Player Matchup

Cupid
Cupid
Gold I
A3stheticz
Cupid
Gold I
Level 77
God Stats
19W - 11L
1,653 SR
Queue Stats
37W - 31L
1,621 MMR
Party 1
Janus
Janus
Platinum IV
FourKTraay
Janus
Platinum IV
Level 101
God Stats
43W - 27L
1,708 SR
Queue Stats
77W - 70L
1,774 MMR
Party 1
Fafnir
Fafnir
Platinum III
Vasrix
Fafnir
Platinum III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 51L
1,807 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 99
1,621 SR
1,734 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,631 SR
1,783 MMR
Neith
Neith
Diamond IV
Hi DLB
Neith
Diamond IV
Level 158
God Stats
7W - 5L
1,755 SR
Queue Stats
1,054W - 855L
1,892 MMR
Party 2
Tiamat
Tiamat
Diamond V
StaticalEddie01
Tiamat
Diamond V
Level 138
God Stats
7W - 11L
1,427 SR
Queue Stats
622W - 484L
1,814 MMR
Party 2
Shiva
Shiva
Platinum IV
TheMiracleAce
Shiva
Platinum IV
Level 120
God Stats
14W - 12L
1,711 SR
Queue Stats
257W - 286L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
15
0 / 3 / 5
9,907
660
10,075
12,315
5,790
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
15
5 / 3 / 0
11,114
741
14,678
11,133
5,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Vasrix
Fafnir
13
0 / 2 / 2
9,832
655
7,851
19,487
27,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AchillesGebAh Muzen CabAresAtlas

VS

Bans
SobekCabrakanMedusaHorusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hi DLB
Neith
14
1 / 3 / 7
9,834
656
13,081
12,918
5,801
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 1 / 3
9,835
656
8,968
13,189
9,606
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 1 / 4
9,662
644
14,637
19,575
14,146
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
8
8
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cupid
0
3
5
0.83
W
Janus
5
3
0
1.67
L
Neith
Hi DLB
Neith
1
3
7
1.5
L
4
1
3
5.5
L
3
1
4
5
W
Fafnir
Vasrix
Fafnir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,604
Damage
36,686
42,935
Taken
45,682
38,874
Mitigated
29,553
14,820
Healing
14,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
10,075
5,434
920
3,564
12,315
5,790
1,861
3,007
9,308
0
35,335
W
Janus
14,678
420
0
2,412
11,133
5,331
909
3,520
7,613
53,857
0
L
Neith
Hi DLB
Neith
13,081
4,699
0
2,698
12,918
5,801
1,498
7,599
5,319
0
47,176
L
8,968
799
123
3,981
13,189
9,606
300
7,278
5,911
24,880
0
L
14,637
1,905
752
6,773
19,575
14,146
61
8,820
10,755
507
39,175
W
Fafnir
Vasrix
Fafnir
7,851
3,151
0
7,924
19,487
27,753
210
3,182
16,305
18,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,853
Gold Earned
29,331
177
Minions Killed
158
5
Camps Cleared
7
830,696
Distance Traveled
834,570
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,907
660
50
3
2
270,305
3
W
Janus
11,114
741
107
7
3
294,357
3
L
Neith
9,834
656
84
6
2
255,943
1
L
Tiamat
9,835
656
32
2
5
280,621
3
L
Shiva
9,662
644
42
3
0
298,006
5
W
Fafnir
9,832
655
20
1
0
266,034
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role