Player Matchup

Set
Set
Aqueus02
Set
Level 25
God Stats
2W - 9L
1,343 SR
Queue Stats
15W - 32L
1,368 Elo+
Party 1
Tiamat
Tiamat
CallMeFuFuu
Tiamat
Level 122
God Stats
6W - 13L
1,331 SR
Queue Stats
71W - 116L
1,417 Elo+
Party 1
Horus
Horus
ChirronMC
Horus
Level 29
God Stats
1W - 8L
1,184 SR
Queue Stats
29W - 40L
1,471 Elo+
Party 1
Team Averages
Level 59
1,286 SR
1,418 Elo+

VS

Team Averages
Level 96
1,677 SR
1,506 Elo+
Jormungandr
Jormungandr
LePonyMagik
Jormungandr
Level 147
God Stats
1W - 0L
1,885 SR
Queue Stats
19W - 17L
1,548 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
S3BIT4S
Morgan Le Fay
Level 124
God Stats
4W - 0L
1,646 SR
Queue Stats
21W - 17L
1,677 Elo+
Solo
Osiris
Osiris
mathy450
Osiris
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
8,315
554
4,338
16,925
8,968
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
14
3 / 2 / 1
9,887
659
12,439
13,903
8,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
ChirronMC
Horus
13
1 / 2 / 3
9,771
651
2,047
15,796
20,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LePonyMagik
Jormungandr
16
5 / 1 / 4
10,763
718
13,731
18,317
24,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
S3BIT4S
Morgan Le Fay
16
1 / 2 / 6
10,434
696
19,814
12,224
6,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
mathy450
Osiris
13
4 / 2 / 1
10,981
732
7,425
9,796
8,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
5
Kills
10
10
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Tiamat
3
2
1
1.75
L
Horus
ChirronMC
Horus
1
2
3
1.25
W
Jormungandr
LePonyMagik
Jormungandr
5
1
4
7
W
Morgan Le Fay
S3BIT4S
Morgan Le Fay
1
2
6
2
W
Osiris
mathy450
Osiris
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,824
Damage
40,970
46,624
Taken
40,337
38,648
Mitigated
39,110
10,063
Healing
11,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,338
2,341
0
899
16,925
8,968
0
12,364
3,891
0
14,081
L
Tiamat
12,439
680
0
1,951
13,903
8,851
0
11,804
1,837
42,506
0
L
Horus
ChirronMC
Horus
2,047
806
1,658
5,555
15,796
20,829
0
8,217
7,078
0
7,592
W
Jormungandr
LePonyMagik
Jormungandr
13,731
2,782
0
2,455
18,317
24,313
339
5,211
12,578
51,489
0
W
Morgan Le Fay
S3BIT4S
Morgan Le Fay
19,814
2,582
429
4,254
12,224
6,000
456
5,134
6,850
61,908
0
W
Osiris
mathy450
Osiris
7,425
1,851
2,140
1,769
9,796
8,797
704
2,838
5,686
0
22,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,973
Gold Earned
32,178
121
Minions Killed
161
4
Camps Cleared
9
735,944
Distance Traveled
843,837
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,315
554
20
1
1
245,893
2
L
Tiamat
9,887
659
95
6
2
214,114
4
L
Horus
9,771
651
6
0
1
275,937
2
W
Jormungandr
10,763
718
54
4
0
272,463
0
W
Morgan Le Fay
10,434
696
87
6
9
284,265
7
W
Osiris
10,981
732
20
1
0
287,109
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role