Player Matchup

Cthulhu
Cthulhu
AgentPopo
Cthulhu
Level 158
God Stats
14W - 5L
1,626 SR
Queue Stats
728W - 460L
1,632 Elo+
Party 2
Skadi
Skadi
AngerPiglet
Skadi
Level 154
God Stats
3W - 3L
1,719 SR
Queue Stats
367W - 270L
1,571 Elo+
Party 2
Sun Wukong
Sun Wukong
ChromaXI
Sun Wukong
Level 135
God Stats
3W - 1L
1,696 SR
Queue Stats
124W - 80L
1,589 Elo+
Party 2
Sylvanus
Sylvanus
Wandererchan
Sylvanus
Level 160
God Stats
2W - 3L
1,258 SR
Queue Stats
853W - 786L
1,714 Elo+
Party 2
Jormungandr
Jormungandr
k0n4rt15t
Jormungandr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,310 Elo+
Party 2
Team Averages
Level 126
1,560 SR
1,563 Elo+

VS

Team Averages
Level 26
1,494 SR
1,570 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
GooseInFlames
Chernobog
Level 23
God Stats
2W - 0L
1,701 SR
Queue Stats
26W - 19L
1,468 Elo+
Solo
Ganesha
Ganesha
MojoNaguadoKun
Ganesha
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,743 Elo+
Party 1
Gilgamesh
Gilgamesh
TheWalkingDusty
Gilgamesh
Level 28
God Stats
2W - 3L
1,384 SR
Queue Stats
118W - 125L
1,508 Elo+
Solo
Nemesis
Nemesis
viccypoot
Nemesis
Level 28
God Stats
4W - 3L
1,387 SR
Queue Stats
223W - 170L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AgentPopo
Cthulhu
20
6 / 9 / 8
13,587
715
33,635
36,715
39,135
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
1 / 13 / 13
11,919
627
21,241
24,288
9,334
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
ChromaXI
Sun Wukong
20
13 / 11 / 5
15,576
820
37,638
28,909
17,771
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
Wandererchan
Sylvanus
20
3 / 10 / 13
12,726
670
17,108
37,820
41,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr
k0n4rt15t
Jormungandr
20
7 / 9 / 12
14,745
776
21,589
27,624
15,704
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
20
13 / 5 / 26
15,086
794
29,609
34,271
19,998
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chernobog
GooseInFlames
Chernobog
20
21 / 8 / 22
16,170
851
41,440
24,691
11,552
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
0 / 6 / 42
12,841
676
24,088
28,688
16,281
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
TheWalkingDusty
Gilgamesh
20
6 / 7 / 23
14,486
762
19,916
31,333
26,399
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
viccypoot
Nemesis
20
12 / 4 / 32
15,810
832
23,340
37,716
34,548
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
197
30
Kills
52
52
Deaths
30
51
Assists
145
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
13
5
26
5.2
L
Cthulhu
AgentPopo
Cthulhu
6
9
8
1.11
L
1
13
13
0.58
L
Sun Wukong
ChromaXI
Sun Wukong
13
11
5
1.41
W
Chernobog
GooseInFlames
Chernobog
21
8
22
4
W
0
6
42
3.5
W
Gilgamesh
TheWalkingDusty
Gilgamesh
6
7
23
2.5
L
Sylvanus
Wandererchan
Sylvanus
3
10
13
0.95
L
Jormungandr
k0n4rt15t
Jormungandr
7
9
12
1.44
W
Nemesis
viccypoot
Nemesis
12
4
32
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,211
Damage
138,393
155,356
Taken
156,699
123,318
Mitigated
108,778
30,103
Healing
70,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
29,609
8,533
25,053
15,858
34,271
19,998
1,814
15,823
18,047
41,702
0
L
Cthulhu
AgentPopo
Cthulhu
33,635
569
1,875
5,041
36,715
39,135
738
13,496
23,007
54,695
0
L
21,241
8,586
775
749
24,288
9,334
3,642
12,089
12,063
0
34,910
L
Sun Wukong
ChromaXI
Sun Wukong
37,638
7,647
793
3,061
28,909
17,771
1,305
7,242
21,553
0
51,885
W
Chernobog
GooseInFlames
Chernobog
41,440
26,463
1,295
1,013
24,691
11,552
2,103
11,823
12,589
0
73,920
W
24,088
2,133
2,627
3,119
28,688
16,281
1,307
15,644
12,626
49,282
0
W
Gilgamesh
TheWalkingDusty
Gilgamesh
19,916
4,209
2,539
3,213
31,333
26,399
1,483
10,105
20,914
1,955
39,482
L
Sylvanus
Wandererchan
Sylvanus
17,108
3,435
6,593
8,724
37,820
41,374
443
9,935
27,664
24,687
0
L
Jormungandr
k0n4rt15t
Jormungandr
21,589
4,399
0
2,492
27,624
15,704
753
12,583
14,883
40,329
0
W
Nemesis
viccypoot
Nemesis
23,340
10,345
6,029
9,862
37,716
34,548
3,502
16,939
20,191
3,469
33,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,553
Gold Earned
74,393
182
Minions Killed
224
0
Camps Cleared
0
1,387,485
Distance Traveled
1,647,915
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
15,086
794
55
3
0
322,684
0
L
Cthulhu
13,587
715
57
3
0
301,756
1
L
Skadi
11,919
627
40
2
0
246,979
0
L
Sun Wukong
15,576
820
40
2
0
301,173
1
W
Chernobog
16,170
851
75
4
0
275,880
0
W
Ganesha
12,841
676
9
0
0
352,443
2
W
Gilgamesh
14,486
762
49
3
0
328,243
1
L
Sylvanus
12,726
670
8
0
0
253,934
1
L
Jormungandr
14,745
776
37
2
0
283,643
0
W
Nemesis
15,810
832
36
2
0
368,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role