Player Matchup

Artio
Artio
 
Artio
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Dardos765
Zeus
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 171L
1,526 Elo+
Party 2
Jormungandr
Jormungandr
Kingsj3ster
Jormungandr
Level 25
God Stats
10W - 4L
1,171 SR
Queue Stats
83W - 52L
1,591 Elo+
Party 2
Kali
Kali
MiDeViLnItE34
Kali
Level 104
God Stats
7W - 6L
1,511 SR
Queue Stats
553W - 496L
1,467 Elo+
Party 2
Ishtar
Ishtar
Nyckk7336
Ishtar
Level 29
God Stats
42W - 25L
1,562 SR
Queue Stats
72W - 61L
1,494 Elo+
Party 2
Team Averages
Level 73
1,449 SR
1,515 Elo+

VS

Team Averages
Level 57
1,534 SR
1,444 Elo+
Ao Kuang
Ao Kuang
Apemesi
Ao Kuang
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,419 Elo+
Party 3
Zhong Kui
Zhong Kui
Blue Demon V
Zhong Kui
Level 67
God Stats
5W - 6L
1,537 SR
Queue Stats
229W - 241L
1,508 Elo+
Party 1
Cabrakan
Cabrakan
MarcusGOW 09
Cabrakan
Level 26
God Stats
20W - 18L
1,597 SR
Queue Stats
197W - 216L
1,406 Elo+
Party 1
Loki
Loki
SAINt VAI
Loki
Level 45
God Stats
6W - 9L
1,456 SR
Queue Stats
39W - 54L
1,331 Elo+
Party 3
Hel
Hel
Yoyosant3
Hel
Level 119
God Stats
2W - 2L
1,579 SR
Queue Stats
166W - 154L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
4 / 0 / 8
9,669
460
6,068
21,385
23,478
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
16
4 / 3 / 5
10,596
505
15,114
11,717
5,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Kingsj3ster
Jormungandr
17
2 / 1 / 10
10,782
513
5,055
12,779
12,883
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

19
7 / 2 / 8
12,079
575
19,315
24,764
13,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ishtar
Nyckk7336
Ishtar
18
1 / 2 / 5
11,335
540
8,414
11,690
5,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Apemesi
Ao Kuang
14
2 / 6 / 3
8,857
422
8,901
20,871
8,389
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
Blue Demon V
Zhong Kui
15
1 / 3 / 2
9,761
465
20,223
20,905
15,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
MarcusGOW 09
Cabrakan
14
1 / 5 / 0
9,169
437
8,824
16,951
12,594
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Loki
8
1 / 0 / 1
7,184
342
2,652
4,765
1,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 4 / 2
8,891
423
6,537
18,882
11,678
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
18
Kills
8
8
Deaths
18
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
0
8
8
L
Ao Kuang
Apemesi
Ao Kuang
2
6
3
0.58
L
Zhong Kui
Blue Demon V
Zhong Kui
1
3
2
0.67
W
Zeus
4
3
5
2.17
W
Jormungandr
Kingsj3ster
Jormungandr
2
1
10
7
L
Cabrakan
MarcusGOW 09
Cabrakan
1
5
0
0.2
W
7
2
8
5.5
W
Ishtar
Nyckk7336
Ishtar
1
2
5
1.75
L
Loki
1
0
1
1.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,966
Damage
47,137
82,335
Taken
82,374
60,943
Mitigated
49,805
24,292
Healing
35,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,068
1,062
2,361
5,888
21,385
23,478
711
9,601
11,444
28,484
2,952
L
Ao Kuang
Apemesi
Ao Kuang
8,901
2,082
0
6,352
20,871
8,389
579
8,029
12,842
44,269
0
L
Zhong Kui
Blue Demon V
Zhong Kui
20,223
1,114
0
9,294
20,905
15,737
284
7,176
13,729
95,093
0
W
Zeus
15,114
1,421
0
500
11,717
5,202
2,714
7,353
4,048
81,141
0
W
Jormungandr
Kingsj3ster
Jormungandr
5,055
1,273
0
1,645
12,779
12,883
604
6,864
5,803
65,636
0
L
Cabrakan
MarcusGOW 09
Cabrakan
8,824
1,153
0
4,102
16,951
12,594
294
3,984
12,967
75,519
0
W
19,315
9,500
0
12,005
24,764
13,579
0
14,092
10,400
52
113,743
W
Ishtar
Nyckk7336
Ishtar
8,414
3,765
0
1,893
11,690
5,801
3,254
5,918
5,660
0
94,355
L
Loki
2,652
393
0
1,520
4,765
1,407
0
711
4,054
0
19,123
L
6,537
315
5,461
9,123
18,882
11,678
76
6,127
12,755
34,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,461
Gold Earned
43,862
566
Minions Killed
418
0
Camps Cleared
0
1,957,959
Distance Traveled
1,764,684
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,669
460
42
2
0
410,710
6
L
Ao Kuang
8,857
422
63
3
0
377,472
2
L
Zhong Kui
9,761
465
154
7
0
362,612
3
W
Zeus
10,596
505
117
6
0
287,101
3
W
Jormungandr
10,782
513
126
6
0
396,219
4
L
Cabrakan
9,169
437
122
6
0
353,590
0
W
Kali
12,079
575
136
6
0
467,354
1
W
Ishtar
11,335
540
145
7
0
396,575
0
L
Loki
7,184
342
34
2
0
297,793
1
L
Hel
8,891
423
45
2
0
373,217
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role