Player Matchup

Tyr
Tyr
FIawdajitt
Tyr
Level 81
God Stats
6W - 9L
1,609 SR
Queue Stats
194W - 189L
1,461 Elo+
Party 2
Mercury
Mercury
VR Kingsman
Mercury
Level 104
God Stats
3W - 4L
1,500 SR
Queue Stats
51W - 33L
1,550 Elo+
Party 2
Chronos
Chronos
VR Whitney
Chronos
Level 22
God Stats
6W - 2L
1,277 SR
Queue Stats
45W - 26L
1,573 Elo+
Party 2
Ishtar
Ishtar
shoe12345
Ishtar
Level 42
God Stats
5W - 5L
1,620 SR
Queue Stats
70W - 93L
1,415 Elo+
Party 3
Fafnir
Fafnir
ziekai
Fafnir
Level 29
God Stats
3W - 8L
1,509 SR
Queue Stats
68W - 97L
1,444 Elo+
Party 3
Team Averages
Level 56
1,503 SR
1,488 Elo+

VS

Team Averages
Level 62
1,494 SR
1,482 Elo+
Tsukuyomi
Tsukuyomi
Corgittack
Tsukuyomi
Level 75
God Stats
28W - 27L
1,463 SR
Queue Stats
71W - 63L
1,519 Elo+
Solo
Jing Wei
Jing Wei
DarkUmbra06-_-
Jing Wei
Level 65
God Stats
10W - 12L
1,294 SR
Queue Stats
134W - 125L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
SirQuintt
Baron Samedi
Level 32
God Stats
25W - 21L
1,534 SR
Queue Stats
116W - 101L
1,490 Elo+
Party 1
Nu Wa
Nu Wa
ogkingkush
Nu Wa
Level 101
God Stats
4W - 0L
1,993 SR
Queue Stats
170W - 134L
1,538 Elo+
Party 1
Chaac
Chaac
wwwaowww
Chaac
Level 39
God Stats
1W - 0L
1,184 SR
Queue Stats
17W - 21L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 2
14,055
502
23,146
37,864
39,180
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
VR Kingsman
Mercury
18
3 / 10 / 3
12,256
438
11,924
31,113
12,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
VR Whitney
Chronos
20
2 / 4 / 0
13,019
465
18,589
32,619
13,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ishtar
shoe12345
Ishtar
18
1 / 12 / 5
11,701
418
22,598
29,115
11,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
ziekai
Fafnir
15
0 / 11 / 3
11,211
400
5,146
34,012
60,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Corgittack
Tsukuyomi
20
7 / 3 / 10
14,685
524
27,170
20,834
11,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
20
12 / 3 / 13
15,587
557
30,661
33,674
18,770
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
SirQuintt
Baron Samedi
19
9 / 1 / 15
14,712
525
22,715
27,653
35,791
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Nu Wa
20
10 / 0 / 8
16,693
596
40,403
15,061
8,793
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chaac
wwwaowww
Chaac
18
3 / 5 / 4
12,847
459
13,262
27,971
27,368
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
91
12
Kills
41
41
Deaths
12
13
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Corgittack
Tsukuyomi
7
3
10
4
W
Jing Wei
12
3
13
6.17
L
6
4
2
1.75
W
Baron Samedi
SirQuintt
Baron Samedi
9
1
15
16.5
L
Mercury
VR Kingsman
Mercury
3
10
3
0.45
L
Chronos
VR Whitney
Chronos
2
4
0
0.5
W
Nu Wa
10
0
8
14
L
Ishtar
shoe12345
Ishtar
1
12
5
0.29
W
Chaac
wwwaowww
Chaac
3
5
4
1
L
Fafnir
ziekai
Fafnir
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,403
Damage
134,211
164,723
Taken
125,193
137,361
Mitigated
102,386
43,066
Healing
63,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Corgittack
Tsukuyomi
27,170
3,636
0
6,912
20,834
11,664
835
3,223
17,611
0
132,825
W
Jing Wei
30,661
28,112
0
17,678
33,674
18,770
4,142
5,856
27,818
0
145,158
L
23,146
2,625
0
12,086
37,864
39,180
150
12,110
25,754
503
118,006
W
Baron Samedi
SirQuintt
Baron Samedi
22,715
2,386
5,824
10,980
27,653
35,791
865
5,676
21,977
68,419
0
L
Mercury
VR Kingsman
Mercury
11,924
5,715
0
5,520
31,113
12,461
0
11,253
19,860
82
103,972
L
Chronos
VR Whitney
Chronos
18,589
5,044
0
11,526
32,619
13,779
0
14,123
18,496
133,680
0
W
Nu Wa
40,403
12,910
320
11,736
15,061
8,793
3,328
7,218
7,843
206,460
0
L
Ishtar
shoe12345
Ishtar
22,598
14,964
0
7,279
29,115
11,766
866
11,097
18,018
0
85,039
W
Chaac
wwwaowww
Chaac
13,262
2,816
0
9,930
27,971
27,368
111
3,397
24,574
0
82,221
L
Fafnir
ziekai
Fafnir
5,146
1,439
710
5,945
34,012
60,175
108
14,535
19,477
19,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,242
Gold Earned
74,524
636
Minions Killed
767
0
Camps Cleared
0
2,527,939
Distance Traveled
2,659,279
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,685
524
158
6
0
630,701
11
W
Jing Wei
15,587
557
160
6
0
498,493
0
L
Tyr
14,055
502
173
6
0
536,317
3
W
Baron Samedi
14,712
525
68
2
0
517,691
3
L
Mercury
12,256
438
103
4
0
570,364
2
L
Chronos
13,019
465
207
7
0
548,710
4
W
Nu Wa
16,693
596
245
9
0
514,108
2
L
Ishtar
11,701
418
127
5
0
417,819
0
W
Chaac
12,847
459
136
5
0
498,286
2
L
Fafnir
11,211
400
26
1
0
454,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role