Player Matchup

Lancelot
Lancelot
AchillesHeel1011
Lancelot
Level 45
God Stats
0W - 2L
1,267 SR
Queue Stats
45W - 46L
1,407 Elo+
Solo
Osiris
Osiris
Bohica1995
Osiris
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,369 Elo+
Solo
Hades
Hades
Coolicoolcat
Hades
Level 83
God Stats
2W - 1L
1,753 SR
Queue Stats
59W - 47L
1,574 Elo+
Party 1
Heimdallr
Heimdallr
brb37211
Heimdallr
Level 103
God Stats
4W - 8L
1,470 SR
Queue Stats
72W - 64L
1,574 Elo+
Party 1
Cthulhu
Cthulhu
yacb
Cthulhu
Level 14
God Stats
6W - 12L
1,438 SR
Queue Stats
14W - 22L
1,426 Elo+
Party 1
Team Averages
Level 57
1,486 SR
1,470 Elo+

VS

Team Averages
Level 104
1,579 SR
1,540 Elo+
Set
Set
IxAMxSNOW
Set
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
103W - 79L
1,548 Elo+
Party 2
Atlas
Atlas
TKDduckmanny
Atlas
Level 121
God Stats
41W - 40L
1,574 SR
Queue Stats
219W - 232L
1,527 Elo+
Party 2
Bellona
Bellona
agentorange7226
Bellona
Level 65
God Stats
19W - 14L
1,523 SR
Queue Stats
72W - 83L
1,441 Elo+
Solo
Ullr
Ullr
weskerkt
Ullr
Level 157
God Stats
20W - 27L
1,547 SR
Queue Stats
435W - 437L
1,529 Elo+
Party 2
Hel
Hel
xxxtpz211xxx
Hel
Level 47
God Stats
6W - 2L
1,754 SR
Queue Stats
93W - 33L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
4,002
445
833
3,660
1,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Bohica1995
Osiris
10
0 / 2 / 0
4,974
553
3,030
8,568
6,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 5 / 0
4,284
476
4,153
7,823
3,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heimdallr
brb37211
Heimdallr
8
0 / 2 / 0
4,563
507
5,281
6,410
2,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
yacb
Cthulhu
5
0 / 2 / 0
3,968
441
1,646
6,218
2,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,201
689
3,159
7,853
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 0 / 3
5,681
631
3,360
7,902
4,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 0 / 1
5,830
648
2,495
6,685
4,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
10
3 / 0 / 1
5,522
614
5,088
5,542
1,958
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 0 / 3
6,354
706
6,458
8,226
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
12
12
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Osiris
Bohica1995
Osiris
0
2
0
0
L
0
5
0
0
W
3
0
2
4
W
2
0
3
3.5
W
0
0
1
0.5
L
Heimdallr
brb37211
Heimdallr
0
2
0
0
W
Ullr
3
0
1
3.5
W
4
0
3
5.5
L
Cthulhu
yacb
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,943
Damage
20,560
32,679
Taken
36,208
16,657
Mitigated
18,125
7,342
Healing
13,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
833
185
0
0
3,660
1,159
0
895
2,765
0
11,783
L
Osiris
Bohica1995
Osiris
3,030
809
0
2,911
8,568
6,752
0
1,941
6,627
0
34,172
L
4,153
75
0
1,220
7,823
3,790
0
4,532
3,291
21,578
0
W
3,159
1,491
0
1,161
7,853
3,405
115
904
6,949
0
45,376
W
3,360
1,274
163
2,303
7,902
4,661
0
1,070
6,832
12,435
0
W
2,495
1,123
0
2,852
6,685
4,828
231
332
6,353
0
39,202
L
Heimdallr
brb37211
Heimdallr
5,281
2,469
0
2,815
6,410
2,229
0
1,071
5,339
0
34,806
W
Ullr
5,088
2,245
0
1,220
5,542
1,958
0
397
5,145
0
45,364
W
6,458
1,116
1,611
3,974
8,226
3,273
234
3,096
5,130
43,071
0
L
Cthulhu
yacb
Cthulhu
1,646
174
0
396
6,218
2,727
69
1,379
4,839
5,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,791
Gold Earned
29,588
184
Minions Killed
342
0
Camps Cleared
0
853,491
Distance Traveled
1,002,867
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,002
445
32
4
0
115,210
0
L
Osiris
4,974
553
63
7
0
165,364
1
L
Hades
4,284
476
31
3
0
190,329
0
W
Set
6,201
689
82
9
0
221,036
0
W
Atlas
5,681
631
25
3
0
226,544
0
W
Bellona
5,830
648
88
10
0
191,562
2
L
Heimdallr
4,563
507
51
6
0
171,521
2
W
Ullr
5,522
614
73
8
0
165,866
0
W
Hel
6,354
706
74
8
0
197,859
1
L
Cthulhu
3,968
441
7
1
0
211,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role