Player Matchup

Medusa
Medusa
Bronze III
VN Havoc
Medusa
Bronze III
Level 66
God Stats
0W - 2L
1,828 SR
Queue Stats
5W - 7L
1,500 MMR
Party 1
Mulan
Mulan
Bronze V
xHiyoko Nagi
Mulan
Bronze V
Level 106
God Stats
0W - 1L
1,738 SR
Queue Stats
8W - 5L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze V
xSerori
Morgan Le Fay
Bronze V
Level 128
God Stats
0W - 1L
1,486 SR
Queue Stats
17W - 13L
1,500 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 100
1,684 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 95
1,588 SR
1,217 MMR
Sun Wukong
Sun Wukong
Silver II
CannizzBro
Sun Wukong
Silver II
Level 90
God Stats
17W - 12L
1,524 SR
Queue Stats
75W - 78L
1,022 MMR
Solo
Susano
Susano
Silver V
EnZo RsR
Susano
Silver V
Level 110
God Stats
4W - 2L
1,497 SR
Queue Stats
19W - 25L
1,218 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Miean
Baron Samedi
Gold III
Level 84
God Stats
6W - 3L
1,744 SR
Queue Stats
59W - 61L
1,411 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
VN Havoc
Medusa
16
1 / 4 / 6
10,845
638
9,375
11,350
4,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 5 / 4
11,055
650
11,107
16,112
16,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morgan Le Fay
xSerori
Morgan Le Fay
17
4 / 6 / 4
11,322
666
17,134
15,326
6,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah PuchAphroditeArtemisAtlasApollo

VS

Bans
Ah Muzen CabAthenaHorusKhepriCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CannizzBro
Sun Wukong
18
7 / 2 / 7
12,489
735
10,534
19,634
15,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Susano
EnZo RsR
Susano
17
4 / 2 / 10
11,596
682
16,585
17,100
8,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
Miean
Baron Samedi
18
4 / 4 / 10
12,133
714
10,489
15,566
7,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
8
Kills
15
15
Deaths
8
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CannizzBro
Sun Wukong
7
2
7
5.25
W
Susano
EnZo RsR
Susano
4
2
10
4.5
W
Baron Samedi
Miean
Baron Samedi
4
4
10
2.25
L
Medusa
VN Havoc
Medusa
1
4
6
1
L
3
5
4
1
L
Morgan Le Fay
xSerori
Morgan Le Fay
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,616
Damage
37,608
42,788
Taken
52,300
27,278
Mitigated
31,452
8,948
Healing
16,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CannizzBro
Sun Wukong
10,534
1,452
373
6,646
19,634
15,862
1,657
7,364
12,270
0
37,749
W
Susano
EnZo RsR
Susano
16,585
3,925
0
3,288
17,100
8,221
50
3,598
13,502
0
44,059
W
Baron Samedi
Miean
Baron Samedi
10,489
706
1,057
5,059
15,566
7,369
1,691
7,265
8,301
47,526
0
L
Medusa
VN Havoc
Medusa
9,375
3,289
0
1,125
11,350
4,777
420
2,048
9,120
0
54,088
L
11,107
1,625
337
4,899
16,112
16,484
0
4,697
10,813
0
32,605
L
Morgan Le Fay
xSerori
Morgan Le Fay
17,134
561
0
2,587
15,326
6,017
0
4,411
10,622
48,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,222
Gold Earned
36,218
198
Minions Killed
190
9
Camps Cleared
5
904,026
Distance Traveled
936,009
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,489
735
41
2
1
314,350
1
W
Susano
11,596
682
62
4
2
341,433
4
W
Baron Samedi
12,133
714
87
5
2
280,226
4
L
Medusa
10,845
638
92
5
2
321,631
1
L
Mulan
11,055
650
40
2
3
285,398
3
L
Morgan Le Fay
11,322
666
66
4
4
296,997
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role