Player Matchup

Hel
Hel
AccursedKiti
Hel
Level 84
God Stats
5W - 9L
1,360 SR
Queue Stats
20W - 40L
1,118 Elo+
Party 1
Rama
Rama
BananaRanga
Rama
Level 53
God Stats
0W - 2L
1,329 SR
Queue Stats
2W - 9L
1,360 Elo+
Party 1
Atlas
Atlas
Chembane98
Atlas
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,233 Elo+
Party 1
Da Ji
Da Ji
Jef4512
Da Ji
Level 145
God Stats
41W - 42L
1,315 SR
Queue Stats
413W - 433L
1,425 Elo+
Solo
Achilles
Achilles
TheChoob
Achilles
Level 105
God Stats
0W - 4L
1,201 SR
Queue Stats
14W - 31L
1,167 Elo+
Party 1
Team Averages
Level 90
1,341 SR
1,260 Elo+

VS

Team Averages
Level 110
1,656 SR
1,696 Elo+
Nox
Nox
Brodyy43
Nox
Level 84
God Stats
2W - 1L
1,503 SR
Queue Stats
158W - 79L
1,682 Elo+
Party 2
Atlas
Atlas
GALAPIN
Atlas
Level 22
God Stats
9W - 1L
1,741 SR
Queue Stats
329W - 28L
1,866 Elo+
Party 2
Achilles
Achilles
NiceBakedBeans
Achilles
Level 135
God Stats
10W - 6L
1,676 SR
Queue Stats
117W - 84L
1,577 Elo+
Party 2
Janus
Janus
SyrusWhite
Janus
Level 150
God Stats
21W - 8L
1,746 SR
Queue Stats
1,210W - 619L
1,725 Elo+
Party 2
Gilgamesh
Gilgamesh
z1_Jesse_666
Gilgamesh
Level 160
God Stats
66W - 36L
1,616 SR
Queue Stats
811W - 558L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 0
9,493
863
2,601
14,365
6,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
0 / 1 / 0
9,727
884
9,811
13,184
6,066
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
15
0 / 1 / 0
10,873
988
11,098
15,807
21,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
Jef4512
Da Ji
15
0 / 5 / 0
9,511
865
6,560
12,541
6,133
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
TheChoob
Achilles
15
0 / 1 / 0
9,643
877
9,383
15,815
19,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

176

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 9
10,623
966
7,178
6,845
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
GALAPIN
Atlas
17
2 / 0 / 11
11,968
1,088
15,527
15,259
25,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
17
4 / 0 / 9
11,114
1,010
17,264
8,463
11,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
16
1 / 0 / 9
10,584
962
14,489
3,993
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
z1_Jesse_666
Gilgamesh
17
3 / 0 / 8
10,768
979
14,749
8,799
8,038
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
59
0
Kills
13
13
Deaths
0
0
Assists
46
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
1
0
0
W
3
0
9
7.5
L
Atlas
0
1
0
0
W
Atlas
GALAPIN
Atlas
2
0
11
7.5
L
Da Ji
Jef4512
Da Ji
0
5
0
0
W
Achilles
4
0
9
8.5
W
Janus
1
0
9
5.5
L
Achilles
TheChoob
Achilles
0
1
0
0
W
Gilgamesh
z1_Jesse_666
Gilgamesh
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,453
Damage
69,207
71,712
Taken
43,359
60,105
Mitigated
50,280
14,522
Healing
6,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,601
34
4,976
3,347
14,365
6,888
0
8,519
5,772
15,781
0
L
9,811
5,781
95
1,143
13,184
6,066
0
6,478
6,433
0
28,121
W
7,178
161
0
342
6,845
3,726
0
2,000
4,735
14,965
0
L
Atlas
11,098
2,911
690
2,233
15,807
21,102
0
7,132
8,491
39,436
0
W
Atlas
GALAPIN
Atlas
15,527
6,604
110
2,403
15,259
25,188
0
4,188
10,231
35,952
0
L
Da Ji
Jef4512
Da Ji
6,560
1,462
0
0
12,541
6,133
0
7,227
5,071
0
12,524
W
Achilles
17,264
2,323
226
2,962
8,463
11,538
0
3,331
4,626
0
28,813
W
Janus
14,489
180
0
65
3,993
1,790
0
1,469
2,393
47,750
0
L
Achilles
TheChoob
Achilles
9,383
1,472
0
2,038
15,815
19,916
0
7,838
7,453
0
19,943
W
Gilgamesh
z1_Jesse_666
Gilgamesh
14,749
2,447
0
797
8,799
8,038
0
2,711
5,950
0
27,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,247
Gold Earned
55,057
183
Minions Killed
220
5
Camps Cleared
8
930,333
Distance Traveled
1,141,781
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,493
863
35
3
0
153,660
2
L
Rama
9,727
884
55
5
0
175,607
0
W
Nox
10,623
966
25
2
1
202,085
0
L
Atlas
10,873
988
66
6
0
212,917
1
W
Atlas
11,968
1,088
41
4
0
230,380
0
L
Da Ji
9,511
865
8
1
2
188,615
3
W
Achilles
11,114
1,010
31
3
1
240,328
3
W
Janus
10,584
962
103
9
1
241,570
0
L
Achilles
9,643
877
19
2
3
199,534
0
W
Gilgamesh
10,768
979
20
2
5
227,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role