Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
KobeWan248
Charybdis
Level 144
God Stats
1W - 1L
1,285 SR
Queue Stats
35W - 46L
1,438 Elo+
Party 2
Thanatos
Thanatos
PlantTw1nk
Thanatos
Level 58
God Stats
1W - 3L
1,500 SR
Queue Stats
35W - 62L
1,339 Elo+
Party 2
Ganesha
Ganesha
Rockguy420
Ganesha
Level 53
God Stats
1W - 1L
1,151 SR
Queue Stats
39W - 69L
1,363 Elo+
Party 2
Nemesis
Nemesis
ShottaTEQUILA
Nemesis
Level 25
God Stats
1W - 2L
1,156 SR
Queue Stats
5W - 18L
1,221 Elo+
Party 2
Team Averages
Level 87
1,318 SR
1,372 Elo+

VS

Team Averages
Level 41
1,415 SR
1,363 Elo+
Sol
Sol
DavidRuiz0023
Sol
Level 2
God Stats
0W - 2L
1,240 SR
Queue Stats
1W - 2L
1,426 Elo+
Party 3
Nemesis
Nemesis
Pur3Facist
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,196 Elo+
Party 1
Neith
Neith
Rednex1234
Neith
Level 4
God Stats
0W - 3L
1,336 SR
Queue Stats
1W - 8L
1,299 Elo+
Party 1
Cerberus
Cerberus
SloppyShadow
Cerberus
Level 123
God Stats
4W - 2L
1,500 SR
Queue Stats
53W - 53L
1,468 Elo+
Party 1
Nu Wa
Nu Wa
aenriqueruiz860
Nu Wa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 0 / 8
6,944
1,157
8,453
3,362
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
KobeWan248
Charybdis
12
3 / 2 / 6
8,403
1,401
7,834
8,869
4,986
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
PlantTw1nk
Thanatos
12
1 / 0 / 8
6,644
1,107
3,700
5,662
3,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ganesha
Rockguy420
Ganesha
12
0 / 1 / 9
7,054
1,176
6,766
8,721
7,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
12
5 / 1 / 6
8,137
1,356
9,327
8,451
4,813
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

374

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,547
925
0
1,119
432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Pur3Facist
Nemesis
11
0 / 4 / 1
5,963
994
4,254
9,624
3,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
11
0 / 2 / 2
6,158
1,026
10,264
5,330
2,077
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
SloppyShadow
Cerberus
12
1 / 2 / 3
7,307
1,218
6,013
17,987
15,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 2 / 1
7,203
1,201
9,436
5,499
2,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
11
Kills
4
4
Deaths
11
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
8
6
L
0
1
0
0
W
Charybdis
KobeWan248
Charybdis
3
2
6
3
W
Thanatos
PlantTw1nk
Thanatos
1
0
8
5
L
Nemesis
Pur3Facist
Nemesis
0
4
1
0.13
L
Neith
0
2
2
0.5
W
Ganesha
Rockguy420
Ganesha
0
1
9
4.5
W
Nemesis
5
1
6
8
L
Cerberus
SloppyShadow
Cerberus
1
2
3
1.25
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,080
Damage
29,967
35,065
Taken
39,559
21,776
Mitigated
23,918
18,576
Healing
7,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,453
2,312
0
384
3,362
1,410
0
2,003
1,359
25,583
0
L
0
0
0
0
1,119
432
0
387
732
217
56
W
Charybdis
KobeWan248
Charybdis
7,834
3,821
4,730
3,085
8,869
4,986
0
3,286
5,583
0
19,701
W
Thanatos
PlantTw1nk
Thanatos
3,700
453
0
3,205
5,662
3,522
0
3,033
2,629
0
11,074
L
Nemesis
Pur3Facist
Nemesis
4,254
600
0
341
9,624
3,665
0
2,936
6,688
0
12,459
L
Neith
10,264
3,961
0
799
5,330
2,077
0
2,098
3,232
0
25,976
W
Ganesha
Rockguy420
Ganesha
6,766
1,153
1,643
1,508
8,721
7,045
0
3,636
5,085
10,582
0
W
Nemesis
9,327
4,679
2,525
1,496
8,451
4,813
0
3,491
4,568
0
19,378
L
Cerberus
SloppyShadow
Cerberus
6,013
801
0
5,829
17,987
15,681
0
6,901
10,809
16,056
0
L
9,436
2,193
0
254
5,499
2,063
0
2,897
2,602
28,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,182
Gold Earned
32,178
122
Minions Killed
109
3
Camps Cleared
3
518,893
Distance Traveled
438,931
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,944
1,157
35
6
1
103,125
0
L
Sol
5,547
925
0
0
0
29,816
0
W
Charybdis
8,403
1,401
29
5
0
97,959
0
W
Thanatos
6,644
1,107
23
4
2
121,825
0
L
Nemesis
5,963
994
25
4
1
104,166
0
L
Neith
6,158
1,026
33
6
0
105,642
0
W
Ganesha
7,054
1,176
0
0
0
96,250
0
W
Nemesis
8,137
1,356
35
6
0
99,734
0
L
Cerberus
7,307
1,218
19
3
0
111,008
0
L
Nu Wa
7,203
1,201
32
5
2
88,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role