Player Matchup

Cthulhu
Cthulhu
Sage_WDW
Cthulhu
Level 123
God Stats
1W - 0L
1,562 SR
Queue Stats
8W - 7L
1,307 Elo+
Party 1
Kuzenbo
Kuzenbo
breakout911
Kuzenbo
Level 92
God Stats
4W - 0L
1,694 SR
Queue Stats
9W - 10L
1,429 Elo+
Party 1
Baron Samedi
Baron Samedi
xxBigJayxx24
Baron Samedi
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 11L
1,429 Elo+
Party 1
Team Averages
Level 86
1,585 SR
1,388 Elo+

VS

Team Averages
Level 67
1,430 SR
1,397 Elo+
Hachiman
Hachiman
ALonelyWeasel
Hachiman
Level 107
God Stats
1W - 3L
1,674 SR
Queue Stats
59W - 63L
1,477 Elo+
Party 2
Scylla
Scylla
PactoTheDon_
Scylla
Level 25
God Stats
7W - 21L
1,200 SR
Queue Stats
44W - 56L
1,358 Elo+
Party 2
Odin
Odin
xXCHOSEN ONEXx
Odin
Level 68
God Stats
8W - 13L
1,415 SR
Queue Stats
101W - 148L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Sage_WDW
Cthulhu
17
2 / 6 / 5
11,798
655
16,821
25,342
19,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kuzenbo
breakout911
Kuzenbo
18
3 / 0 / 4
11,548
642
14,712
22,799
32,400
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
xxBigJayxx24
Baron Samedi
16
3 / 2 / 3
11,564
642
8,154
10,938
5,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ALonelyWeasel
Hachiman
18
4 / 2 / 3
11,976
665
22,551
18,892
9,123
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
16
1 / 1 / 5
10,882
605
17,124
10,176
4,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 5 / 4
11,786
655
11,190
21,057
23,978
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
8
Kills
8
8
Deaths
8
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ALonelyWeasel
Hachiman
4
2
3
2.75
L
Scylla
1
1
5
3.5
W
Cthulhu
Sage_WDW
Cthulhu
2
6
5
0.75
W
Kuzenbo
breakout911
Kuzenbo
3
0
4
5
L
3
5
4
1
W
Baron Samedi
xxBigJayxx24
Baron Samedi
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,687
Damage
50,865
59,079
Taken
50,125
57,792
Mitigated
37,965
23,478
Healing
11,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ALonelyWeasel
Hachiman
22,551
14,298
0
6,256
18,892
9,123
229
14,695
3,485
0
86,589
L
Scylla
17,124
788
0
531
10,176
4,864
0
9,177
631
42,090
0
W
Cthulhu
Sage_WDW
Cthulhu
16,821
351
1,222
9,096
25,342
19,520
0
9,096
16,246
52,793
0
W
Kuzenbo
breakout911
Kuzenbo
14,712
3,745
0
7,070
22,799
32,400
0
7,758
15,041
43,803
0
L
11,190
1,344
1,350
3,271
21,057
23,978
122
14,851
5,742
8,232
20,571
W
Baron Samedi
xxBigJayxx24
Baron Samedi
8,154
883
2,114
3,976
10,938
5,872
0
3,883
7,055
31,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,910
Gold Earned
34,644
203
Minions Killed
245
9
Camps Cleared
6
910,812
Distance Traveled
1,016,761
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,976
665
148
8
2
329,286
3
L
Scylla
10,882
605
52
3
1
349,288
4
W
Cthulhu
11,798
655
109
6
1
313,481
2
W
Kuzenbo
11,548
642
46
3
5
327,691
2
L
Odin
11,786
655
45
3
3
338,187
0
W
Baron Samedi
11,564
642
48
3
3
269,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role