Player Matchup

Ares
Ares
LORDJANPIER
Ares
Level 149
God Stats
3W - 9L
1,265 SR
Queue Stats
231W - 362L
1,358 Elo+
Party 3
Hel
Hel
MrPickles13
Hel
Level 159
God Stats
16W - 43L
1,347 SR
Queue Stats
345W - 481L
1,351 Elo+
Party 3
Amaterasu
Amaterasu
SephMudkip
Amaterasu
Level 64
God Stats
2W - 2L
1,454 SR
Queue Stats
99W - 95L
1,476 Elo+
Solo
Ao Kuang
Ao Kuang
TheJohnThicc
Ao Kuang
Level 117
God Stats
3W - 1L
1,659 SR
Queue Stats
119W - 148L
1,369 Elo+
Solo
Artemis
Artemis
yobas23
Artemis
Level 128
God Stats
1W - 2L
1,143 SR
Queue Stats
152W - 257L
1,329 Elo+
Party 3
Team Averages
Level 123
1,374 SR
1,376 Elo+

VS

Team Averages
Level 127
1,386 SR
1,366 Elo+
Fafnir
Fafnir
CASG-01
Fafnir
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
426W - 501L
1,378 Elo+
Party 2
Neith
Neith
CausecarrieCARES
Neith
Level 96
God Stats
97W - 118L
1,408 SR
Queue Stats
132W - 161L
1,341 Elo+
Party 1
Artio
Artio
STEPHANO_0900
Artio
Level 117
God Stats
7W - 9L
1,359 SR
Queue Stats
119W - 145L
1,392 Elo+
Party 1
Sol
Sol
darkline51
Sol
Level 128
God Stats
16W - 32L
1,385 SR
Queue Stats
167W - 277L
1,340 Elo+
Party 2
Hun Batz
Hun Batz
jcorona95
Hun Batz
Level 137
God Stats
2W - 3L
1,278 SR
Queue Stats
315W - 413L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 5
5,748
479
5,635
9,359
7,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 0 / 1
6,778
565
7,350
5,179
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
SephMudkip
Amaterasu
12
1 / 0 / 1
6,980
582
4,699
8,440
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
TheJohnThicc
Ao Kuang
11
4 / 0 / 2
6,796
566
2,536
6,057
2,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
yobas23
Artemis
10
0 / 1 / 2
5,970
498
4,555
4,395
1,579
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
CASG-01
Fafnir
11
0 / 2 / 0
6,522
544
4,664
9,366
10,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
2 / 3 / 0
6,459
538
4,254
8,994
3,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 2 / 2
4,718
393
934
6,580
2,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 2 / 0
5,324
444
2,689
7,010
2,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
jcorona95
Hun Batz
11
1 / 1 / 0
5,874
490
2,098
8,943
3,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
9
Kills
3
3
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fafnir
CASG-01
Fafnir
0
2
0
0
L
2
3
0
0.67
W
1
2
5
1.75
W
3
0
1
3.5
L
0
2
2
0.5
W
Amaterasu
SephMudkip
Amaterasu
1
0
1
1.5
W
Ao Kuang
TheJohnThicc
Ao Kuang
4
0
2
5
L
0
2
0
0
L
Hun Batz
jcorona95
Hun Batz
1
1
0
1
W
Artemis
yobas23
Artemis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,775
Damage
14,639
33,430
Taken
40,893
17,462
Mitigated
22,032
12,452
Healing
16,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
CASG-01
Fafnir
4,664
1,887
0
3,322
9,366
10,205
0
2,496
6,801
38,652
0
L
4,254
1,952
0
4,224
8,994
3,270
427
3,340
5,654
0
44,020
W
5,635
589
0
252
9,359
7,147
0
1,675
7,684
23,766
2,368
W
7,350
1,087
645
2,935
5,179
1,890
780
1,487
3,692
50,680
0
L
934
291
241
1,621
6,580
2,842
0
1,561
5,019
7,739
0
W
Amaterasu
SephMudkip
Amaterasu
4,699
2,333
0
3,977
8,440
4,067
0
3,700
4,342
0
48,877
W
Ao Kuang
TheJohnThicc
Ao Kuang
2,536
738
95
3,209
6,057
2,779
0
522
5,515
34,643
10,171
L
2,689
1,148
0
2,646
7,010
2,444
384
5,689
1,029
27,035
4,446
L
Hun Batz
jcorona95
Hun Batz
2,098
792
0
4,434
8,943
3,271
0
1,503
7,414
0
36,262
W
Artemis
yobas23
Artemis
4,555
2,850
394
945
4,395
1,579
306
212
4,183
0
30,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,272
Gold Earned
28,897
368
Minions Killed
305
0
Camps Cleared
0
1,140,678
Distance Traveled
932,854
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,522
544
84
7
0
190,250
0
L
Neith
6,459
538
84
7
0
192,914
1
W
Ares
5,748
479
31
3
0
236,561
3
W
Hel
6,778
565
96
8
0
229,437
2
L
Artio
4,718
393
9
1
0
114,760
0
W
Amaterasu
6,980
582
109
9
0
236,721
3
W
Ao Kuang
6,796
566
74
6
0
235,100
2
L
Sol
5,324
444
56
5
0
180,788
2
L
Hun Batz
5,874
490
72
6
0
254,142
1
W
Artemis
5,970
498
58
5
0
202,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role