Player Matchup

Lancelot
Lancelot
BocBipBookie
Lancelot
Level 128
God Stats
5W - 8L
1,053 SR
Queue Stats
28W - 30L
1,484 Elo+
Party 1
Tiamat
Tiamat
InbuvTurtle
Tiamat
Level 107
God Stats
0W - 4L
1,087 SR
Queue Stats
26W - 48L
1,331 Elo+
Party 1
Ishtar
Ishtar
Ino Tha God
Ishtar
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,316 Elo+
Party 1
Fenrir
Fenrir
life1231
Fenrir
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,603 Elo+
Party 1
Cthulhu
Cthulhu
vHolyVesselv
Cthulhu
Level 122
God Stats
12W - 8L
1,630 SR
Queue Stats
82W - 102L
1,378 Elo+
Party 1
Team Averages
Level 81
1,354 SR
1,422 Elo+

VS

Team Averages
Level 44
1,480 SR
1,487 Elo+
Awilix
Awilix
 
Awilix
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
ChrisWhiffs
Kumbhakarna
Level 46
God Stats
2W - 3L
1,498 SR
Queue Stats
64W - 55L
1,424 Elo+
Party 2
Izanami
Izanami
Reasecup
Izanami
Level 42
God Stats
2W - 0L
1,229 SR
Queue Stats
45W - 52L
1,378 Elo+
Party 2
Chaac
Chaac
Waloom
Chaac
Level 46
God Stats
3W - 1L
1,291 SR
Queue Stats
93W - 50L
1,635 Elo+
Solo
Olorun
Olorun
Zerkcius
Olorun
Level 44
God Stats
3W - 1L
1,882 SR
Queue Stats
43W - 38L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BocBipBookie
Lancelot
7
1 / 5 / 1
4,718
472
3,300
7,237
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
8
1 / 4 / 1
4,842
484
2,179
5,282
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
6
0 / 3 / 1
4,153
415
4,551
5,646
1,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
life1231
Fenrir
6
0 / 4 / 0
4,229
423
3,138
8,706
3,595
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
vHolyVesselv
Cthulhu
8
1 / 2 / 1
4,919
492
3,972
6,404
6,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
9
4 / 1 / 3
5,971
597
5,702
7,936
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
ChrisWhiffs
Kumbhakarna
9
2 / 1 / 7
6,077
608
1,656
8,302
5,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Reasecup
Izanami
9
5 / 1 / 4
5,794
579
7,200
4,894
1,450
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Waloom
Chaac
11
3 / 0 / 3
6,522
652
5,179
7,766
5,379
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Olorun
Zerkcius
Olorun
11
4 / 0 / 3
6,694
669
3,736
4,633
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
18
18
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
1
3
5.5
L
Lancelot
BocBipBookie
Lancelot
1
5
1
0.3
W
Kumbhakarna
ChrisWhiffs
Kumbhakarna
2
1
7
5.5
L
Tiamat
1
4
1
0.38
L
Ishtar
0
3
1
0.17
W
Izanami
Reasecup
Izanami
5
1
4
7
W
Chaac
Waloom
Chaac
3
0
3
4.5
W
Olorun
Zerkcius
Olorun
4
0
3
5.5
L
Fenrir
life1231
Fenrir
0
4
0
0
L
Cthulhu
vHolyVesselv
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,140
Damage
23,473
33,275
Taken
33,531
16,342
Mitigated
18,013
5,543
Healing
10,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,702
2,802
0
1,154
7,936
2,967
0
2,528
5,408
0
34,150
L
Lancelot
BocBipBookie
Lancelot
3,300
662
0
1,221
7,237
2,259
0
911
6,326
0
15,493
W
Kumbhakarna
ChrisWhiffs
Kumbhakarna
1,656
314
0
1,870
8,302
5,694
0
218
8,084
12,351
0
L
Tiamat
2,179
490
0
862
5,282
2,903
28
936
4,346
21,457
0
L
Ishtar
4,551
3,060
0
0
5,646
1,551
0
1,018
4,628
0
17,928
W
Izanami
Reasecup
Izanami
7,200
5,102
0
1,137
4,894
1,450
573
72
4,822
0
33,343
W
Chaac
Waloom
Chaac
5,179
1,287
0
3,210
7,766
5,379
0
2,733
5,033
0
41,380
W
Olorun
Zerkcius
Olorun
3,736
2,044
493
2,923
4,633
2,523
1,155
600
4,033
37,903
6,697
L
Fenrir
life1231
Fenrir
3,138
1,071
0
1,189
8,706
3,595
0
1,739
6,967
0
9,626
L
Cthulhu
vHolyVesselv
Cthulhu
3,972
618
97
2,174
6,404
6,034
0
278
6,126
24,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,861
Gold Earned
31,058
157
Minions Killed
307
0
Camps Cleared
0
891,362
Distance Traveled
964,271
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
5,971
597
61
6
0
215,313
1
L
Lancelot
4,718
472
33
3
0
211,399
0
W
Kumbhakarna
6,077
608
15
2
0
198,067
3
L
Tiamat
4,842
484
34
3
0
171,456
1
L
Ishtar
4,153
415
31
3
0
147,233
1
W
Izanami
5,794
579
56
6
0
179,044
3
W
Chaac
6,522
652
90
9
0
195,469
2
W
Olorun
6,694
669
85
9
0
176,378
5
L
Fenrir
4,229
423
12
1
0
182,128
0
L
Cthulhu
4,919
492
47
5
0
179,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role