Player Matchup

Baron Samedi
Baron Samedi
MidOrange77
Baron Samedi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 364L
1,388 Elo+
Party 1
King Arthur
King Arthur
Toluko rambo
King Arthur
Level 145
God Stats
0W - 7L
1,300 SR
Queue Stats
192W - 332L
1,441 Elo+
Solo
Cupid
Cupid
dabicho
Cupid
Level 84
God Stats
40W - 92L
1,387 SR
Queue Stats
264W - 421L
1,380 Elo+
Party 1
Team Averages
Level 119
1,396 SR
1,403 Elo+

VS

Team Averages
Level 111
1,576 SR
1,493 Elo+
Kumbhakarna
Kumbhakarna
FpMz_Ninja
Kumbhakarna
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,506 Elo+
Solo
Poseidon
Poseidon
THEgregster321
Poseidon
Level 126
God Stats
3W - 2L
1,617 SR
Queue Stats
96W - 108L
1,453 Elo+
Solo
Ravana
Ravana
raptorjesus6
Ravana
Level 85
God Stats
12W - 10L
1,610 SR
Queue Stats
185W - 170L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MidOrange77
Baron Samedi
16
2 / 7 / 2
11,194
622
18,518
17,563
9,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
Toluko rambo
King Arthur
13
0 / 10 / 4
10,301
572
9,529
27,076
29,738
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cupid
dabicho
Cupid
16
2 / 7 / 1
11,132
618
14,377
19,118
8,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
FpMz_Ninja
Kumbhakarna
16
5 / 0 / 17
13,151
731
12,324
23,854
39,347
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
17
11 / 4 / 11
13,306
739
23,323
14,029
8,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
18
8 / 0 / 14
13,171
732
17,811
21,006
32,626
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
66
4
Kills
24
24
Deaths
4
7
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
FpMz_Ninja
Kumbhakarna
5
0
17
13.5
L
Baron Samedi
MidOrange77
Baron Samedi
2
7
2
0.43
W
Poseidon
11
4
11
4.13
L
King Arthur
Toluko rambo
King Arthur
0
10
4
0.2
L
Cupid
dabicho
Cupid
2
7
1
0.36
W
Ravana
8
0
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,424
Damage
53,458
63,757
Taken
58,889
47,907
Mitigated
80,232
9,107
Healing
12,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
FpMz_Ninja
Kumbhakarna
12,324
2,327
0
6,740
23,854
39,347
152
7,123
16,731
33,462
0
L
Baron Samedi
MidOrange77
Baron Samedi
18,518
876
2,374
3,333
17,563
9,371
65
10,533
7,030
55,556
0
W
Poseidon
23,323
3,352
0
1,543
14,029
8,259
2,157
4,074
9,955
62,231
0
L
King Arthur
Toluko rambo
King Arthur
9,529
2,205
0
0
27,076
29,738
0
16,719
10,357
40
25,264
L
Cupid
dabicho
Cupid
14,377
9,744
1,201
2,199
19,118
8,798
1,020
9,065
10,053
0
40,142
W
Ravana
17,811
3,661
0
3,905
21,006
32,626
586
7,918
13,088
159
37,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,627
Gold Earned
39,628
170
Minions Killed
169
7
Camps Cleared
8
823,068
Distance Traveled
985,503
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
13,151
731
33
2
2
321,184
5
L
Baron Samedi
11,194
622
80
4
2
277,451
3
W
Poseidon
13,306
739
84
5
3
300,610
3
L
King Arthur
10,301
572
30
2
1
270,514
3
L
Cupid
11,132
618
60
3
4
275,103
2
W
Ravana
13,171
732
52
3
3
363,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role