Player Matchup

Horus
Horus
Bobstolemytv
Horus
Level 69
God Stats
14W - 5L
1,653 SR
Queue Stats
156W - 148L
1,516 Elo+
Party 2
Medusa
Medusa
CanNiskey
Medusa
Level 65
God Stats
14W - 11L
1,582 SR
Queue Stats
130W - 112L
1,508 Elo+
Party 2
Mercury
Mercury
DarkestHoudini
Mercury
Level 46
God Stats
10W - 4L
1,805 SR
Queue Stats
227W - 187L
1,581 Elo+
Party 1
Nike
Nike
frozenbovine
Nike
Level 67
God Stats
1W - 1L
1,550 SR
Queue Stats
118W - 107L
1,490 Elo+
Party 2
Baron Samedi
Baron Samedi
kryrix
Baron Samedi
Level 103
God Stats
13W - 16L
1,553 SR
Queue Stats
252W - 203L
1,557 Elo+
Party 1
Team Averages
Level 70
1,629 SR
1,530 Elo+

VS

Team Averages
Level 90
1,542 SR
1,482 Elo+
Anubis
Anubis
JustSomePoorKid
Anubis
Level 86
God Stats
3W - 2L
1,913 SR
Queue Stats
56W - 46L
1,529 Elo+
Party 3
Tyr
Tyr
SunsetMax
Tyr
Level 126
God Stats
5W - 8L
1,363 SR
Queue Stats
351W - 350L
1,536 Elo+
Solo
Aphrodite
Aphrodite
YRN__Rock
Aphrodite
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 72L
1,324 Elo+
Solo
Nemesis
Nemesis
dahippoz
Nemesis
Level 96
God Stats
10W - 18L
1,400 SR
Queue Stats
140W - 129L
1,508 Elo+
Party 3
Anhur
Anhur
smokeball66
Anhur
Level 107
God Stats
2W - 6L
1,532 SR
Queue Stats
116W - 93L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 12
11,039
442
6,003
22,638
21,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
CanNiskey
Medusa
20
4 / 3 / 11
13,812
552
21,248
14,223
6,155
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
9 / 1 / 10
14,433
577
18,347
21,151
9,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 1 / 11
13,007
520
19,817
22,975
18,824
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
kryrix
Baron Samedi
19
9 / 3 / 9
13,093
524
17,314
15,396
8,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 1
11,581
463
16,374
18,808
10,002
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
1 / 7 / 2
12,364
495
11,374
29,895
28,836
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
YRN__Rock
Aphrodite
15
0 / 7 / 3
10,168
407
4,794
19,485
8,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Nemesis
dahippoz
Nemesis
19
1 / 4 / 6
12,365
495
12,439
22,260
10,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
3 / 5 / 2
11,128
445
8,327
18,861
7,633
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
23
30
Kills
9
10
Deaths
30
53
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
2
12
3.5
W
Medusa
CanNiskey
Medusa
4
3
11
3.17
W
9
1
10
14
L
4
7
1
0.64
L
1
7
2
0.29
L
Aphrodite
YRN__Rock
Aphrodite
0
7
3
0.21
L
Nemesis
dahippoz
Nemesis
1
4
6
1
W
7
1
11
12.5
W
Baron Samedi
kryrix
Baron Samedi
9
3
9
4.5
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,729
Damage
53,308
96,383
Taken
109,309
64,556
Mitigated
65,705
37,460
Healing
29,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,003
3,161
3,860
9,973
22,638
21,987
0
5,867
16,771
86
33,395
W
Medusa
CanNiskey
Medusa
21,248
12,951
0
5,119
14,223
6,155
6,045
793
12,551
42
150,972
W
18,347
10,343
0
3,584
21,151
9,285
988
6,288
14,041
62
163,936
L
16,374
209
0
4,628
18,808
10,002
0
6,219
12,589
70,074
0
L
11,374
772
0
9,282
29,895
28,836
569
766
29,129
134
94,925
L
Aphrodite
YRN__Rock
Aphrodite
4,794
439
5,237
5,552
19,485
8,410
362
5,253
14,232
32,442
512
L
Nemesis
dahippoz
Nemesis
12,439
6,073
0
1,813
22,260
10,824
0
2,388
19,872
71
124,367
W
19,817
2,474
0
8,694
22,975
18,824
939
3,849
19,126
113
92,709
W
Baron Samedi
kryrix
Baron Samedi
17,314
2,005
2,433
3,797
15,396
8,305
191
5,382
9,716
102,999
0
L
8,327
3,496
0
2,574
18,861
7,633
1,294
2,991
15,870
0
92,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,384
Gold Earned
57,606
732
Minions Killed
666
0
Camps Cleared
0
2,497,038
Distance Traveled
2,466,953
34
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,039
442
49
2
0
488,487
12
W
Medusa
13,812
552
202
8
0
473,456
8
W
Mercury
14,433
577
196
8
0
613,934
5
L
Anubis
11,581
463
125
5
0
433,815
3
L
Tyr
12,364
495
178
7
0
509,307
9
L
Aphrodite
10,168
407
53
2
0
460,059
6
L
Nemesis
12,365
495
157
6
0
596,035
1
W
Nike
13,007
520
131
5
0
495,561
7
W
Baron Samedi
13,093
524
154
6
0
425,600
2
L
Anhur
11,128
445
153
6
0
467,737
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role