Player Matchup

Set
Set
 
Set
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
 
Ganesha
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Erthenos
Heimdallr
Level 145
God Stats
8W - 9L
1,521 SR
Queue Stats
704W - 691L
1,561 Elo+
Party 1
Ymir
Ymir
Honeyafternoon
Ymir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,304 Elo+
Solo
Tiamat
Tiamat
LordBlackfire
Tiamat
Level 128
God Stats
1W - 2L
1,503 SR
Queue Stats
100W - 84L
1,544 Elo+
Party 1
Team Averages
Level 100
1,505 SR
1,482 Elo+

VS

Team Averages
Level 82
1,565 SR
1,646 Elo+
Tsukuyomi
Tsukuyomi
Arrkkee
Tsukuyomi
Level 123
God Stats
2W - 0L
1,548 SR
Queue Stats
61W - 19L
1,765 Elo+
Party 2
Hera
Hera
CagyDust
Hera
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 4L
1,631 Elo+
Party 2
Ne Zha
Ne Zha
CatGirlsOwO
Ne Zha
Level 98
God Stats
2W - 0L
1,447 SR
Queue Stats
94W - 40L
1,715 Elo+
Party 2
Merlin
Merlin
CyPsyCho
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,447 Elo+
Solo
Chiron
Chiron
Orangucant
Chiron
Level 147
God Stats
3W - 0L
1,831 SR
Queue Stats
121W - 62L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
18
3 / 7 / 6
11,311
665
13,798
26,404
28,269
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ganesha
 
Ganesha
17
0 / 6 / 7
9,701
571
9,907
16,583
11,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Erthenos
Heimdallr
19
5 / 9 / 5
11,057
650
22,506
24,271
14,307
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
4 / 6 / 8
11,954
703
12,612
31,671
48,984
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
4 / 9 / 5
11,224
660
24,128
20,557
16,664
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Arrkkee
Tsukuyomi
20
10 / 6 / 19
12,972
763
24,462
27,695
17,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
20
7 / 3 / 13
12,611
742
21,130
13,735
7,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
20
7 / 2 / 24
12,563
739
19,337
23,145
23,591
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
CyPsyCho
Merlin
19
5 / 3 / 11
12,075
710
14,327
11,622
5,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
Orangucant
Chiron
20
8 / 2 / 22
12,953
762
32,876
22,619
12,003
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
126
16
Kills
37
37
Deaths
16
31
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
7
6
0.86
L
Ganesha
 
Ganesha
0
6
7
0.58
W
Tsukuyomi
Arrkkee
Tsukuyomi
10
6
19
3.25
W
Hera
7
3
13
4.5
W
Ne Zha
7
2
24
9.5
W
Merlin
CyPsyCho
Merlin
5
3
11
3.5
L
Heimdallr
Erthenos
Heimdallr
5
9
5
0.83
L
4
6
8
1.33
L
4
9
5
0.72
W
Chiron
Orangucant
Chiron
8
2
22
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,951
Damage
112,132
119,486
Taken
98,816
119,924
Mitigated
66,327
23,075
Healing
35,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
13,798
4,482
2,049
5,093
26,404
28,269
0
6,064
20,340
1,448
22,795
L
Ganesha
 
Ganesha
9,907
524
1,170
825
16,583
11,700
0
6,840
9,743
25,021
0
W
Tsukuyomi
Arrkkee
Tsukuyomi
24,462
5,528
3,124
8,350
27,695
17,835
160
12,183
15,512
0
38,256
W
Hera
21,130
8,687
1,334
685
13,735
7,521
1,322
6,623
7,112
43,863
0
W
Ne Zha
19,337
2,889
3,026
5,220
23,145
23,591
910
13,265
9,880
0
36,639
W
Merlin
CyPsyCho
Merlin
14,327
950
769
1,643
11,622
5,377
2,140
5,011
6,611
32,499
0
L
Heimdallr
Erthenos
Heimdallr
22,506
6,216
955
3,677
24,271
14,307
0
7,597
16,674
0
44,756
L
12,612
1,362
1,700
2,271
31,671
48,984
0
12,169
19,502
30,058
0
L
24,128
2,745
1,697
3,638
20,557
16,664
0
2,787
17,770
39,536
0
W
Chiron
Orangucant
Chiron
32,876
13,264
3,180
8,515
22,619
12,003
2,409
10,872
11,676
0
55,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,247
Gold Earned
63,174
153
Minions Killed
180
0
Camps Cleared
0
1,223,734
Distance Traveled
1,614,093
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,311
665
27
2
0
237,433
1
L
Ganesha
9,701
571
3
0
0
214,532
0
W
Tsukuyomi
12,972
763
21
1
0
380,901
3
W
Hera
12,611
742
64
4
0
279,495
1
W
Ne Zha
12,563
739
14
1
0
363,222
0
W
Merlin
12,075
710
28
2
0
262,235
0
L
Heimdallr
11,057
650
52
3
0
248,879
1
L
Ymir
11,954
703
39
2
0
244,944
2
L
Tiamat
11,224
660
32
2
0
277,946
0
W
Chiron
12,953
762
53
3
0
328,240
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role