Player Matchup

Mulan
Mulan
CrimsonCosmo
Mulan
Level 38
God Stats
8W - 4L
1,574 SR
Queue Stats
35W - 48L
1,376 Elo+
Solo
Neith
Neith
gotyouwet
Neith
Level 70
God Stats
147W - 200L
1,503 SR
Queue Stats
502W - 684L
1,356 Elo+
Party 2
Hera
Hera
gotyouwetter
Hera
Level 107
God Stats
13W - 14L
1,522 SR
Queue Stats
785W - 1,013L
1,386 Elo+
Party 2
Team Averages
Level 72
1,533 SR
1,373 Elo+

VS

Team Averages
Level 52
1,430 SR
1,322 Elo+
Fenrir
Fenrir
A_vengeful_goose
Fenrir
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,391 Elo+
Solo
Ares
Ares
HighestCat4
Ares
Level 55
God Stats
2W - 4L
1,397 SR
Queue Stats
99W - 162L
1,339 Elo+
Party 1
Atlas
Atlas
MATZUDA07
Atlas
Level 25
God Stats
5W - 9L
1,391 SR
Queue Stats
52W - 112L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
6,892
689
10,337
7,696
6,365
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
gotyouwet
Neith
12
1 / 0 / 5
7,039
704
6,661
2,349
1,013
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 0 / 2
7,543
754
10,620
5,151
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,596
560
2,785
11,003
5,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 1 / 0
6,208
621
3,756
12,678
7,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
MATZUDA07
Atlas
9
0 / 1 / 0
6,250
625
3,443
12,130
7,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
6
Kills
0
0
Deaths
6
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
1
0
4
3
L
0
1
0
0
L
Atlas
MATZUDA07
Atlas
0
1
0
0
W
Neith
gotyouwet
Neith
1
0
5
3.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,618
Damage
9,984
15,196
Taken
35,811
9,515
Mitigated
21,566
5,216
Healing
7,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,785
409
0
841
11,003
5,869
0
3,289
7,504
0
10,663
W
10,337
2,544
0
2,423
7,696
6,365
199
3,863
3,833
0
17,103
L
3,756
63
1,852
2,013
12,678
7,875
0
3,897
8,463
9,331
0
L
Atlas
MATZUDA07
Atlas
3,443
1,679
1,554
1,553
12,130
7,822
0
3,808
8,045
14,071
0
W
Neith
gotyouwet
Neith
6,661
2,389
0
1,046
2,349
1,013
1,228
1,677
672
0
20,921
W
10,620
2,941
357
1,390
5,151
2,137
762
2,346
2,805
32,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,474
Gold Earned
18,054
115
Minions Killed
39
7
Camps Cleared
1
532,684
Distance Traveled
500,620
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,596
560
20
2
0
166,813
2
W
Mulan
6,892
689
18
2
1
173,912
0
L
Ares
6,208
621
7
1
0
173,398
3
L
Atlas
6,250
625
12
1
1
160,409
1
W
Neith
7,039
704
36
4
4
183,695
4
W
Hera
7,543
754
61
6
2
175,077
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role