Player Matchup

Arachne
Arachne
CptBarrackCrunch
Arachne
Level 67
God Stats
1W - 6L
1,500 SR
Queue Stats
10W - 19L
1,353 Elo+
Party 3
Horus
Horus
TarTar87
Horus
Level 25
God Stats
4W - 3L
1,753 SR
Queue Stats
10W - 17L
1,407 Elo+
Party 1
Jing Wei
Jing Wei
imBobaFatt
Jing Wei
Level 86
God Stats
3W - 3L
1,524 SR
Queue Stats
208W - 210L
1,549 Elo+
Party 1
Aphrodite
Aphrodite
khristapher
Aphrodite
Level 85
God Stats
5W - 11L
1,386 SR
Queue Stats
10W - 23L
1,323 Elo+
Party 3
Janus
Janus
xkingethan117
Janus
Level 28
God Stats
0W - 2L
1,303 SR
Queue Stats
2W - 7L
1,257 Elo+
Party 3
Team Averages
Level 58
1,493 SR
1,378 Elo+

VS

Team Averages
Level 71
1,344 SR
1,431 Elo+
Ra
Ra
AgentDarkbuuty
Ra
Level 113
God Stats
1W - 1L
1,293 SR
Queue Stats
117W - 111L
1,494 Elo+
Party 2
Loki
Loki
BeanDipOverlord
Loki
Level 69
God Stats
2W - 3L
1,462 SR
Queue Stats
16W - 22L
1,421 Elo+
Party 2
Rama
Rama
Behhrr
Rama
Level 40
God Stats
2W - 3L
989 SR
Queue Stats
48W - 46L
1,435 Elo+
Solo
Jormungandr
Jormungandr
Milhouse7
Jormungandr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 203L
1,414 Elo+
Solo
Odin
Odin
l3gionofboom
Odin
Level 26
God Stats
5W - 4L
1,477 SR
Queue Stats
48W - 59L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 4
9,351
407
7,784
27,252
12,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
TarTar87
Horus
14
1 / 2 / 2
9,828
427
4,363
20,940
24,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
imBobaFatt
Jing Wei
19
2 / 1 / 1
12,067
525
15,486
16,673
9,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
khristapher
Aphrodite
17
3 / 3 / 2
10,692
465
12,669
18,875
17,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
2 / 6 / 0
9,790
426
6,695
15,226
7,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 5
13,015
566
29,949
18,698
10,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 2 / 11
11,032
480
7,726
16,135
7,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
Behhrr
Rama
16
2 / 1 / 5
10,769
468
11,171
11,915
5,252
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Milhouse7
Jormungandr
15
2 / 2 / 9
10,116
440
10,860
18,715
19,113
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
4 / 1 / 10
12,478
543
15,292
16,997
18,975
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
8
Kills
21
21
Deaths
8
9
Assists
40
Player
Kills
Deaths
Assists
KDA
W
11
2
5
6.75
W
2
2
11
3.75
W
Rama
Behhrr
Rama
2
1
5
4.5
L
0
9
4
0.22
W
Jormungandr
Milhouse7
Jormungandr
2
2
9
3.25
L
Horus
TarTar87
Horus
1
2
2
1
L
Jing Wei
imBobaFatt
Jing Wei
2
1
1
2.5
L
Aphrodite
khristapher
Aphrodite
3
3
2
1.33
W
4
1
10
9
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,997
Damage
74,998
98,966
Taken
82,460
71,398
Mitigated
61,284
37,794
Healing
20,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,949
3,291
4,308
8,589
18,698
10,475
3,217
7,049
11,649
122,236
0
W
7,726
1,779
0
500
16,135
7,469
1,543
2,834
13,301
0
82,738
W
Rama
Behhrr
Rama
11,171
7,942
0
3,627
11,915
5,252
3,669
2,552
9,363
0
77,237
L
7,784
5,690
0
5,084
27,252
12,769
0
9,990
17,262
0
90,245
W
Jormungandr
Milhouse7
Jormungandr
10,860
1,930
0
1,395
18,715
19,113
394
2,648
16,067
66,095
0
L
Horus
TarTar87
Horus
4,363
2,323
2,231
7,888
20,940
24,679
160
9,248
11,692
0
27,620
L
Jing Wei
imBobaFatt
Jing Wei
15,486
13,170
0
8,214
16,673
9,268
541
6,275
10,398
0
129,314
L
Aphrodite
khristapher
Aphrodite
12,669
874
3,468
10,782
18,875
17,229
414
5,883
12,992
74,738
0
W
15,292
1,581
0
1,718
16,997
18,975
68
5,804
11,193
0
86,757
L
6,695
650
0
127
15,226
7,453
932
10,044
5,182
69,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,728
Gold Earned
57,410
590
Minions Killed
643
0
Camps Cleared
0
2,060,275
Distance Traveled
2,232,951
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,015
566
180
8
0
427,093
0
W
Loki
11,032
480
120
5
0
520,965
0
W
Rama
10,769
468
125
5
0
437,115
2
L
Arachne
9,351
407
117
5
0
418,121
1
W
Jormungandr
10,116
440
71
3
0
422,033
0
L
Horus
9,828
427
38
2
0
463,534
0
L
Jing Wei
12,067
525
207
9
0
421,731
8
L
Aphrodite
10,692
465
107
5
0
381,704
6
W
Odin
12,478
543
147
6
0
425,745
1
L
Janus
9,790
426
121
5
0
375,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role