Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
 
Neith
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
ElcaBrito6358
Scylla
Level 16
God Stats
0W - 2L
1,688 SR
Queue Stats
3W - 9L
1,280 Elo+
Party 2
Serqet
Serqet
HikariSquire
Serqet
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 46L
1,304 Elo+
Party 2
Chang'e
Chang'e
MínzeDragon
Chang'e
Level 17
God Stats
16W - 11L
1,521 SR
Queue Stats
24W - 23L
1,338 Elo+
Party 2
Team Averages
Level 50
1,542 SR
1,384 Elo+

VS

Team Averages
Level 64
1,451 SR
1,358 Elo+
Mulan
Mulan
 
Mulan
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
EpicDerpGawd123
Cernunnos
Level 104
God Stats
1W - 0L
1,840 SR
Queue Stats
15W - 13L
1,391 Elo+
Solo
Kukulkan
Kukulkan
R3D_B3ASTTT
Kukulkan
Level 68
God Stats
1W - 1L
1,602 SR
Queue Stats
47W - 63L
1,371 Elo+
Party 1
Fenrir
Fenrir
SupuuTai
Fenrir
Level 69
God Stats
4W - 10L
1,111 SR
Queue Stats
187W - 216L
1,299 Elo+
Solo
Bacchus
Bacchus
TEC4565
Bacchus
Level 15
God Stats
6W - 14L
1,201 SR
Queue Stats
12W - 25L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
1 / 1 / 1
5,450
454
3,964
9,075
7,391
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
 
Neith
9
1 / 5 / 0
5,235
436
4,536
7,568
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 3 / 2
5,920
493
3,520
5,298
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
10
1 / 4 / 2
5,889
491
3,969
10,670
3,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chang'e
MínzeDragon
Chang'e
9
1 / 2 / 2
6,004
500
4,027
9,236
3,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
0 / 1 / 1
6,721
560
3,768
6,647
5,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cernunnos
EpicDerpGawd123
Cernunnos
11
7 / 0 / 1
7,332
611
9,322
10,364
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
R3D_B3ASTTT
Kukulkan
10
2 / 1 / 2
6,590
549
4,431
5,198
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
SupuuTai
Fenrir
11
6 / 2 / 1
6,929
577
5,507
11,612
4,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bacchus
TEC4565
Bacchus
10
0 / 2 / 7
6,509
542
4,001
9,800
8,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
15
15
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
1
1
1.5
L
Neith
 
Neith
1
5
0
0.2
W
Mulan
 
Mulan
0
1
1
0.5
L
1
3
2
0.67
W
Cernunnos
EpicDerpGawd123
Cernunnos
7
0
1
7.5
L
Serqet
1
4
2
0.5
L
Chang'e
MínzeDragon
Chang'e
1
2
2
1
W
Kukulkan
R3D_B3ASTTT
Kukulkan
2
1
2
3
W
Fenrir
SupuuTai
Fenrir
6
2
1
3.25
W
Bacchus
TEC4565
Bacchus
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,016
Damage
27,029
41,847
Taken
43,621
19,615
Mitigated
24,306
10,348
Healing
17,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,964
902
0
901
9,075
7,391
220
1,226
7,312
0
19,977
L
Neith
 
Neith
4,536
1,209
0
1,806
7,568
2,961
0
1,211
6,357
0
24,456
W
Mulan
 
Mulan
3,768
1,017
0
2,621
6,647
5,192
216
0
6,647
0
41,789
L
3,520
680
0
260
5,298
2,025
912
2,469
2,829
22,335
0
W
Cernunnos
EpicDerpGawd123
Cernunnos
9,322
4,991
0
7,249
10,364
3,893
792
1,329
9,035
0
51,893
L
Serqet
3,969
1,240
0
3,116
10,670
3,757
0
1,289
9,381
0
30,178
L
Chang'e
MínzeDragon
Chang'e
4,027
566
935
3,330
9,236
3,481
0
2,237
6,999
19,613
0
W
Kukulkan
R3D_B3ASTTT
Kukulkan
4,431
336
0
750
5,198
1,948
108
2,116
2,737
38,105
0
W
Fenrir
SupuuTai
Fenrir
5,507
1,745
0
5,537
11,612
4,772
0
1,623
9,792
0
41,917
W
Bacchus
TEC4565
Bacchus
4,001
750
0
1,710
9,800
8,501
348
2,479
7,129
16,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,498
Gold Earned
34,081
201
Minions Killed
344
0
Camps Cleared
0
1,130,079
Distance Traveled
1,162,611
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,450
454
35
3
0
237,884
7
L
Neith
5,235
436
37
3
0
206,724
2
W
Mulan
6,721
560
91
8
0
230,114
0
L
Scylla
5,920
493
37
3
0
197,657
2
W
Cernunnos
7,332
611
81
7
0
214,985
3
L
Serqet
5,889
491
58
5
0
254,429
3
L
Chang'e
6,004
500
34
3
0
233,385
4
W
Kukulkan
6,590
549
83
7
0
222,405
3
W
Fenrir
6,929
577
71
6
0
260,785
6
W
Bacchus
6,509
542
18
2
0
234,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role