,465 SR
Queue Stats
225W - 270L
1,409 Elo+
Party 1
Nike
Nike
TheGears2707
Nike
Level 119
God Stats
9W - 11L
1,498 SR
Queue Stats
465W - 518L
1,437 Elo+
Party 1
Hou Yi
Hou Yi
khorp
Hou Yi
Level 156
God Stats
0W - 3L
1,405 SR
Queue Stats
249W - 221L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CheesyIzaak
Cthulhu
13
3 / 1 / 4
8,232
484
10,429
10,278
8,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
0 / 0 / 1
9,939
585
6,595
10,755
7,000
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
1 / 1 / 1
8,643
508
5,198
9,418
3,925
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
RAMPAGE2678
Hun Batz
14
1 / 2 / 2
8,787
517
4,246
15,960
7,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
6 / 6 / 0
9,491
558
10,282
10,122
4,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
4 / 2 / 1
8,186
482
5,680
10,718
4,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Poseidon
Sebakool
Poseidon
14
5 / 5 / 2
8,864
521
8,557
10,271
4,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
0 / 2 / 3
6,641
391
2,970
15,746
13,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

15
0 / 1 / 0
8,954
527
7,255
12,191
10,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
khorp
Hou Yi
13
0 / 2 / 1
7,692
452
4,843
7,362
3,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
11
Kills
9
10
Deaths
12
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
2
1
2.25
W
Cthulhu
CheesyIzaak
Cthulhu
3
1
4
5
W
0
0
1
0.5
W
1
1
1
1.5
W
Hun Batz
RAMPAGE2678
Hun Batz
1
2
2
1
L
Poseidon
Sebakool
Poseidon
5
5
2
1.2
L
Ymir
0
2
3
0.75
L
0
1
0
0
L
Hou Yi
khorp
Hou Yi
0
2
1
0.25
W
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,750
Damage
29,305
56,533
Taken
56,288
30,591
Mitigated
35,769
22,915
Healing
9,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,680
1,720
0
3,201
10,718
4,389
0
2,839
7,879
0
58,493
W
Cthulhu
CheesyIzaak
Cthulhu
10,429
1,079
872
2,505
10,278
8,585
0
3,244
6,852
45,454
1,913
W
6,595
1,364
0
6,323
10,755
7,000
726
0
9,495
0
85,930
W
5,198
3,252
0
2,701
9,418
3,925
819
1,467
7,907
0
61,169
W
Hun Batz
RAMPAGE2678
Hun Batz
4,246
1,315
0
8,856
15,960
7,055
0
2,711
13,167
0
72,223
L
Poseidon
Sebakool
Poseidon
8,557
1,719
0
1,540
10,271
4,851
0
6,523
3,748
66,787
0
L
Ymir
2,970
716
24
1,294
15,746
13,027
96
9,761
5,985
20,186
0
L
7,255
969
0
2,091
12,191
10,276
0
0
12,191
0
79,947
L
Hou Yi
khorp
Hou Yi
4,843
1,721
0
1,403
7,362
3,226
0
1,430
5,932
0
59,679
W
10,282
906
76
1,582
10,122
4,026
0
4,375
5,399
58,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,092
Gold Earned
40,337
561
Minions Killed
511
0
Camps Cleared
0
1,607,977
Distance Traveled
1,477,428
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,186
482
92
5
0
273,703
4
W
Cthulhu
8,232
484
74
4
0
332,889
8
W
Tyr
9,939
585
160
9
0
336,453
6
W
Ishtar
8,643
508
97
6
0
299,082
5
W
Hun Batz
8,787
517
131
8
0
366,811
4
L
Poseidon
8,864
521
126
7
0
315,504
2
L
Ymir
6,641
391
24
1
0
317,500
5
L
Nike
8,954
527
163
10
0
338,759
4
L
Hou Yi
7,692
452
106
6
0
231,962
1
W
He Bo
9,491
558
99
6
0
272,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role