Player Matchup

Hun Batz
Hun Batz
BoS Hyqe
Hun Batz
Level 158
God Stats
6W - 10L
1,575 SR
Queue Stats
398W - 387L
1,487 Elo+
Solo
Sun Wukong
Sun Wukong
Cuuchie Boy
Sun Wukong
Level 109
God Stats
1W - 3L
1,329 SR
Queue Stats
183W - 161L
1,442 Elo+
Solo
Apollo
Apollo
DDdrazzen
Apollo
Level 104
God Stats
10W - 13L
1,539 SR
Queue Stats
198W - 188L
1,504 Elo+
Solo
Xing Tian
Xing Tian
Ovacad0_Command0
Xing Tian
Level 122
God Stats
7W - 5L
1,541 SR
Queue Stats
169W - 170L
1,524 Elo+
Solo
Anubis
Anubis
xXBaZzaKassXx
Anubis
Level 143
God Stats
25W - 15L
1,663 SR
Queue Stats
79W - 58L
1,514 Elo+
Solo
Team Averages
Level 127
1,529 SR
1,494 Elo+

VS

Team Averages
Level 111
1,599 SR
1,486 Elo+
Ishtar
Ishtar
 
Ishtar
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
PlatanoMacho22
Ah Puch
Level 82
God Stats
1W - 0L
1,507 SR
Queue Stats
13W - 12L
1,417 Elo+
Party 1
Bacchus
Bacchus
Supermashbro20
Bacchus
Level 156
God Stats
9W - 6L
1,815 SR
Queue Stats
421W - 405L
1,514 Elo+
Solo
Arachne
Arachne
jphoffmane
Arachne
Level 88
God Stats
159W - 122L
1,577 SR
Queue Stats
445W - 460L
1,482 Elo+
Solo
Odin
Odin
thatstheguy23146
Odin
Level 102
God Stats
9W - 6L
1,598 SR
Queue Stats
177W - 173L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BoS Hyqe
Hun Batz
17
6 / 2 / 6
11,794
513
13,022
17,306
8,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Cuuchie Boy
Sun Wukong
17
2 / 2 / 3
11,389
495
14,582
29,496
21,496
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
DDdrazzen
Apollo
15
4 / 5 / 2
10,569
460
12,475
18,516
7,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
12
1 / 8 / 7
9,599
417
5,313
28,025
27,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
7 / 8 / 4
10,877
473
17,344
17,568
10,277
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
20
14 / 1 / 3
13,862
603
27,091
16,692
7,454
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 6 / 14
11,271
490
17,332
13,587
4,654
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 5 / 2
11,345
493
18,762
19,769
14,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
jphoffmane
Arachne
18
5 / 3 / 8
11,851
515
9,368
21,718
10,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 6 / 14
10,985
478
9,575
23,718
25,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
66
20
Kills
25
25
Deaths
21
22
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
14
1
3
15.5
L
Hun Batz
BoS Hyqe
Hun Batz
6
2
6
4.5
L
Sun Wukong
Cuuchie Boy
Sun Wukong
2
2
3
1.75
L
Apollo
DDdrazzen
Apollo
4
5
2
1
L
Xing Tian
1
8
7
0.56
W
4
6
14
1.83
W
2
5
2
0.6
W
Arachne
jphoffmane
Arachne
5
3
8
3
W
0
6
14
1.17
L
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,736
Damage
82,128
110,911
Taken
95,484
75,293
Mitigated
63,276
32,404
Healing
26,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
27,091
16,133
0
7,638
16,692
7,454
3,260
2,284
14,408
0
131,290
L
Hun Batz
BoS Hyqe
Hun Batz
13,022
1,816
0
5,635
17,306
8,357
575
2,989
14,265
0
99,769
L
Sun Wukong
Cuuchie Boy
Sun Wukong
14,582
3,741
0
12,913
29,496
21,496
52
13,553
15,140
0
102,704
L
Apollo
DDdrazzen
Apollo
12,475
7,697
0
3,761
18,516
7,534
287
5,428
12,988
0
71,710
L
Xing Tian
5,313
798
2,438
2,741
28,025
27,629
72
7,874
20,025
28,732
0
W
17,332
719
0
2,591
13,587
4,654
894
6,365
7,222
58,769
0
W
18,762
2,986
0
2,811
19,769
14,736
2,084
1,837
17,932
82,143
0
W
Arachne
jphoffmane
Arachne
9,368
6,539
0
11,724
21,718
10,938
507
5,106
16,612
0
108,990
W
9,575
2,024
0
1,656
23,718
25,494
438
7,415
16,303
8,690
42,755
L
17,344
810
78
4,838
17,568
10,277
256
7,537
9,961
85,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,228
Gold Earned
59,314
575
Minions Killed
600
0
Camps Cleared
0
2,000,741
Distance Traveled
2,297,361
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
13,862
603
184
8
0
446,071
3
L
Hun Batz
11,794
513
167
7
0
464,627
1
L
Sun Wukong
11,389
495
172
7
0
424,847
5
L
Apollo
10,569
460
98
4
0
412,158
3
L
Xing Tian
9,599
417
34
1
0
394,479
9
W
Ah Puch
11,271
490
60
3
0
426,446
3
W
Bacchus
11,345
493
130
6
0
449,277
1
W
Arachne
11,851
515
152
7
0
518,216
2
W
Odin
10,985
478
74
3
0
457,351
4
L
Anubis
10,877
473
104
5
0
304,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role