Player Matchup

Da Ji
Da Ji
Alunnaa
Da Ji
Level 147
God Stats
2W - 1L
1,763 SR
Queue Stats
138W - 84L
1,580 Elo+
Party 2
Ares
Ares
BraveLittlePiggy
Ares
Level 23
God Stats
2W - 0L
1,766 SR
Queue Stats
95W - 38L
1,578 Elo+
Party 2
Raijin
Raijin
UndeadOnion
Raijin
Level 157
God Stats
2W - 1L
1,682 SR
Queue Stats
145W - 90L
1,587 Elo+
Party 2
Team Averages
Level 109
1,737 SR
1,581 Elo+

VS

Team Averages
Level 75
1,500 SR
1,415 Elo+
Chaac
Chaac
A7X xXfoREVerXx
Chaac
Level 107
God Stats
6W - 5L
1,635 SR
Queue Stats
75W - 56L
1,470 Elo+
Party 1
Kali
Kali
I APEX IV I
Kali
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 69L
1,426 Elo+
Party 1
Merlin
Merlin
WiseLicense9983
Merlin
Level 68
God Stats
31W - 50L
1,364 SR
Queue Stats
345W - 477L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Alunnaa
Da Ji
15
12 / 3 / 7
10,460
872
17,878
15,428
7,109
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 1 / 11
9,007
751
3,568
10,440
10,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
16
8 / 1 / 12
10,708
892
17,062
7,789
3,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
7,297
608
7,179
17,185
13,305
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 8 / 3
8,546
712
5,302
14,665
5,102
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 9 / 1
8,778
732
6,840
10,972
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
21
Kills
5
5
Deaths
21
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Da Ji
Alunnaa
Da Ji
12
3
7
5.17
W
1
1
11
6.5
L
2
8
3
0.44
W
Raijin
8
1
12
14
L
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,508
Damage
19,321
33,657
Taken
42,822
21,190
Mitigated
21,678
4,538
Healing
7,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,179
1,262
297
5,356
17,185
13,305
0
9,296
7,429
0
20,725
W
Da Ji
Alunnaa
Da Ji
17,878
5,021
0
825
15,428
7,109
109
3,152
12,276
0
38,404
W
3,568
465
594
2,069
10,440
10,378
179
2,418
8,022
9,720
0
L
5,302
2,268
123
1,185
14,665
5,102
0
6,303
7,936
0
13,675
W
Raijin
17,062
2,495
0
1,050
7,789
3,703
1,098
1,908
5,881
54,080
0
L
6,840
581
0
86
10,972
3,271
0
3,989
6,806
21,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,175
Gold Earned
24,621
141
Minions Killed
78
11
Camps Cleared
1
658,910
Distance Traveled
630,026
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,297
608
25
2
0
232,847
2
W
Da Ji
10,460
872
27
2
2
218,815
0
W
Ares
9,007
751
6
1
2
211,480
0
L
Kali
8,546
712
17
1
0
199,181
1
W
Raijin
10,708
892
108
9
7
228,615
0
L
Merlin
8,778
732
36
3
1
197,998
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role