Player Matchup

Arachne
Arachne
 
Arachne
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
NunsWithGun
Ravana
Level 129
God Stats
2W - 1L
1,524 SR
Queue Stats
91W - 83L
1,523 Elo+
Party 1
Ymir
Ymir
ThaCleanex
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,725 Elo+
Party 1
Nu Wa
Nu Wa
mi-nouuuu
Nu Wa
Level 155
God Stats
1W - 0L
1,680 SR
Queue Stats
37W - 38L
1,512 Elo+
Party 1
Chiron
Chiron
trony-QC
Chiron
Level 54
God Stats
1W - 0L
1,304 SR
Queue Stats
4W - 2L
1,553 Elo+
Party 1
Team Averages
Level 86
1,502 SR
1,563 Elo+

VS

Team Averages
Level 44
1,494 SR
1,417 Elo+
Heimdallr
Heimdallr
Rose_Tys
Heimdallr
Level 36
God Stats
3W - 6L
1,537 SR
Queue Stats
203W - 234L
1,347 Elo+
Solo
Lancelot
Lancelot
Tommy White9414
Lancelot
Level 28
God Stats
4W - 7L
1,390 SR
Queue Stats
56W - 59L
1,429 Elo+
Party 2
Scylla
Scylla
UrStepSisBad
Scylla
Level 64
God Stats
6W - 5L
1,450 SR
Queue Stats
57W - 65L
1,410 Elo+
Party 2
Ra
Ra
Wizz2
Ra
Level 43
God Stats
3W - 2L
1,590 SR
Queue Stats
33W - 40L
1,484 Elo+
Solo
Ao Kuang
Ao Kuang
fabredelga
Ao Kuang
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 79L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
6 / 3 / 6
11,616
581
11,317
20,538
9,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
16
2 / 1 / 1
10,574
529
6,942
13,191
11,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 1 / 8
11,110
556
12,612
20,626
13,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
mi-nouuuu
Nu Wa
17
6 / 4 / 5
11,357
568
19,072
14,721
5,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
trony-QC
Chiron
16
1 / 4 / 5
9,986
499
5,054
14,507
5,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Rose_Tys
Heimdallr
14
4 / 4 / 2
9,834
492
11,687
15,293
6,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
13
6 / 5 / 1
9,204
460
9,044
16,444
6,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
13
2 / 5 / 4
8,585
429
8,752
14,151
4,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ra
16
1 / 4 / 7
9,925
496
8,964
12,252
5,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
fabredelga
Ao Kuang
15
0 / 2 / 2
9,634
482
13,603
20,007
12,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
20
Kills
13
13
Deaths
20
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
3
6
3
W
Ravana
2
1
1
2.5
L
Heimdallr
Rose_Tys
Heimdallr
4
4
2
1.25
W
5
1
8
9
L
Lancelot
6
5
1
1.3
L
Scylla
2
5
4
0.8
L
Ra
1
4
7
1.13
L
Ao Kuang
fabredelga
Ao Kuang
0
2
2
0.5
W
Nu Wa
mi-nouuuu
Nu Wa
6
4
5
2.13
W
Chiron
trony-QC
Chiron
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,997
Damage
52,050
83,583
Taken
78,147
45,626
Mitigated
35,222
24,047
Healing
22,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,317
7,271
0
6,308
20,538
9,002
458
6,871
13,667
0
86,971
W
Ravana
6,942
1,869
1,382
4,488
13,191
11,169
1,840
7,423
5,768
0
60,224
L
Heimdallr
Rose_Tys
Heimdallr
11,687
4,297
0
650
15,293
6,335
899
7,366
7,927
0
53,155
W
12,612
3,030
0
7,137
20,626
13,927
385
7,789
12,837
68,551
0
L
Lancelot
9,044
2,187
0
4,392
16,444
6,426
0
7,022
9,422
0
54,594
L
Scylla
8,752
356
0
500
14,151
4,401
620
7,070
7,081
65,420
485
L
Ra
8,964
1,533
1,176
3,877
12,252
5,479
205
5,873
6,379
85,638
0
L
Ao Kuang
fabredelga
Ao Kuang
13,603
3,403
0
12,267
20,007
12,581
0
5,196
14,811
77,788
0
W
Nu Wa
mi-nouuuu
Nu Wa
19,072
3,663
0
1,490
14,721
5,976
821
6,858
7,863
88,589
468
W
Chiron
trony-QC
Chiron
5,054
2,483
640
2,602
14,507
5,552
5,186
2,715
11,792
0
65,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,643
Gold Earned
47,182
513
Minions Killed
530
0
Camps Cleared
0
2,085,809
Distance Traveled
1,878,879
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,616
581
125
6
0
460,299
1
W
Ravana
10,574
529
91
5
0
388,179
8
L
Heimdallr
9,834
492
96
5
0
363,903
3
W
Ymir
11,110
556
83
4
0
431,806
4
L
Lancelot
9,204
460
74
4
0
406,096
0
L
Scylla
8,585
429
90
5
0
347,500
2
L
Ra
9,925
496
137
7
0
404,992
1
L
Ao Kuang
9,634
482
133
7
0
356,388
6
W
Nu Wa
11,357
568
103
5
0
392,194
0
W
Chiron
9,986
499
111
6
0
413,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role