Player Matchup

Merlin
Merlin
Azure Rhain
Merlin
Level 126
God Stats
3W - 3L
1,764 SR
Queue Stats
44W - 41L
1,534 Elo+
Party 2
Mercury
Mercury
FrankRizzo999
Mercury
Level 123
God Stats
3W - 5L
1,522 SR
Queue Stats
138W - 176L
1,424 Elo+
Solo
Odin
Odin
ODENSWRATH1
Odin
Level 47
God Stats
2W - 1L
1,907 SR
Queue Stats
5W - 13L
1,475 Elo+
Party 2
Team Averages
Level 99
1,731 SR
1,477 Elo+

VS

Team Averages
Level 99
1,510 SR
1,332 Elo+
Sol
Sol
X_UchihaZeo
Sol
Level 117
God Stats
8W - 13L
1,449 SR
Queue Stats
397W - 545L
1,430 Elo+
Solo
Chiron
Chiron
brad0800
Chiron
Level 100
God Stats
2W - 3L
1,392 SR
Queue Stats
101W - 180L
1,258 Elo+
Party 1
Ao Kuang
Ao Kuang
iitz_chicoPR
Ao Kuang
Level 80
God Stats
5W - 3L
1,688 SR
Queue Stats
107W - 156L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 4 / 3
9,927
620
15,750
10,789
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
14
2 / 6 / 2
9,700
606
6,063
14,200
7,185
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 2 / 3
9,469
592
5,866
14,193
11,951
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 3
12,216
764
18,368
13,593
6,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
brad0800
Chiron
16
3 / 3 / 6
10,929
683
8,508
14,004
6,653
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
iitz_chicoPR
Ao Kuang
15
3 / 2 / 3
11,527
720
5,738
14,993
7,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
4
Kills
12
12
Deaths
5
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
4
3
0.63
L
Mercury
2
6
2
0.5
L
1
2
3
1.25
W
6
0
3
7.5
W
Chiron
brad0800
Chiron
3
3
6
2
W
Ao Kuang
iitz_chicoPR
Ao Kuang
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,679
Damage
32,614
39,182
Taken
42,590
23,564
Mitigated
21,320
4,034
Healing
17,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
15,750
501
0
2,104
10,789
4,428
0
5,738
5,051
58,085
0
L
Mercury
6,063
2,162
313
1,617
14,200
7,185
0
8,998
5,202
0
18,865
L
5,866
674
0
0
14,193
11,951
0
8,699
5,494
0
18,132
W
18,368
4,950
0
7,006
13,593
6,895
2,226
5,593
8,000
67,974
5,064
W
Chiron
brad0800
Chiron
8,508
2,349
905
2,803
14,004
6,653
85
5,238
8,742
0
32,614
W
Ao Kuang
iitz_chicoPR
Ao Kuang
5,738
2,106
1,636
5,401
14,993
7,772
553
5,813
9,180
32,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,096
Gold Earned
34,672
162
Minions Killed
212
3
Camps Cleared
12
848,839
Distance Traveled
846,589
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,927
620
104
7
3
271,991
3
L
Mercury
9,700
606
33
2
0
284,564
5
L
Odin
9,469
592
25
2
0
292,284
2
W
Sol
12,216
764
116
7
4
281,047
2
W
Chiron
10,929
683
47
3
3
270,031
0
W
Ao Kuang
11,527
720
49
3
5
295,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role