Player Matchup

Kuzenbo
Kuzenbo
DogeGuns
Kuzenbo
Level 47
God Stats
0W - 2L
1,049 SR
Queue Stats
4W - 13L
1,107 Elo+
Solo
Anubis
Anubis
EZ SUBI
Anubis
Level 63
God Stats
87W - 85L
1,486 SR
Queue Stats
90W - 88L
1,364 Elo+
Solo
Chang'e
Chang'e
FANTASIA420
Chang'e
Level 42
God Stats
0W - 5L
1,360 SR
Queue Stats
0W - 6L
1,008 Elo+
Solo
Lancelot
Lancelot
Rowdy_Reem
Lancelot
Level 109
God Stats
0W - 3L
1,295 SR
Queue Stats
27W - 28L
1,351 Elo+
Solo
Skadi
Skadi
TroJanadrian99-
Skadi
Level 46
God Stats
35W - 47L
1,313 SR
Queue Stats
236W - 246L
1,271 Elo+
Solo
Team Averages
Level 61
1,301 SR
1,220 Elo+

VS

Team Averages
Level 90
1,508 SR
1,331 Elo+
Kuzenbo
Kuzenbo
HumblemanJay
Kuzenbo
Level 160
God Stats
9W - 4L
1,667 SR
Queue Stats
241W - 285L
1,343 Elo+
Solo
Danzaburou
Danzaburou
Mikey_Tea5230
Danzaburou
Level 102
God Stats
8W - 4L
1,439 SR
Queue Stats
22W - 22L
1,294 Elo+
Solo
King Arthur
King Arthur
Syk Swordz
King Arthur
Level 55
God Stats
3W - 6L
1,500 SR
Queue Stats
111W - 101L
1,412 Elo+
Solo
Hades
Hades
WilliamsonQc90
Hades
Level 82
God Stats
21W - 17L
1,434 SR
Queue Stats
125W - 130L
1,240 Elo+
Solo
Nemesis
Nemesis
oxxxxxxxx
Nemesis
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 83L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DogeGuns
Kuzenbo
13
1 / 5 / 5
9,025
430
8,663
22,487
34,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
EZ SUBI
Anubis
3
0 / 1 / 0
6,021
287
1,317
1,423
490
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
FANTASIA420
Chang'e
13
1 / 9 / 0
8,280
394
7,783
18,159
5,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Rowdy_Reem
Lancelot
16
3 / 4 / 1
9,702
462
12,141
18,279
7,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 5 / 2
8,250
393
12,897
14,515
4,659
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HumblemanJay
Kuzenbo
15
3 / 1 / 6
10,524
501
11,928
17,763
24,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Mikey_Tea5230
Danzaburou
15
6 / 2 / 8
10,736
511
18,809
15,030
6,955
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Syk Swordz
King Arthur
18
3 / 3 / 2
11,488
547
4,291
15,892
12,784
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
11 / 1 / 5
12,212
582
16,952
16,234
9,465
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
oxxxxxxxx
Nemesis
15
1 / 2 / 2
9,958
474
4,674
18,269
7,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
8
Kills
24
24
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DogeGuns
Kuzenbo
1
5
5
0.7
L
Anubis
EZ SUBI
Anubis
0
1
0
0
L
Chang'e
FANTASIA420
Chang'e
1
9
0
0.11
W
Kuzenbo
HumblemanJay
Kuzenbo
3
1
6
6
W
Danzaburou
Mikey_Tea5230
Danzaburou
6
2
8
5
L
Lancelot
Rowdy_Reem
Lancelot
3
4
1
0.88
W
King Arthur
Syk Swordz
King Arthur
3
3
2
1.33
L
3
5
2
0.8
W
11
1
5
13.5
W
Nemesis
oxxxxxxxx
Nemesis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,801
Damage
56,654
74,863
Taken
83,188
52,810
Mitigated
60,727
12,698
Healing
26,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DogeGuns
Kuzenbo
8,663
3,746
136
2,322
22,487
34,928
17
9,999
12,488
32,808
0
L
Anubis
EZ SUBI
Anubis
1,317
221
0
505
1,423
490
0
0
1,423
8,211
0
L
Chang'e
FANTASIA420
Chang'e
7,783
1,727
1,265
3,573
18,159
5,363
1,097
8,173
9,986
47,100
0
W
Kuzenbo
HumblemanJay
Kuzenbo
11,928
4,246
0
1,712
17,763
24,152
138
4,686
13,077
40,930
0
W
Danzaburou
Mikey_Tea5230
Danzaburou
18,809
7,510
1,124
3,757
15,030
6,955
879
5,157
9,873
0
53,281
L
Lancelot
Rowdy_Reem
Lancelot
12,141
4,525
0
920
18,279
7,370
0
5,146
13,133
0
87,258
W
King Arthur
Syk Swordz
King Arthur
4,291
81
0
1,725
15,892
12,784
206
2,657
13,235
0
84,612
L
12,897
4,637
0
3,977
14,515
4,659
793
5,562
8,953
0
55,303
W
16,952
1,801
69
6,681
16,234
9,465
2,003
4,716
11,518
93,433
0
W
Nemesis
oxxxxxxxx
Nemesis
4,674
1,993
154
11,325
18,269
7,371
250
1,689
16,580
0
80,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,278
Gold Earned
54,918
326
Minions Killed
538
0
Camps Cleared
0
1,492,253
Distance Traveled
1,913,315
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,025
430
37
2
0
381,533
3
L
Anubis
6,021
287
13
1
0
48,283
0
L
Chang'e
8,280
394
79
4
0
316,117
2
W
Kuzenbo
10,524
501
42
2
0
371,847
5
W
Danzaburou
10,736
511
72
3
0
373,470
0
L
Lancelot
9,702
462
127
6
0
426,341
0
W
King Arthur
11,488
547
158
8
0
371,494
3
L
Skadi
8,250
393
70
3
0
319,979
4
W
Hades
12,212
582
158
8
0
364,871
0
W
Nemesis
9,958
474
108
5
0
431,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role