Player Matchup

Zeus
Zeus
 
Zeus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Chàlk
Ra
Level 100
God Stats
2W - 3L
1,520 SR
Queue Stats
124W - 111L
1,595 Elo+
Party 3
Chaac
Chaac
Gunnyg77
Chaac
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
384W - 365L
1,515 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ISellSnipers
Ah Muzen Cab
Level 120
God Stats
3W - 3L
1,618 SR
Queue Stats
373W - 340L
1,538 Elo+
Party 2
Loki
Loki
pitibu200
Loki
Level 94
God Stats
65W - 87L
1,503 SR
Queue Stats
378W - 397L
1,464 Elo+
Solo
Team Averages
Level 122
1,528 SR
1,522 Elo+

VS

Team Averages
Level 119
1,652 SR
1,545 Elo+
Loki
Loki
EvilFrost0899
Loki
Level 103
God Stats
4W - 2L
1,683 SR
Queue Stats
283W - 259L
1,555 Elo+
Party 1
Ishtar
Ishtar
GrandMaster_SUB
Ishtar
Level 149
God Stats
5W - 6L
1,513 SR
Queue Stats
92W - 83L
1,549 Elo+
Solo
Ra
Ra
KMoneyMurray185
Ra
Level 68
God Stats
17W - 7L
1,785 SR
Queue Stats
120W - 112L
1,517 Elo+
Party 1
Cerberus
Cerberus
Scrambuncle
Cerberus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 97L
1,549 Elo+
Party 4
Ao Kuang
Ao Kuang
behemoth8200
Ao Kuang
Level 127
God Stats
2W - 1L
1,778 SR
Queue Stats
90W - 84L
1,556 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
9 / 3 / 6
10,685
629
14,248
10,014
3,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ra
13
7 / 2 / 11
8,867
522
12,547
11,918
4,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Gunnyg77
Chaac
16
5 / 2 / 5
9,749
573
10,003
16,945
10,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
ISellSnipers
Ah Muzen Cab
15
2 / 2 / 9
8,951
527
10,423
10,385
3,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
14
5 / 4 / 6
8,852
521
7,322
14,387
4,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 3
9,683
570
10,030
14,332
5,935
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 6 / 4
8,043
473
4,890
11,026
4,228
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 5 / 6
8,475
499
10,021
11,903
5,228
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Scrambuncle
Cerberus
12
2 / 6 / 4
7,867
463
7,315
18,098
17,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ao Kuang
behemoth8200
Ao Kuang
14
4 / 6 / 6
8,739
514
9,346
18,092
8,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
36
28
Kills
13
13
Deaths
28
37
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
9
3
6
4
W
Ra
7
2
11
6.25
L
4
5
3
1.1
L
1
6
4
0.5
W
Chaac
Gunnyg77
Chaac
5
2
5
3.75
W
Ah Muzen Cab
ISellSnipers
Ah Muzen Cab
2
2
9
3.25
L
2
5
6
1
L
Cerberus
Scrambuncle
Cerberus
2
6
4
0.67
L
Ao Kuang
behemoth8200
Ao Kuang
4
6
6
1.17
W
Loki
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,543
Damage
41,602
63,649
Taken
73,451
27,852
Mitigated
40,947
19,913
Healing
17,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
14,248
4,340
0
3,827
10,014
3,887
930
3,230
6,770
73,822
1,366
W
Ra
12,547
1,931
931
1,935
11,918
4,548
665
5,946
5,803
51,333
1,888
L
10,030
2,097
0
2,858
14,332
5,935
0
2,027
12,305
0
72,148
L
4,890
2,116
0
1,624
11,026
4,228
0
5,683
5,343
0
49,440
W
Chaac
Gunnyg77
Chaac
10,003
1,904
0
6,157
16,945
10,696
696
6,291
10,530
0
61,129
W
Ah Muzen Cab
ISellSnipers
Ah Muzen Cab
10,423
5,707
0
3,193
10,385
3,874
73
5,641
4,455
0
76,191
L
10,021
889
663
3,546
11,903
5,228
0
2,559
9,344
61,565
0
L
Cerberus
Scrambuncle
Cerberus
7,315
425
0
2,641
18,098
17,235
0
9,898
8,200
20,956
272
L
Ao Kuang
behemoth8200
Ao Kuang
9,346
1,844
0
5,737
18,092
8,321
0
6,193
11,899
61,413
2,188
W
Loki
7,322
1,021
0
3,870
14,387
4,847
0
5,885
8,388
0
54,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,104
Gold Earned
42,807
495
Minions Killed
469
0
Camps Cleared
0
1,606,857
Distance Traveled
1,579,389
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,685
629
124
7
0
272,839
1
W
Ra
8,867
522
69
4
0
319,669
5
L
Loki
9,683
570
138
8
0
302,993
3
L
Ishtar
8,043
473
92
5
0
308,603
6
W
Chaac
9,749
573
107
6
0
335,093
7
W
Ah Muzen Cab
8,951
527
110
6
0
343,373
1
L
Ra
8,475
499
118
7
0
307,445
1
L
Cerberus
7,867
463
32
2
0
323,295
4
L
Ao Kuang
8,739
514
89
5
0
337,053
4
W
Loki
8,852
521
85
5
0
335,883
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role