Player Matchup

Hercules
Hercules
Platinum V
GotTheBiscuitv2
Hercules
Platinum V
Level 36
God Stats
1W - 0L
1,934 SR
Queue Stats
30W - 20L
1,913 MMR
Party 1
Anubis
Anubis
Gold I
NuwduL
Anubis
Gold I
Level 129
God Stats
1W - 0L
1,715 SR
Queue Stats
78W - 64L
1,862 MMR
Party 1
Sobek
Sobek
Gold IV
RevisitedGenie7
Sobek
Gold IV
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 12L
1,626 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 67
1,717 SR
1,800 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,445 SR
1,318 MMR
Cabrakan
Cabrakan
Silver IV
BUSHY_RED_BEARD
Cabrakan
Silver IV
Level 106
God Stats
1W - 1L
1,735 SR
Queue Stats
146W - 264L
1,071 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
SPICY_RED_BEARD
Guan Yu
Gold IV
Level 103
God Stats
131W - 173L
1,483 SR
Queue Stats
182W - 293L
1,536 MMR
Party 2
Nox
Nox
Silver II
kyemcfly90
Nox
Silver II
Level 118
God Stats
1W - 4L
1,119 SR
Queue Stats
288W - 460L
1,348 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
5 / 0 / 13
10,707
714
18,132
13,039
14,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
NuwduL
Anubis
17
8 / 0 / 10
11,589
773
16,224
8,884
6,586
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 2 / 12
11,412
761
7,440
17,972
22,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AchillesAtlasGebAresShiva

VS

Bans
KumbhakarnaGaneshaMedusaXing TianChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
12
0 / 6 / 2
8,326
555
7,056
21,383
27,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 7 / 1
9,077
605
9,904
18,485
21,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 5 / 1
8,999
600
8,935
10,941
5,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
18
Kills
2
2
Deaths
18
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
0
6
2
0.17
W
Hercules
5
0
13
11.5
W
Anubis
NuwduL
Anubis
8
0
10
13
W
5
2
12
5.5
L
1
7
1
0.21
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,796
Damage
25,895
39,895
Taken
50,809
43,772
Mitigated
54,472
17,653
Healing
7,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
7,056
1,150
299
1,999
21,383
27,492
0
8,704
11,824
13,081
0
W
Hercules
18,132
4,808
0
5,794
13,039
14,463
1,082
5,966
6,520
96
31,118
W
Anubis
NuwduL
Anubis
16,224
864
0
6,992
8,884
6,586
596
4,408
4,110
67,194
0
W
7,440
618
0
4,867
17,972
22,723
224
5,017
11,636
17,304
0
L
9,904
734
1,601
2,947
18,485
21,945
0
9,448
8,567
0
26,251
L
8,935
780
0
500
10,941
5,035
0
5,728
4,898
40,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,708
Gold Earned
26,402
174
Minions Killed
127
9
Camps Cleared
3
784,408
Distance Traveled
811,967
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,326
555
17
1
0
250,150
5
W
Hercules
10,707
714
40
3
3
279,423
5
W
Anubis
11,589
773
119
8
5
218,810
1
W
Sobek
11,412
761
15
1
1
286,175
4
L
Guan Yu
9,077
605
30
2
1
290,424
0
L
Nox
8,999
600
80
5
2
271,393
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role