Player Matchup

Yu Huang
Yu Huang
Nyancatss
Yu Huang
Level 121
God Stats
6W - 6L
1,594 SR
Queue Stats
68W - 60L
1,618 Elo+
Party 2
Bacchus
Bacchus
SEAPAN
Bacchus
Level 108
God Stats
6W - 3L
1,627 SR
Queue Stats
107W - 101L
1,608 Elo+
Party 4
Thor
Thor
TxNiinja
Thor
Level 147
God Stats
4W - 8L
1,471 SR
Queue Stats
107W - 94L
1,589 Elo+
Party 2
Loki
Loki
XNINJAKID25
Loki
Level 142
God Stats
2W - 0L
1,556 SR
Queue Stats
48W - 27L
1,634 Elo+
Party 2
Ishtar
Ishtar
potatocake26
Ishtar
Level 147
God Stats
7W - 3L
1,777 SR
Queue Stats
129W - 135L
1,583 Elo+
Party 4
Team Averages
Level 133
1,605 SR
1,607 Elo+

VS

Team Averages
Level 137
1,500 SR
1,543 Elo+
Eset
Eset
 
Eset
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Andre deco2000
Cthulhu
Level 146
God Stats
5W - 5L
1,652 SR
Queue Stats
174W - 160L
1,583 Elo+
Solo
Rama
Rama
Garchompbomp
Rama
Level 142
God Stats
5W - 4L
1,667 SR
Queue Stats
16W - 23L
1,469 Elo+
Party 3
Geb
Geb
Whos Irony
Geb
Level 124
God Stats
6W - 8L
1,449 SR
Queue Stats
103W - 110L
1,537 Elo+
Party 3
Fenrir
Fenrir
xiiKeviN-
Fenrir
Level 118
God Stats
1W - 3L
1,231 SR
Queue Stats
105W - 75L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Nyancatss
Yu Huang
13
3 / 2 / 7
7,623
586
6,421
5,012
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
SEAPAN
Bacchus
11
2 / 1 / 5
7,246
557
4,684
8,370
9,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thor
14
8 / 0 / 3
8,744
673
11,167
8,140
4,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 3 / 8
7,461
574
6,756
10,122
3,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
12
1 / 2 / 2
6,924
533
5,556
8,533
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
0 / 7 / 1
5,993
461
2,539
9,481
2,956
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
2 / 4 / 2
6,471
498
4,527
9,550
4,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 2 / 0
7,082
545
8,237
10,451
3,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 3
6,514
501
3,938
10,541
6,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
xiiKeviN-
Fenrir
10
1 / 3 / 2
6,482
499
4,600
11,857
4,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
18
Kills
8
8
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
7
1
0.07
L
2
4
2
0.75
L
4
2
0
2
W
Yu Huang
Nyancatss
Yu Huang
3
2
7
3.25
W
Bacchus
SEAPAN
Bacchus
2
1
5
4.5
W
Thor
8
0
3
9.5
L
1
3
3
0.83
W
4
3
8
2.67
W
Ishtar
1
2
2
1
L
Fenrir
xiiKeviN-
Fenrir
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,584
Damage
23,841
40,177
Taken
51,880
22,161
Mitigated
22,821
8,585
Healing
13,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
2,539
533
0
1,089
9,481
2,956
56
319
8,744
36,127
0
L
4,527
631
0
1,036
9,550
4,482
530
4,484
4,969
37,937
0
L
8,237
5,323
0
3,700
10,451
3,746
205
1,933
8,518
0
57,295
W
Yu Huang
Nyancatss
Yu Huang
6,421
1,500
0
580
5,012
1,884
954
2,583
2,212
51,061
0
W
Bacchus
SEAPAN
Bacchus
4,684
1,124
0
2,074
8,370
9,075
0
1,728
6,616
25,242
986
W
Thor
11,167
2,560
0
1,912
8,140
4,043
0
2,787
5,313
0
57,538
L
3,938
766
0
2,231
10,541
6,710
0
2,601
7,758
23,117
2,177
W
6,756
1,873
0
990
10,122
3,779
0
2,814
7,078
0
50,403
W
Ishtar
5,556
4,227
0
3,029
8,533
3,380
0
652
7,881
0
46,880
L
Fenrir
xiiKeviN-
Fenrir
4,600
1,585
0
5,060
11,857
4,927
0
1,578
9,975
0
42,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,998
Gold Earned
32,542
421
Minions Killed
361
0
Camps Cleared
0
1,238,750
Distance Traveled
1,188,465
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,993
461
75
6
0
199,425
0
L
Cthulhu
6,471
498
78
6
0
244,343
3
L
Rama
7,082
545
96
7
0
225,125
2
W
Yu Huang
7,623
586
93
7
0
252,943
0
W
Bacchus
7,246
557
29
2
0
249,432
3
W
Thor
8,744
673
117
9
0
249,837
3
L
Geb
6,514
501
34
3
0
249,966
2
W
Loki
7,461
574
90
7
0
260,553
0
W
Ishtar
6,924
533
92
7
0
225,985
2
L
Fenrir
6,482
499
78
6
0
269,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role