Player Matchup

Neith
Neith
Jibrules
Neith
Level 116
God Stats
0W - 1L
1,583 SR
Queue Stats
6W - 8L
1,393 Elo+
Party 1
Rama
Rama
Kojin_XII
Rama
Level 107
God Stats
2W - 1L
1,827 SR
Queue Stats
340W - 346L
1,448 Elo+
Solo
Vamana
Vamana
Leonidas1001
Vamana
Level 160
God Stats
0W - 1L
1,352 SR
Queue Stats
11W - 14L
1,477 Elo+
Party 1
Charybdis
Charybdis
RoiPrince20
Charybdis
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 145L
1,398 Elo+
Solo
Tsukuyomi
Tsukuyomi
codbubbacod
Tsukuyomi
Level 148
God Stats
0W - 1L
1,773 SR
Queue Stats
25W - 15L
1,565 Elo+
Party 1
Team Averages
Level 114
1,607 SR
1,456 Elo+

VS

Team Averages
Level 87
1,453 SR
1,477 Elo+
Xing Tian
Xing Tian
Alejo00700
Xing Tian
Level 57
God Stats
1W - 0L
1,771 SR
Queue Stats
21W - 24L
1,440 Elo+
Solo
Kuzenbo
Kuzenbo
AxleOkami
Kuzenbo
Level 69
God Stats
1W - 1L
1,314 SR
Queue Stats
19W - 16L
1,550 Elo+
Party 2
Raijin
Raijin
Storm0202
Raijin
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 89L
1,436 Elo+
Solo
Fenrir
Fenrir
dabusking
Fenrir
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,523 Elo+
Party 2
Danzaburou
Danzaburou
iRredbeard
Danzaburou
Level 61
God Stats
1W - 2L
1,183 SR
Queue Stats
179W - 192L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jibrules
Neith
17
3 / 5 / 7
11,154
656
21,007
17,112
8,756
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rama
20
4 / 6 / 8
12,395
729
12,585
18,605
11,393
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
19
5 / 7 / 11
12,758
750
18,123
33,816
30,504
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Charybdis
RoiPrince20
Charybdis
16
2 / 10 / 6
10,745
632
11,951
22,481
11,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
codbubbacod
Tsukuyomi
20
9 / 6 / 9
13,209
777
22,129
18,429
11,262
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Alejo00700
Xing Tian
18
5 / 5 / 18
12,045
709
12,072
23,849
48,675
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kuzenbo
AxleOkami
Kuzenbo
20
3 / 3 / 27
13,707
806
15,956
20,753
46,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Raijin
Storm0202
Raijin
20
9 / 4 / 17
13,992
823
20,963
15,253
7,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
dabusking
Fenrir
20
7 / 6 / 19
12,902
759
20,609
25,508
31,676
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
iRredbeard
Danzaburou
19
10 / 5 / 10
13,477
793
23,711
14,491
7,862
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
125
23
Kills
34
34
Deaths
23
41
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Alejo00700
Xing Tian
5
5
18
2.8
W
Kuzenbo
AxleOkami
Kuzenbo
3
3
27
5.5
L
Neith
Jibrules
Neith
3
5
7
1.3
L
Rama
4
6
8
1.33
L
Vamana
5
7
11
1.5
L
Charybdis
RoiPrince20
Charybdis
2
10
6
0.5
W
Raijin
Storm0202
Raijin
9
4
17
4.38
L
Tsukuyomi
codbubbacod
Tsukuyomi
9
6
9
2.25
W
Fenrir
dabusking
Fenrir
7
6
19
2.75
W
Danzaburou
iRredbeard
Danzaburou
10
5
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,795
Damage
93,311
110,443
Taken
99,854
72,967
Mitigated
142,398
34,973
Healing
33,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Alejo00700
Xing Tian
12,072
640
3,056
2,799
23,849
48,675
518
0
23,849
15,621
0
W
Kuzenbo
AxleOkami
Kuzenbo
15,956
4,624
2,817
4,111
20,753
46,244
1,494
0
20,753
31,061
0
L
Neith
Jibrules
Neith
21,007
8,709
248
3,177
17,112
8,756
1,636
7,262
9,850
0
34,236
L
Rama
12,585
8,173
1,810
4,913
18,605
11,393
2,109
7,530
11,075
0
31,813
L
Vamana
18,123
9,435
2,326
11,081
33,816
30,504
1,649
15,951
17,865
0
37,853
L
Charybdis
RoiPrince20
Charybdis
11,951
3,576
603
4,221
22,481
11,052
200
10,941
11,540
0
20,692
W
Raijin
Storm0202
Raijin
20,963
2,285
2,426
3,378
15,253
7,941
2,259
0
15,253
56,200
0
L
Tsukuyomi
codbubbacod
Tsukuyomi
22,129
4,845
3,129
3,465
18,429
11,262
1,508
7,410
11,019
0
39,617
W
Fenrir
dabusking
Fenrir
20,609
6,214
3,434
6,768
25,508
31,676
2,954
0
25,508
0
32,718
W
Danzaburou
iRredbeard
Danzaburou
23,711
12,240
1,794
3,010
14,491
7,862
582
0
14,491
103
45,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,261
Gold Earned
66,123
181
Minions Killed
172
0
Camps Cleared
0
1,357,012
Distance Traveled
1,536,971
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,045
709
6
0
0
338,724
1
W
Kuzenbo
13,707
806
16
1
0
347,164
0
L
Neith
11,154
656
33
2
0
264,862
0
L
Rama
12,395
729
57
3
0
265,165
0
L
Vamana
12,758
750
29
2
0
286,593
0
L
Charybdis
10,745
632
25
1
0
249,572
0
W
Raijin
13,992
823
79
5
0
285,318
0
L
Tsukuyomi
13,209
777
37
2
0
290,820
0
W
Fenrir
12,902
759
34
2
0
316,811
0
W
Danzaburou
13,477
793
37
2
0
248,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role