Player Matchup

Nox
Nox
Horus1300
Nox
Level 154
God Stats
1W - 0L
1,477 SR
Queue Stats
15W - 12L
1,483 Elo+
Party 1
Sylvanus
Sylvanus
MistahNastee
Sylvanus
Level 160
God Stats
12W - 10L
1,619 SR
Queue Stats
233W - 175L
1,591 Elo+
Party 1
Izanami
Izanami
RexTF
Izanami
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 38L
1,386 Elo+
Solo
Team Averages
Level 139
1,532 SR
1,487 Elo+

VS

Team Averages
Level 40
1,474 SR
1,435 Elo+
Tyr
Tyr
TcorntheLazy
Tyr
Level 37
God Stats
4W - 2L
1,536 SR
Queue Stats
40W - 33L
1,495 Elo+
Party 2
Cthulhu
Cthulhu
VezmanTheLazy
Cthulhu
Level 3
God Stats
3W - 2L
1,387 SR
Queue Stats
4W - 4L
1,458 Elo+
Party 2
Tiamat
Tiamat
garrigol
Tiamat
Level 81
God Stats
4W - 6L
1,500 SR
Queue Stats
31W - 35L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 7
7,802
780
5,934
6,294
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
MistahNastee
Sylvanus
12
0 / 0 / 11
7,597
760
5,266
11,158
9,436
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
RexTF
Izanami
12
8 / 0 / 3
8,406
841
14,817
7,338
3,205
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,789
579
5,302
10,732
9,392
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
9
0 / 6 / 0
6,156
616
4,672
12,514
10,765
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
garrigol
Tiamat
10
0 / 2 / 0
5,908
591
6,350
6,782
3,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
12
Kills
0
0
Deaths
12
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
W
Sylvanus
MistahNastee
Sylvanus
0
0
11
5.5
W
Izanami
RexTF
Izanami
8
0
3
9.5
L
0
4
0
0
L
Cthulhu
0
6
0
0
L
Tiamat
garrigol
Tiamat
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,017
Damage
16,324
24,790
Taken
30,028
15,588
Mitigated
23,830
15,049
Healing
5,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,934
443
0
1,207
6,294
2,947
606
2,901
3,097
24,038
0
W
Sylvanus
MistahNastee
Sylvanus
5,266
1,767
5,209
6,901
11,158
9,436
628
5,335
5,337
14,309
0
W
Izanami
RexTF
Izanami
14,817
9,082
0
1,732
7,338
3,205
1,448
2,191
5,041
30
45,810
L
5,302
650
0
2,304
10,732
9,392
0
3,633
7,099
0
16,607
L
Cthulhu
4,672
823
0
1,526
12,514
10,765
0
4,774
7,740
10,616
0
L
Tiamat
garrigol
Tiamat
6,350
423
326
1,061
6,782
3,673
0
2,920
3,862
19,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,805
Gold Earned
17,853
120
Minions Killed
72
6
Camps Cleared
2
524,382
Distance Traveled
553,887
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,802
780
45
5
3
182,131
3
W
Sylvanus
7,597
760
10
1
1
164,318
3
W
Izanami
8,406
841
65
7
2
177,933
3
L
Tyr
5,789
579
21
2
2
194,949
4
L
Cthulhu
6,156
616
12
1
0
173,538
3
L
Tiamat
5,908
591
39
4
0
185,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role