Player Matchup

Poseidon
Poseidon
Gold III
IronMipi09
Poseidon
Gold III
Level 147
God Stats
1W - 0L
1,909 SR
Queue Stats
24W - 24L
1,430 MMR
Party 1
Chaac
Chaac
Bronze III
MisterKing99
Chaac
Bronze III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,314 MMR
Party 1
Cernunnos
Cernunnos
Gold V
Xinor75
Cernunnos
Gold V
Level 159
God Stats
1W - 0L
1,729 SR
Queue Stats
24W - 24L
1,433 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,713 SR
1,392 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 91
1,539 SR
1,254 MMR
Cthulhu
Cthulhu
Silver IV
 
Cthulhu
Silver IV
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artemis
Artemis
Silver III
MMFaShiz
Artemis
Silver III
Level 107
God Stats
3W - 8L
1,455 SR
Queue Stats
152W - 232L
974 MMR
Party 2
Da Ji
Da Ji
Silver II
queenfeeder
Da Ji
Silver II
Level 84
God Stats
0W - 1L
1,660 SR
Queue Stats
26W - 42L
1,288 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
IronMipi09
Poseidon
18
6 / 8 / 6
14,228
749
14,467
16,449
5,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

18
4 / 4 / 8
13,199
695
9,854
24,878
18,894
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Xinor75
Cernunnos
17
3 / 3 / 7
12,814
674
16,064
14,585
7,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ShivaThothGilgameshAresIshtar

VS

Bans
AnubisIzanamiGebAgniKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
4 / 2 / 9
12,590
663
16,698
20,361
24,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Artemis
MMFaShiz
Artemis
19
5 / 4 / 7
13,024
685
14,795
12,570
5,386
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 7 / 7
12,818
675
16,760
21,892
10,326
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
38
13
Kills
15
15
Deaths
13
21
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
2
9
4.25
W
Poseidon
IronMipi09
Poseidon
6
8
6
1.13
L
Artemis
MMFaShiz
Artemis
5
4
7
2.13
W
4
4
8
2
W
Cernunnos
Xinor75
Cernunnos
3
3
7
2.17
L
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,385
Damage
48,253
55,912
Taken
54,823
32,559
Mitigated
39,765
9,901
Healing
9,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
16,698
325
935
4,286
20,361
24,053
322
5,615
14,262
50,401
0
W
Poseidon
IronMipi09
Poseidon
14,467
2,549
0
734
16,449
5,674
516
2,944
13,347
51,332
0
L
Artemis
MMFaShiz
Artemis
14,795
6,230
0
2,280
12,570
5,386
1,876
3,406
8,976
0
66,697
W
9,854
1,297
0
5,063
24,878
18,894
65
8,968
15,273
0
34,674
W
Cernunnos
Xinor75
Cernunnos
16,064
6,585
0
4,104
14,585
7,991
2,220
3,968
10,251
0
45,092
L
16,760
2,920
0
1,987
21,892
10,326
528
5,070
16,464
0
44,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,241
Gold Earned
38,432
210
Minions Killed
222
5
Camps Cleared
11
1,001,544
Distance Traveled
1,035,954
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,590
663
75
4
2
394,388
12
W
Poseidon
14,228
749
90
5
2
317,515
8
L
Artemis
13,024
685
101
5
5
329,916
1
W
Chaac
13,199
695
53
3
1
363,135
3
W
Cernunnos
12,814
674
67
4
2
320,894
7
L
Da Ji
12,818
675
46
2
4
311,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role