Player Matchup

Raijin
Raijin
 
Raijin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Lotucat
Medusa
Level 160
God Stats
3W - 8L
1,552 SR
Queue Stats
16W - 41L
1,234 Elo+
Solo
Bellona
Bellona
blitzpränk
Bellona
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,474 Elo+
Party 1
Team Averages
Level 86
1,517 SR
1,403 Elo+

VS

Team Averages
Level 110
1,561 SR
1,566 Elo+
Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Reactivate
Bacchus
Level 44
God Stats
8W - 4L
1,841 SR
Queue Stats
180W - 113L
1,660 Elo+
Party 2
Zeus
Zeus
TheBoomB
Zeus
Level 128
God Stats
4W - 3L
1,342 SR
Queue Stats
189W - 172L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 4 / 0
7,238
724
5,790
6,818
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Lotucat
Medusa
9
0 / 7 / 1
6,290
629
2,521
9,952
3,826
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
blitzpränk
Bellona
10
0 / 4 / 0
5,909
591
2,164
10,657
5,714
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
8 / 0 / 7
8,532
853
11,763
9,563
4,848
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Reactivate
Bacchus
12
5 / 0 / 8
8,762
876
7,367
5,468
7,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zeus
13
2 / 2 / 9
7,745
775
5,170
5,467
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
2
Kills
15
15
Deaths
2
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
4
0
0.5
W
Tyr
 
Tyr
8
0
7
11.5
L
Medusa
Lotucat
Medusa
0
7
1
0.07
W
Bacchus
Reactivate
Bacchus
5
0
8
9
W
Zeus
2
2
9
3.25
L
Bellona
blitzpränk
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,475
Damage
24,300
27,427
Taken
20,498
12,294
Mitigated
14,374
1,446
Healing
7,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,790
101
0
163
6,818
2,754
0
3,349
3,367
20,886
0
W
Tyr
 
Tyr
11,763
1,880
0
5,008
9,563
4,848
996
2,497
6,870
0
27,691
L
Medusa
Lotucat
Medusa
2,521
1,354
0
686
9,952
3,826
0
5,278
4,498
0
11,385
W
Bacchus
Reactivate
Bacchus
7,367
1,262
0
1,211
5,468
7,530
93
1,054
4,325
15,635
0
W
Zeus
5,170
933
0
1,500
5,467
1,996
42
2,605
2,682
29,289
0
L
Bellona
blitzpränk
Bellona
2,164
323
0
597
10,657
5,714
0
3,647
6,868
0
9,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,437
Gold Earned
25,039
96
Minions Killed
113
1
Camps Cleared
8
477,438
Distance Traveled
626,584
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,238
724
65
7
0
149,846
4
W
Tyr
8,532
853
40
4
3
223,949
3
L
Medusa
6,290
629
22
2
0
159,965
0
W
Bacchus
8,762
876
16
2
2
220,763
1
W
Zeus
7,745
775
57
6
3
181,872
3
L
Bellona
5,909
591
9
1
1
167,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role