Player Matchup

Skadi
Skadi
Antonello909
Skadi
Level 28
God Stats
3W - 3L
1,552 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Mrkingsnl
Kuzenbo
Level 69
God Stats
11W - 7L
1,521 SR
Queue Stats
32W - 26L
1,405 Elo+
Party 2
Achilles
Achilles
TameSquash
Achilles
Level 49
God Stats
6W - 10L
1,354 SR
Queue Stats
208W - 196L
1,502 Elo+
Solo
Pele
Pele
X3-way-killa-33
Pele
Level 105
God Stats
13W - 6L
1,614 SR
Queue Stats
28W - 22L
1,408 Elo+
Party 2
Janus
Janus
iAmYungZeus
Janus
Level 91
God Stats
1W - 0L
1,473 SR
Queue Stats
64W - 62L
1,436 Elo+
Party 2
Team Averages
Level 68
1,503 SR
1,450 Elo+

VS

Team Averages
Level 63
1,462 SR
1,424 Elo+
Terra
Terra
Assassinren9
Terra
Level 62
God Stats
4W - 4L
1,532 SR
Queue Stats
153W - 144L
1,440 Elo+
Party 1
Bellona
Bellona
SornDT
Bellona
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 105L
1,424 Elo+
Party 1
Cernunnos
Cernunnos
l-_1NTRAT4BLE_-l
Cernunnos
Level 46
God Stats
48W - 32L
1,587 SR
Queue Stats
90W - 78L
1,421 Elo+
Solo
Thanatos
Thanatos
puertoricansk8r7
Thanatos
Level 42
God Stats
2W - 8L
1,392 SR
Queue Stats
142W - 151L
1,385 Elo+
Solo
Ah Puch
Ah Puch
zombieannial8r
Ah Puch
Level 124
God Stats
2W - 3L
1,297 SR
Queue Stats
281W - 265L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 2
9,023
531
8,240
4,266
1,384
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Mrkingsnl
Kuzenbo
13
2 / 0 / 7
8,673
510
5,380
12,361
13,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles
TameSquash
Achilles
16
6 / 2 / 1
10,271
604
14,628
17,799
14,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
9 / 3 / 3
10,010
589
15,425
16,171
6,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 3 / 4
7,919
466
6,784
8,450
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
8,099
476
3,630
14,438
13,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
SornDT
Bellona
15
1 / 4 / 1
8,701
512
12,086
16,930
15,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
13
0 / 5 / 0
7,833
461
4,032
11,268
4,116
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 3 / 1
9,209
542
7,613
14,628
6,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
1 / 4 / 3
8,235
484
12,477
15,031
5,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
22
Kills
8
8
Deaths
22
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
0
2
6
L
1
6
3
0.42
W
Kuzenbo
Mrkingsnl
Kuzenbo
2
0
7
5.5
L
Bellona
SornDT
Bellona
1
4
1
0.38
W
Achilles
TameSquash
Achilles
6
2
1
3.25
W
9
3
3
3.5
W
0
3
4
0.67
L
Cernunnos
0
5
0
0
L
5
3
1
1.83
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,457
Damage
39,838
59,047
Taken
72,295
39,737
Mitigated
45,126
13,235
Healing
29,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,240
4,167
0
1,246
4,266
1,384
3,061
83
4,183
0
59,190
L
3,630
704
387
2,854
14,438
13,648
152
3,674
10,581
19,490
0
W
Kuzenbo
Mrkingsnl
Kuzenbo
5,380
2,209
0
1,281
12,361
13,849
290
4,031
8,330
24,565
0
L
Bellona
SornDT
Bellona
12,086
4,985
0
7,469
16,930
15,451
510
503
15,134
0
61,840
W
Achilles
TameSquash
Achilles
14,628
5,278
0
5,279
17,799
14,724
106
1,219
15,414
257
66,832
W
15,425
3,898
0
4,068
16,171
6,696
0
7,540
8,631
0
88,802
W
6,784
549
0
1,361
8,450
3,084
0
3,234
5,118
58,665
0
L
Cernunnos
4,032
1,107
0
2,205
11,268
4,116
1,601
1,702
9,516
0
58,487
L
7,613
2,298
0
10,962
14,628
6,257
0
1,979
12,513
0
69,913
L
12,477
163
0
5,482
15,031
5,654
509
4,057
10,703
64,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,896
Gold Earned
42,077
480
Minions Killed
462
0
Camps Cleared
0
1,709,927
Distance Traveled
1,627,315
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,023
531
102
6
0
325,127
0
L
Terra
8,099
476
29
2
0
318,708
0
W
Kuzenbo
8,673
510
37
2
0
356,360
5
L
Bellona
8,701
512
131
8
0
354,023
3
W
Achilles
10,271
604
119
7
0
328,734
3
W
Pele
10,010
589
110
6
0
361,626
1
W
Janus
7,919
466
112
7
0
338,080
5
L
Cernunnos
7,833
461
93
5
0
268,208
3
L
Thanatos
9,209
542
104
6
0
377,527
1
L
Ah Puch
8,235
484
105
6
0
308,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role