Player Matchup

King Arthur
King Arthur
Daeos
King Arthur
Level 61
God Stats
17W - 17L
1,505 SR
Queue Stats
190W - 176L
1,515 Elo+
Party 1
Ah Puch
Ah Puch
Moluski
Ah Puch
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 150L
1,511 Elo+
Party 1
Shiva
Shiva
QUIROZWIN
Shiva
Level 69
God Stats
0W - 1L
1,393 SR
Queue Stats
6W - 11L
1,452 Elo+
Solo
Team Averages
Level 59
1,466 SR
1,493 Elo+

VS

Team Averages
Level 94
1,500 SR
1,552 Elo+
Mercury
Mercury
BlG_RABBU
Mercury
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,580 Elo+
Party 2
Hera
Hera
PanduhTea
Hera
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 28L
1,558 Elo+
Party 2
Guan Yu
Guan Yu
siklufe
Guan Yu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 81L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Daeos
King Arthur
17
4 / 7 / 8
13,810
658
17,155
29,266
21,421
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
Moluski
Ah Puch
20
10 / 5 / 4
15,486
737
27,185
20,888
7,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shiva
QUIROZWIN
Shiva
17
1 / 5 / 13
13,432
640
18,023
28,806
24,999
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BlG_RABBU
Mercury
20
8 / 4 / 5
15,349
731
21,383
23,195
14,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
20
8 / 5 / 8
15,720
749
31,322
15,357
6,968
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
siklufe
Guan Yu
18
1 / 6 / 13
14,198
676
9,847
35,503
59,720
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
43
15
Kills
17
17
Deaths
15
25
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Mercury
BlG_RABBU
Mercury
8
4
5
2.63
L
King Arthur
Daeos
King Arthur
4
7
8
1.14
L
Ah Puch
Moluski
Ah Puch
10
5
4
2.4
W
Hera
8
5
8
2.4
L
Shiva
QUIROZWIN
Shiva
1
5
13
1.5
W
Guan Yu
siklufe
Guan Yu
1
6
13
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,363
Damage
62,552
78,960
Taken
74,055
53,908
Mitigated
80,862
12,234
Healing
14,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BlG_RABBU
Mercury
21,383
6,386
0
4,278
23,195
14,174
1,687
8,258
14,937
0
42,873
L
King Arthur
Daeos
King Arthur
17,155
1,134
0
3,563
29,266
21,421
301
15,133
12,937
6,397
52,741
L
Ah Puch
Moluski
Ah Puch
27,185
1,890
966
5,280
20,888
7,488
1,008
6,418
13,808
89,015
0
W
Hera
31,322
8,676
0
684
15,357
6,968
1,187
7,609
7,748
92,075
0
L
Shiva
QUIROZWIN
Shiva
18,023
2,036
988
1,437
28,806
24,999
765
11,279
16,334
56
40,433
W
Guan Yu
siklufe
Guan Yu
9,847
1,534
3,741
5,736
35,503
59,720
184
13,499
22,004
3,687
29,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,728
Gold Earned
45,267
236
Minions Killed
226
11
Camps Cleared
6
1,051,638
Distance Traveled
1,199,311
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
15,349
731
56
3
1
447,300
1
L
King Arthur
13,810
658
65
3
5
363,853
5
L
Ah Puch
15,486
737
132
6
5
349,572
1
W
Hera
15,720
749
134
6
5
375,043
1
L
Shiva
13,432
640
39
2
1
338,213
0
W
Guan Yu
14,198
676
36
2
0
376,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role