Player Matchup

Awilix
Awilix
BigJohnHanglo
Awilix
Level 109
God Stats
8W - 7L
1,481 SR
Queue Stats
173W - 185L
1,297 Elo+
Solo
Hel
Hel
JackMaraud
Hel
Level 121
God Stats
3W - 15L
1,416 SR
Queue Stats
151W - 160L
1,337 Elo+
Solo
Yemoja
Yemoja
Jrellthegreat19
Yemoja
Level 45
God Stats
10W - 16L
1,359 SR
Queue Stats
36W - 61L
1,247 Elo+
Solo
Neith
Neith
TDJandaTT
Neith
Level 87
God Stats
5W - 7L
1,362 SR
Queue Stats
71W - 88L
1,281 Elo+
Solo
Merlin
Merlin
XxAmamar_melaxX
Merlin
Level 89
God Stats
2W - 2L
1,708 SR
Queue Stats
193W - 209L
1,287 Elo+
Solo
Team Averages
Level 90
1,465 SR
1,290 Elo+

VS

Team Averages
Level 115
1,420 SR
1,346 Elo+
Kuzenbo
Kuzenbo
KaputConstant9
Kuzenbo
Level 155
God Stats
6W - 9L
1,257 SR
Queue Stats
287W - 290L
1,331 Elo+
Solo
Neith
Neith
Red Priest 00
Neith
Level 119
God Stats
22W - 21L
1,517 SR
Queue Stats
114W - 115L
1,318 Elo+
Solo
Hercules
Hercules
Robert2381
Hercules
Level 146
God Stats
134W - 147L
1,404 SR
Queue Stats
247W - 248L
1,305 Elo+
Solo
Vulcan
Vulcan
TTV_SoKo_NA
Vulcan
Level 73
God Stats
2W - 1L
1,421 SR
Queue Stats
167W - 170L
1,276 Elo+
Solo
Pele
Pele
bktj
Pele
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 6
8,525
449
6,678
14,787
7,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
6 / 1 / 2
10,103
532
9,223
14,701
6,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 1 / 6
8,473
446
5,428
15,351
13,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
TDJandaTT
Neith
2
0 / 0 / 0
3,854
203
0
0
0
15
3 / 2 / 3
9,520
501
8,544
14,740
6,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 1
8,596
452
4,820
10,121
10,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 2 / 3
9,558
503
9,117
12,097
5,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Robert2381
Hercules
14
1 / 1 / 2
9,124
480
6,769
17,718
11,630
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vulcan
12
0 / 5 / 3
8,149
429
9,065
7,963
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
bktj
Pele
14
3 / 4 / 3
9,107
479
10,726
15,843
6,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
12
Kills
9
9
Deaths
12
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
5
6
1.2
L
6
1
2
7
L
0
1
6
3
W
0
0
1
0.5
W
5
2
3
3.25
W
Hercules
Robert2381
Hercules
1
1
2
2
L
Neith
TDJandaTT
Neith
0
0
0
0
W
Vulcan
0
5
3
0.3
L
3
2
3
2.25
W
Pele
bktj
Pele
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,873
Damage
40,497
59,579
Taken
63,742
34,081
Mitigated
37,634
21,566
Healing
14,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,678
2,234
0
2,054
14,787
7,307
0
1,963
12,824
0
51,476
L
9,223
443
1,478
5,059
14,701
6,359
570
2,902
11,799
74,563
0
L
5,428
1,294
4,776
2,152
15,351
13,567
637
3,504
11,847
32,910
0
W
4,820
1,625
0
0
10,121
10,607
206
5,523
4,598
49,626
0
W
9,117
3,375
0
2,343
12,097
5,606
3,984
4,154
7,943
0
61,538
W
Hercules
Robert2381
Hercules
6,769
1,142
0
6,341
17,718
11,630
3,478
2,963
14,755
4,522
55,922
L
Neith
TDJandaTT
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
9,065
2,652
0
683
7,963
3,319
1,094
4,987
2,976
38,566
0
L
8,544
734
188
5,859
14,740
6,848
637
6,511
8,229
77,111
0
W
Pele
bktj
Pele
10,726
2,944
0
5,110
15,843
6,472
0
5,871
9,972
0
57,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,475
Gold Earned
44,534
400
Minions Killed
405
0
Camps Cleared
0
1,303,574
Distance Traveled
1,755,986
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,525
449
83
4
0
370,985
4
L
Hel
10,103
532
128
7
0
351,584
7
L
Yemoja
8,473
446
51
3
0
302,766
0
W
Kuzenbo
8,596
452
75
4
0
338,682
0
W
Neith
9,558
503
84
4
0
317,493
1
W
Hercules
9,124
480
120
6
0
368,101
2
L
Neith
3,854
203
0
0
0
0
0
W
Vulcan
8,149
429
53
3
0
350,319
1
L
Merlin
9,520
501
138
7
0
278,239
9
W
Pele
9,107
479
73
4
0
381,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role