Player Matchup

Ganesha
Ganesha
Chancelor52
Ganesha
Level 33
God Stats
1W - 0L
1,837 SR
Queue Stats
80W - 54L
1,584 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FlickNick9
Tsukuyomi
Level 156
God Stats
4W - 3L
1,647 SR
Queue Stats
234W - 208L
1,505 Elo+
Party 2
Medusa
Medusa
J3WBACCA 18
Medusa
Level 42
God Stats
8W - 4L
1,714 SR
Queue Stats
32W - 27L
1,510 Elo+
Party 2
Nike
Nike
MINMAN 857
Nike
Level 121
God Stats
1W - 0L
1,477 SR
Queue Stats
197W - 171L
1,536 Elo+
Party 2
Ra
Ra
miestthebeast
Ra
Level 104
God Stats
1W - 0L
1,478 SR
Queue Stats
89W - 74L
1,521 Elo+
Party 2
Team Averages
Level 91
1,631 SR
1,531 Elo+

VS

Team Averages
Level 59
1,481 SR
1,487 Elo+
Artemis
Artemis
 
Artemis
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
Cam_monty715
Ne Zha
Level 108
God Stats
8W - 8L
1,526 SR
Queue Stats
89W - 94L
1,485 Elo+
Party 1
Amaterasu
Amaterasu
MysticLanglong
Amaterasu
Level 30
God Stats
1W - 1L
1,645 SR
Queue Stats
14W - 18L
1,449 Elo+
Party 1
Eset
Eset
PersephoneOP
Eset
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 14L
1,566 Elo+
Party 3
Yemoja
Yemoja
kyleecat123
Yemoja
Level 69
God Stats
0W - 2L
1,232 SR
Queue Stats
5W - 7L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Chancelor52
Ganesha
12
0 / 1 / 6
7,048
470
3,240
11,653
7,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
FlickNick9
Tsukuyomi
12
5 / 0 / 3
8,158
544
7,537
11,945
4,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
13
0 / 3 / 2
7,607
507
1,750
9,528
2,967
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 1
8,825
588
6,680
8,089
8,194
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 2 / 2
8,003
534
5,247
9,400
3,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
3 / 2 / 0
8,116
541
10,823
11,799
4,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
13
1 / 4 / 1
7,279
485
6,294
13,814
5,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
MysticLanglong
Amaterasu
11
0 / 1 / 1
6,449
430
2,160
7,232
5,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
2 / 3 / 0
7,358
491
8,240
9,112
3,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Yemoja
11
0 / 0 / 4
7,360
491
3,270
6,437
5,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
10
Kills
6
6
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
2
0
1.5
L
Ne Zha
1
4
1
0.38
W
Ganesha
Chancelor52
Ganesha
0
1
6
3
W
Tsukuyomi
FlickNick9
Tsukuyomi
5
0
3
6.5
W
Medusa
0
3
2
0.33
W
3
0
1
3.5
L
Amaterasu
MysticLanglong
Amaterasu
0
1
1
0.5
L
2
3
0
0.67
L
Yemoja
0
0
4
2
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,454
Damage
30,787
50,615
Taken
48,394
26,714
Mitigated
25,340
15,456
Healing
15,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
10,823
4,626
0
3,708
11,799
4,250
553
520
11,279
0
70,946
L
Ne Zha
6,294
2,441
0
3,169
13,814
5,593
0
1,568
12,246
0
64,524
W
Ganesha
Chancelor52
Ganesha
3,240
273
0
4,022
11,653
7,793
275
4,443
7,210
29,710
248
W
Tsukuyomi
FlickNick9
Tsukuyomi
7,537
2,353
0
4,615
11,945
4,195
0
966
10,979
0
48,176
W
Medusa
1,750
548
0
1,233
9,528
2,967
0
394
9,134
0
48,277
W
6,680
1,030
0
1,250
8,089
8,194
793
1,523
6,566
0
54,164
L
Amaterasu
MysticLanglong
Amaterasu
2,160
814
0
2,427
7,232
5,878
0
58
7,174
0
29,065
L
8,240
493
409
1,006
9,112
3,838
0
3,899
5,213
61,237
0
L
Yemoja
3,270
776
3,174
1,514
6,437
5,781
0
2,403
4,034
21,486
0
W
5,247
368
943
3,393
9,400
3,565
0
4,822
4,578
66,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,641
Gold Earned
36,562
395
Minions Killed
401
0
Camps Cleared
0
1,562,365
Distance Traveled
1,404,021
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,116
541
118
8
0
254,614
5
L
Ne Zha
7,279
485
100
7
0
325,852
5
W
Ganesha
7,048
470
19
1
0
316,295
3
W
Tsukuyomi
8,158
544
65
4
0
341,540
6
W
Medusa
7,607
507
96
6
0
310,060
4
W
Nike
8,825
588
110
7
0
295,597
1
L
Amaterasu
6,449
430
54
4
0
273,737
0
L
Eset
7,358
491
101
7
0
273,027
2
L
Yemoja
7,360
491
28
2
0
276,791
0
W
Ra
8,003
534
105
7
0
298,873
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role