Player Matchup

Xing Tian
Xing Tian
Gold I
HinamizawaSyn
Xing Tian
Gold I
Level 126
God Stats
36W - 29L
1,599 SR
Queue Stats
123W - 114L
1,452 MMR
Party 1
Ishtar
Ishtar
Gold I
XxSYODxX
Ishtar
Gold I
Level 160
God Stats
11W - 15L
1,749 SR
Queue Stats
514W - 565L
1,482 MMR
Party 1
Chang'e
Chang'e
Gold V
game___lover
Chang'e
Gold V
Level 157
God Stats
12W - 6L
1,735 SR
Queue Stats
501W - 555L
1,287 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,694 SR
1,407 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,467 SR
1,398 MMR
Achilles
Achilles
Silver V
 
Achilles
Silver V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver IV
NickMcNastyy
Kumbhakarna
Silver IV
Level 125
God Stats
0W - 1L
1,404 SR
Queue Stats
5W - 8L
1,367 MMR
Party 2
Sol
Sol
Silver V
erickson_m
Sol
Silver V
Level 106
God Stats
0W - 2L
1,496 SR
Queue Stats
8W - 9L
1,326 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
HinamizawaSyn
Xing Tian
15
1 / 1 / 6
10,475
655
12,269
19,686
20,632
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
XxSYODxX
Ishtar
16
3 / 0 / 4
10,458
654
18,061
8,873
4,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chang'e
game___lover
Chang'e
16
3 / 2 / 4
10,434
652
19,618
15,065
6,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PoseidonAh Muzen CabBastetAtlasShiva

VS

Bans
AnubisMulanBaron SamediCupidCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 2 / 0
10,000
625
10,167
22,990
33,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Kumbhakarna
NickMcNastyy
Kumbhakarna
14
0 / 1 / 3
10,239
640
4,893
21,392
29,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 4 / 1
9,280
580
12,477
17,351
8,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
7
Kills
1
3
Deaths
7
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
0
0.5
W
Xing Tian
HinamizawaSyn
Xing Tian
1
1
6
4
L
Kumbhakarna
NickMcNastyy
Kumbhakarna
0
1
3
1.5
W
Ishtar
XxSYODxX
Ishtar
3
0
4
5
L
0
4
1
0.13
W
Chang'e
game___lover
Chang'e
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,948
Damage
27,537
43,624
Taken
61,733
31,580
Mitigated
71,451
21,054
Healing
22,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,167
1,531
1,529
7,786
22,990
33,495
0
10,620
12,370
0
23,985
W
Xing Tian
HinamizawaSyn
Xing Tian
12,269
612
1,503
3,608
19,686
20,632
54
8,553
11,133
26,245
0
L
Kumbhakarna
NickMcNastyy
Kumbhakarna
4,893
837
0
5,136
21,392
29,437
0
11,830
9,562
15,382
0
W
Ishtar
XxSYODxX
Ishtar
18,061
11,286
0
2,489
8,873
4,135
1,529
3,874
4,999
0
48,794
L
12,477
4,775
0
8,435
17,351
8,519
0
9,841
7,510
64,316
0
W
Chang'e
game___lover
Chang'e
19,618
1,847
5,463
7,991
15,065
6,813
149
5,266
9,799
56,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,367
Gold Earned
29,519
184
Minions Killed
155
8
Camps Cleared
5
907,410
Distance Traveled
839,371
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,000
625
24
2
1
300,666
3
W
Xing Tian
10,475
655
27
2
2
320,885
4
L
Kumbhakarna
10,239
640
21
1
3
287,215
0
W
Ishtar
10,458
654
72
5
4
291,055
1
L
Sol
9,280
580
110
7
1
251,490
2
W
Chang'e
10,434
652
85
5
2
295,470
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role