Player Matchup

Achilles
Achilles
DerrickChan
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 25L
1,068 Elo+
Party 1
Medusa
Medusa
FamedNosh
Medusa
Level 14
God Stats
7W - 20L
1,235 SR
Queue Stats
11W - 31L
1,192 Elo+
Party 1
Ravana
Ravana
alexschefft123
Ravana
Level 87
God Stats
6W - 5L
1,750 SR
Queue Stats
86W - 73L
1,381 Elo+
Solo
Ares
Ares
callmezeke123
Ares
Level 10
God Stats
0W - 6L
1,154 SR
Queue Stats
6W - 26L
1,093 Elo+
Party 1
Janus
Janus
nebel512
Janus
Level 62
God Stats
0W - 1L
1,213 SR
Queue Stats
7W - 30L
1,065 Elo+
Party 1
Team Averages
Level 38
1,370 SR
1,160 Elo+

VS

Team Averages
Level 51
1,309 SR
1,329 Elo+
Cupid
Cupid
 
Cupid
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
NameChanged119
Cerberus
Level 36
God Stats
4W - 7L
1,086 SR
Queue Stats
123W - 160L
1,249 Elo+
Party 2
Set
Set
daksbeutifulhole
Set
Level 43
God Stats
2W - 8L
1,097 SR
Queue Stats
126W - 171L
1,243 Elo+
Party 2
Sol
Sol
iTheRapperMC
Sol
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
141W - 139L
1,326 Elo+
Solo
Thanatos
Thanatos
mxgerrta
Thanatos
Level 63
God Stats
3W - 4L
1,364 SR
Queue Stats
233W - 231L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DerrickChan
Achilles
12
0 / 4 / 1
6,827
402
2,054
11,795
7,542
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
FamedNosh
Medusa
12
2 / 6 / 0
7,219
425
13,304
13,117
5,743
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 1
7,960
468
5,295
9,635
5,929
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 2
6,766
398
7,046
16,292
11,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
nebel512
Janus
13
2 / 1 / 2
8,257
486
6,149
6,733
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
9 / 1 / 1
9,962
586
13,662
10,070
4,141
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
14
0 / 0 / 7
8,884
523
5,569
17,387
12,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 0 / 4
10,341
608
11,327
8,906
7,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
0 / 1 / 0
8,744
514
3,341
9,317
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
mxgerrta
Thanatos
14
4 / 4 / 3
8,558
503
6,201
13,289
6,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
6
Kills
17
17
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
9
1
1
9.5
L
Achilles
DerrickChan
Achilles
0
4
1
0.13
L
Medusa
FamedNosh
Medusa
2
6
0
0.33
W
Cerberus
0
0
7
3.5
L
2
3
1
0.83
L
0
3
2
0.33
W
4
0
4
6
W
0
1
0
0
W
Thanatos
mxgerrta
Thanatos
4
4
3
1.38
L
Janus
nebel512
Janus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,848
Damage
40,100
57,572
Taken
58,969
32,898
Mitigated
34,515
10,598
Healing
35,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
13,662
6,780
223
5,085
10,070
4,141
3,179
2,019
8,011
0
72,756
L
Achilles
DerrickChan
Achilles
2,054
1,262
0
1,885
11,795
7,542
0
708
10,603
0
35,328
L
Medusa
FamedNosh
Medusa
13,304
7,360
0
1,947
13,117
5,743
0
1,202
11,867
0
54,798
W
Cerberus
5,569
531
0
9,273
17,387
12,476
144
5,315
12,040
35,244
0
L
5,295
1,489
0
2,138
9,635
5,929
0
600
8,990
0
50,971
L
7,046
382
0
1,764
16,292
11,497
0
4,519
11,623
22,965
0
W
11,327
4,325
0
3,801
8,906
7,156
3,577
1,606
7,240
0
77,653
W
3,341
469
0
5,946
9,317
3,870
1,230
2,665
6,400
58,455
4,820
W
Thanatos
mxgerrta
Thanatos
6,201
1,587
0
10,724
13,289
6,872
48
1,088
12,083
0
57,408
L
Janus
nebel512
Janus
6,149
371
0
2,864
6,733
2,187
39
1,709
4,983
60,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,029
Gold Earned
46,489
334
Minions Killed
523
0
Camps Cleared
0
1,496,006
Distance Traveled
1,584,266
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,962
586
136
8
0
308,713
3
L
Achilles
6,827
402
53
3
0
289,747
0
L
Medusa
7,219
425
77
5
0
260,463
1
W
Cerberus
8,884
523
39
2
0
268,913
3
L
Ravana
7,960
468
79
5
0
329,542
0
L
Ares
6,766
398
16
1
0
318,749
3
W
Set
10,341
608
146
9
0
345,286
4
W
Sol
8,744
514
124
7
0
314,122
5
W
Thanatos
8,558
503
78
5
0
347,232
0
L
Janus
8,257
486
109
6
0
297,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role