Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
IMJOKER29
Cerberus
Level 115
God Stats
3W - 0L
1,481 SR
Queue Stats
177W - 172L
1,400 Elo+
Solo
Achilles
Achilles
MarcUsSf-
Achilles
Level 121
God Stats
7W - 8L
1,466 SR
Queue Stats
40W - 48L
1,355 Elo+
Party 1
Hun Batz
Hun Batz
Meddy97x
Hun Batz
Level 124
God Stats
6W - 4L
1,450 SR
Queue Stats
238W - 274L
1,365 Elo+
Solo
Xbalanque
Xbalanque
YY-00I00-YY
Xbalanque
Level 39
God Stats
2W - 4L
1,500 SR
Queue Stats
19W - 40L
1,237 Elo+
Solo
Team Averages
Level 111
1,479 SR
1,371 Elo+

VS

Team Averages
Level 49
1,532 SR
1,343 Elo+
Sol
Sol
Diego_Saa_166
Sol
Level 56
God Stats
4W - 8L
1,285 SR
Queue Stats
117W - 140L
1,370 Elo+
Solo
Hades
Hades
PullutionsMK
Hades
Level 9
God Stats
2W - 7L
1,344 SR
Queue Stats
2W - 7L
1,292 Elo+
Party 2
Horus
Horus
TsD Iron2NE1
Horus
Level 47
God Stats
39W - 24L
1,832 SR
Queue Stats
482W - 476L
1,323 Elo+
Solo
King Arthur
King Arthur
soccer-da_kid-PW
King Arthur
Level 43
God Stats
21W - 18L
1,511 SR
Queue Stats
134W - 142L
1,333 Elo+
Party 2
Ne Zha
Ne Zha
xASx z Rowli z
Ne Zha
Level 92
God Stats
12W - 9L
1,686 SR
Queue Stats
189W - 200L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
0 / 1 / 4
7,160
448
8,971
9,208
3,938
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
IMJOKER29
Cerberus
9
1 / 4 / 7
6,468
404
5,568
13,228
8,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
MarcUsSf-
Achilles
14
4 / 2 / 0
8,586
537
8,583
14,645
11,368
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Meddy97x
Hun Batz
14
5 / 1 / 5
8,541
534
8,812
13,811
5,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
YY-00I00-YY
Xbalanque
14
6 / 2 / 5
8,709
544
11,970
13,104
4,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,613
476
4,889
10,037
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 2 / 1
6,912
432
4,218
13,393
5,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 5 / 4
6,665
417
7,304
12,654
10,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
soccer-da_kid-PW
King Arthur
12
5 / 3 / 1
7,829
489
10,806
14,782
12,966
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 6
7,161
448
9,484
12,528
5,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
16
Kills
10
10
Deaths
16
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
0
1
4
2
L
1
3
1
0.5
W
Cerberus
IMJOKER29
Cerberus
1
4
7
1.13
W
Achilles
MarcUsSf-
Achilles
4
2
0
2
W
Hun Batz
Meddy97x
Hun Batz
5
1
5
7.5
L
1
2
1
0.75
L
1
5
4
0.6
W
Xbalanque
YY-00I00-YY
Xbalanque
6
2
5
4.25
L
King Arthur
soccer-da_kid-PW
King Arthur
5
3
1
1.83
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,904
Damage
36,701
63,996
Taken
63,394
34,780
Mitigated
37,755
17,935
Healing
18,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
8,971
1,327
0
4,001
9,208
3,938
488
2,299
6,909
53,008
0
L
4,889
1,449
0
2,523
10,037
3,365
0
1,191
8,846
57,773
0
W
Cerberus
IMJOKER29
Cerberus
5,568
566
381
1,990
13,228
8,604
33
2,610
10,618
22,228
885
W
Achilles
MarcUsSf-
Achilles
8,583
1,814
0
4,352
14,645
11,368
597
110
14,535
5,271
39,924
W
Hun Batz
Meddy97x
Hun Batz
8,812
1,435
0
2,783
13,811
5,925
1,077
820
12,991
0
63,024
L
4,218
535
163
6,453
13,393
5,629
329
6,763
6,630
47,859
0
L
7,304
3,285
1,236
2,880
12,654
10,219
184
1,944
10,710
528
22,053
W
Xbalanque
YY-00I00-YY
Xbalanque
11,970
5,231
0
4,428
13,104
4,945
1,540
3,829
9,275
0
57,347
L
King Arthur
soccer-da_kid-PW
King Arthur
10,806
2,199
0
1,771
14,782
12,966
0
3,336
11,446
0
50,739
L
9,484
1,911
0
2,980
12,528
5,576
0
2,442
10,086
33
48,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,464
Gold Earned
36,180
382
Minions Killed
359
0
Camps Cleared
0
1,476,019
Distance Traveled
1,515,492
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,160
448
76
5
0
275,261
8
L
Sol
7,613
476
103
6
0
299,356
2
W
Cerberus
6,468
404
47
3
0
281,728
4
W
Achilles
8,586
537
81
5
0
305,796
5
W
Hun Batz
8,541
534
91
6
0
328,576
2
L
Hades
6,912
432
77
5
0
272,178
2
L
Horus
6,665
417
29
2
0
318,226
0
W
Xbalanque
8,709
544
87
5
0
284,658
2
L
King Arthur
7,829
489
74
5
0
289,721
0
L
Ne Zha
7,161
448
76
5
0
336,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role