Player Matchup

Chernobog
Chernobog
RedSmurfYolo420
Chernobog
Level 48
God Stats
10W - 14L
1,387 SR
Queue Stats
91W - 126L
1,268 Elo+
Party 2
Ganesha
Ganesha
United-Tyranny
Ganesha
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
417W - 424L
1,259 Elo+
Solo
Nu Wa
Nu Wa
czarb23
Nu Wa
Level 108
God Stats
73W - 66L
1,437 SR
Queue Stats
557W - 554L
1,289 Elo+
Solo
Sol
Sol
i12bnu2
Sol
Level 74
God Stats
0W - 2L
1,250 SR
Queue Stats
159W - 160L
1,272 Elo+
Solo
Mercury
Mercury
snaggy_pens2831
Mercury
Level 68
God Stats
4W - 2L
1,292 SR
Queue Stats
62W - 64L
1,331 Elo+
Party 2
Team Averages
Level 77
1,373 SR
1,284 Elo+

VS

Team Averages
Level 95
1,420 SR
1,325 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
ChiefLlama6785
Hades
Level 87
God Stats
23W - 13L
1,477 SR
Queue Stats
224W - 235L
1,288 Elo+
Party 1
Izanami
Izanami
Jrdn141
Izanami
Level 124
God Stats
1W - 2L
1,377 SR
Queue Stats
31W - 52L
1,250 Elo+
Solo
Serqet
Serqet
RagingRedChief
Serqet
Level 72
God Stats
8W - 18L
1,248 SR
Queue Stats
266W - 305L
1,284 Elo+
Party 1
Chaac
Chaac
The darklord741
Chaac
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 88L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
RedSmurfYolo420
Chernobog
12
2 / 3 / 1
7,122
445
5,463
10,588
3,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 5 / 4
6,393
400
5,213
13,465
12,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
czarb23
Nu Wa
11
1 / 3 / 4
7,332
458
7,266
9,115
3,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
14
5 / 3 / 2
8,933
558
12,931
13,921
5,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 6 / 1
7,528
471
4,642
14,975
5,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 2 / 9
7,743
484
8,160
12,496
9,965
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
10 / 2 / 2
9,863
616
16,032
13,818
8,720
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Jrdn141
Izanami
14
6 / 1 / 0
8,394
525
6,734
9,553
4,243
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 5 / 4
7,362
460
6,424
11,524
5,082
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 1 / 1
7,220
451
4,871
13,559
13,326
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
11
Kills
19
20
Deaths
11
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
2
9
2.75
W
10
2
2
5.5
W
Izanami
Jrdn141
Izanami
6
1
0
6
W
1
5
4
0.6
L
Chernobog
RedSmurfYolo420
Chernobog
2
3
1
0.83
W
1
1
1
1.5
L
0
5
4
0.4
L
Nu Wa
czarb23
Nu Wa
1
3
4
1
L
Sol
5
3
2
2
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,515
Damage
42,221
62,064
Taken
60,950
30,375
Mitigated
41,336
16,165
Healing
20,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,160
2,881
2,097
3,180
12,496
9,965
1,086
4,005
8,391
35,016
0
W
16,032
2,481
282
7,831
13,818
8,720
1,185
5,341
8,185
67,578
0
W
Izanami
Jrdn141
Izanami
6,734
5,098
174
2,721
9,553
4,243
2,339
1,965
7,524
0
74,493
W
6,424
2,707
161
1,399
11,524
5,082
148
3,894
7,566
0
32,968
L
Chernobog
RedSmurfYolo420
Chernobog
5,463
3,146
0
3,457
10,588
3,872
0
4,574
6,014
0
42,489
W
4,871
786
0
2,678
13,559
13,326
0
8,335
4,967
0
40,273
L
5,213
1,301
194
1,019
13,465
12,463
0
4,061
9,098
22,482
0
L
Nu Wa
czarb23
Nu Wa
7,266
2,506
100
2,871
9,115
3,059
831
5,769
3,346
39,233
0
L
Sol
12,931
3,830
0
7,794
13,921
5,202
1,553
5,760
8,071
51,960
6,608
L
4,642
2,726
0
730
14,975
5,779
0
4,028
10,947
0
46,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,308
Gold Earned
40,582
323
Minions Killed
384
0
Camps Cleared
0
1,279,834
Distance Traveled
1,401,157
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,743
484
39
2
0
237,876
3
W
Hades
9,863
616
98
6
0
277,093
5
W
Izanami
8,394
525
133
8
0
244,891
0
W
Serqet
7,362
460
52
3
0
334,825
3
L
Chernobog
7,122
445
84
5
0
208,150
2
W
Chaac
7,220
451
62
4
0
306,472
4
L
Ganesha
6,393
400
15
1
0
288,895
1
L
Nu Wa
7,332
458
61
4
0
215,871
4
L
Sol
8,933
558
98
6
0
260,604
0
L
Mercury
7,528
471
65
4
0
306,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role