Player Matchup

Horus
Horus
Chunkychewtoy
Horus
Level 117
God Stats
9W - 3L
1,811 SR
Queue Stats
29W - 31L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
eli is pieman
Danzaburou
Level 109
God Stats
20W - 15L
1,524 SR
Queue Stats
175W - 211L
1,424 Elo+
Party 1
Ah Puch
Ah Puch
govissuedbush
Ah Puch
Level 151
God Stats
11W - 11L
1,697 SR
Queue Stats
88W - 104L
1,419 Elo+
Solo
Team Averages
Level 126
1,677 SR
1,449 Elo+

VS

Team Averages
Level 97
1,646 SR
1,860 Elo+
Anhur
Anhur
Balatsu
Anhur
Level 145
God Stats
3W - 1L
1,574 SR
Queue Stats
100W - 24L
1,847 Elo+
Party 2
Bastet
Bastet
Chuukese1299
Bastet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
1,897 Elo+
Party 2
Tyr
Tyr
smvckers
Tyr
Level 128
God Stats
25W - 5L
1,863 SR
Queue Stats
237W - 48L
1,838 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 7
9,628
741
8,561
17,854
13,452
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
eli is pieman
Danzaburou
14
6 / 9 / 3
10,046
773
12,367
15,782
5,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
13
2 / 4 / 7
9,065
697
14,099
11,027
3,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Balatsu
Anhur
16
10 / 3 / 6
11,022
848
18,628
14,859
5,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
12
5 / 6 / 9
9,303
716
9,795
13,664
5,029
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 2 / 12
10,502
808
12,741
16,784
12,380
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
47
10
Kills
20
20
Deaths
11
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Anhur
Balatsu
Anhur
10
3
6
4.33
L
2
7
7
0.79
W
Bastet
5
6
9
1.58
L
Danzaburou
eli is pieman
Danzaburou
6
9
3
0.83
L
Ah Puch
2
4
7
1.38
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,027
Damage
41,164
44,663
Taken
45,307
22,346
Mitigated
23,342
7,366
Healing
8,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Balatsu
Anhur
18,628
10,427
0
3,225
14,859
5,933
1,016
6,296
8,563
0
50,161
L
8,561
4,215
999
3,374
17,854
13,452
26
0
17,854
0
12,288
W
Bastet
9,795
2,343
0
1,984
13,664
5,029
0
3,642
10,022
0
22,522
L
Danzaburou
eli is pieman
Danzaburou
12,367
4,633
0
1,877
15,782
5,450
0
133
15,649
0
35,451
L
Ah Puch
14,099
532
0
1,116
11,027
3,444
0
0
11,027
34,837
0
W
12,741
1,381
0
3,125
16,784
12,380
54
4,627
12,157
0
33,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,739
Gold Earned
30,827
125
Minions Killed
178
3
Camps Cleared
8
572,759
Distance Traveled
692,356
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,022
848
94
7
4
216,564
2
L
Horus
9,628
741
8
1
0
194,432
1
W
Bastet
9,303
716
28
2
1
215,600
2
L
Danzaburou
10,046
773
58
4
2
157,326
1
L
Ah Puch
9,065
697
59
5
1
221,001
1
W
Tyr
10,502
808
56
4
3
260,192
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role