Player Matchup

Bastet
Bastet
C0MANDANTE 23
Bastet
Level 158
God Stats
23W - 15L
1,667 SR
Queue Stats
330W - 336L
1,630 Elo+
Solo
Thoth
Thoth
advola
Thoth
Level 159
God Stats
19W - 13L
1,721 SR
Queue Stats
154W - 148L
1,640 Elo+
Solo
Kuzenbo
Kuzenbo
scuzIs
Kuzenbo
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,607 Elo+
Solo
Team Averages
Level 121
1,629 SR
1,626 Elo+

VS

Team Averages
Level 84
1,579 SR
1,602 Elo+
Neith
Neith
Angry_Princess96
Neith
Level 31
God Stats
0W - 1L
1,293 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Tzunks
Anubis
Level 158
God Stats
51W - 37L
1,704 SR
Queue Stats
247W - 223L
1,656 Elo+
Party 1
Hou Yi
Hou Yi
tfooZe
Hou Yi
Level 63
God Stats
11W - 12L
1,740 SR
Queue Stats
68W - 54L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 7
8,457
769
9,781
9,691
3,474
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thoth
advola
Thoth
15
7 / 1 / 6
9,141
831
13,586
4,844
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
scuzIs
Kuzenbo
14
2 / 0 / 10
9,155
832
6,795
10,625
16,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,527
593
2,908
10,188
3,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Tzunks
Anubis
12
1 / 5 / 2
7,573
688
6,913
11,655
4,604
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
tfooZe
Hou Yi
11
2 / 4 / 0
7,483
680
8,213
10,831
3,679
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
15
Kills
3
3
Deaths
15
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
6
2
7
4.75
L
Anubis
Tzunks
Anubis
1
5
2
0.4
W
Thoth
advola
Thoth
7
1
6
10
W
Kuzenbo
scuzIs
Kuzenbo
2
0
10
7
L
Hou Yi
tfooZe
Hou Yi
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,162
Damage
18,034
25,160
Taken
32,674
21,688
Mitigated
11,767
5,109
Healing
5,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,908
589
0
809
10,188
3,484
0
6,742
3,108
0
16,875
W
9,781
3,157
0
1,994
9,691
3,474
73
4,309
5,382
36
26,535
L
Anubis
Tzunks
Anubis
6,913
209
0
3,013
11,655
4,604
0
6,274
5,010
25,874
0
W
Thoth
advola
Thoth
13,586
200
0
1,150
4,844
2,063
786
230
4,614
43,979
0
W
Kuzenbo
scuzIs
Kuzenbo
6,795
2,489
0
1,965
10,625
16,151
155
3,066
7,559
13,474
0
L
Hou Yi
tfooZe
Hou Yi
8,213
4,389
0
1,410
10,831
3,679
60
6,484
4,139
0
18,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,753
Gold Earned
21,583
122
Minions Killed
116
8
Camps Cleared
2
591,083
Distance Traveled
566,693
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,527
593
30
3
0
187,530
0
W
Bastet
8,457
769
31
3
4
225,023
1
L
Anubis
7,573
688
47
4
2
184,158
5
W
Thoth
9,141
831
81
7
4
169,041
2
W
Kuzenbo
9,155
832
10
1
0
197,019
4
L
Hou Yi
7,483
680
39
4
0
195,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role