Player Matchup

Geb
Geb
Belthazar
Geb
Level 146
God Stats
1W - 0L
1,469 SR
Queue Stats
42W - 26L
1,637 Elo+
Party 1
Artemis
Artemis
CamelTurd
Artemis
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 82L
1,664 Elo+
Solo
Lancelot
Lancelot
CelestialOwl
Lancelot
Level 160
God Stats
1W - 0L
1,648 SR
Queue Stats
32W - 16L
1,720 Elo+
Party 1
Da Ji
Da Ji
Shade45
Da Ji
Level 160
God Stats
1W - 0L
1,775 SR
Queue Stats
30W - 17L
1,706 Elo+
Party 1
Yemoja
Yemoja
ShadeBase
Yemoja
Level 158
God Stats
1W - 3L
1,139 SR
Queue Stats
202W - 218L
1,578 Elo+
Solo
Team Averages
Level 154
1,506 SR
1,661 Elo+

VS

Team Averages
Level 151
1,560 SR
1,603 Elo+
Ne Zha
Ne Zha
Broman1233
Ne Zha
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 54L
1,622 Elo+
Solo
Kumbhakarna
Kumbhakarna
MrRiceball
Kumbhakarna
Level 144
God Stats
3W - 7L
1,637 SR
Queue Stats
191W - 214L
1,635 Elo+
Solo
Aphrodite
Aphrodite
ThirdSage
Aphrodite
Level 152
God Stats
0W - 3L
1,232 SR
Queue Stats
66W - 60L
1,610 Elo+
Solo
Cerberus
Cerberus
Whiteness86
Cerberus
Level 156
God Stats
3W - 1L
1,931 SR
Queue Stats
63W - 76L
1,604 Elo+
Solo
Ah Puch
Ah Puch
iGrεεn
Ah Puch
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 120L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 14
13,059
687
18,182
23,071
32,947
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
CamelTurd
Artemis
20
11 / 6 / 12
15,222
801
40,346
23,974
12,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
CelestialOwl
Lancelot
20
3 / 6 / 16
12,229
644
22,918
25,549
29,821
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
Shade45
Da Ji
18
7 / 10 / 8
12,423
654
17,573
19,224
9,646
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
ShadeBase
Yemoja
20
2 / 4 / 17
12,632
665
8,467
20,752
25,985
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Broman1233
Ne Zha
20
11 / 7 / 13
13,603
716
30,981
25,650
17,964
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Kumbhakarna
MrRiceball
Kumbhakarna
20
3 / 6 / 24
13,416
706
9,466
31,864
42,139
Breastplate

Breastplate

+20
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
ThirdSage
Aphrodite
20
2 / 4 / 25
12,500
658
14,409
26,956
22,766
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Whiteness86
Cerberus
20
8 / 3 / 21
13,499
710
14,638
30,287
39,387
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
iGrεεn
Ah Puch
20
6 / 6 / 15
12,736
670
26,905
21,190
11,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
128
26
Kills
30
30
Deaths
26
67
Assists
98
Player
Kills
Deaths
Assists
KDA
W
3
4
14
2.5
L
Ne Zha
Broman1233
Ne Zha
11
7
13
2.5
W
Artemis
CamelTurd
Artemis
11
6
12
2.83
W
Lancelot
CelestialOwl
Lancelot
3
6
16
1.83
L
Kumbhakarna
MrRiceball
Kumbhakarna
3
6
24
2.5
W
Da Ji
Shade45
Da Ji
7
10
8
1.1
W
Yemoja
ShadeBase
Yemoja
2
4
17
2.63
L
Aphrodite
ThirdSage
Aphrodite
2
4
25
3.63
L
Cerberus
Whiteness86
Cerberus
8
3
21
6.17
L
Ah Puch
iGrεεn
Ah Puch
6
6
15
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,486
Damage
96,399
112,570
Taken
135,947
110,742
Mitigated
133,774
36,156
Healing
58,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,182
893
3,620
4,743
23,071
32,947
557
13,304
9,767
44,318
0
L
Ne Zha
Broman1233
Ne Zha
30,981
7,617
1,492
6,673
25,650
17,964
2,614
5,640
19,746
76
52,076
W
Artemis
CamelTurd
Artemis
40,346
12,877
0
3,905
23,974
12,343
4,971
13,810
10,164
0
83,605
W
Lancelot
CelestialOwl
Lancelot
22,918
3,191
2,598
3,607
25,549
29,821
654
14,668
10,881
0
29,108
L
Kumbhakarna
MrRiceball
Kumbhakarna
9,466
642
4,559
4,731
31,864
42,139
433
3,642
28,029
14,822
0
W
Da Ji
Shade45
Da Ji
17,573
5,685
0
121
19,224
9,646
1,376
11,270
7,954
0
23,632
W
Yemoja
ShadeBase
Yemoja
8,467
2,491
12,544
5,018
20,752
25,985
1,621
12,442
8,310
23,338
0
L
Aphrodite
ThirdSage
Aphrodite
14,409
2,826
13,002
12,482
26,956
22,766
1,302
5,001
20,997
32,251
0
L
Cerberus
Whiteness86
Cerberus
14,638
988
1,967
7,916
30,287
39,387
1,066
8,024
21,124
35,362
0
L
Ah Puch
iGrεεn
Ah Puch
26,905
1,126
735
4,485
21,190
11,518
1,965
4,342
16,305
53,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,565
Gold Earned
65,754
192
Minions Killed
229
0
Camps Cleared
0
1,368,132
Distance Traveled
1,594,713
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,059
687
41
2
0
341,675
4
L
Ne Zha
13,603
716
49
3
0
299,920
0
W
Artemis
15,222
801
95
5
0
241,300
0
W
Lancelot
12,229
644
20
1
0
309,565
0
L
Kumbhakarna
13,416
706
14
1
0
321,296
6
W
Da Ji
12,423
654
19
1
0
209,937
0
W
Yemoja
12,632
665
17
1
0
265,655
1
L
Aphrodite
12,500
658
31
2
0
337,329
0
L
Cerberus
13,499
710
73
4
0
336,079
2
L
Ah Puch
12,736
670
62
3
0
300,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role