Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Baritron1994
Freya
Level 81
God Stats
1W - 3L
1,207 SR
Queue Stats
26W - 20L
1,511 Elo+
Party 3
Poseidon
Poseidon
Fat Derk
Poseidon
Level 29
God Stats
0W - 2L
1,237 SR
Queue Stats
6W - 11L
1,273 Elo+
Party 1
Skadi
Skadi
IrishPipeBomb
Skadi
Level 61
God Stats
31W - 25L
1,520 SR
Queue Stats
144W - 158L
1,329 Elo+
Party 1
Achilles
Achilles
Jaeden10
Achilles
Level 78
God Stats
3W - 5L
1,481 SR
Queue Stats
180W - 188L
1,433 Elo+
Party 3
Team Averages
Level 64
1,389 SR
1,409 Elo+

VS

Team Averages
Level 63
1,405 SR
1,384 Elo+
Fenrir
Fenrir
B0rd4_017
Fenrir
Level 66
God Stats
8W - 8L
1,430 SR
Queue Stats
258W - 324L
1,366 Elo+
Party 2
Geb
Geb
GucciCracker666
Geb
Level 37
God Stats
22W - 16L
1,497 SR
Queue Stats
80W - 85L
1,463 Elo+
Solo
Neith
Neith
HuskyRoman
Neith
Level 106
God Stats
2W - 3L
1,081 SR
Queue Stats
115W - 101L
1,417 Elo+
Solo
Achilles
Achilles
purpuraaaaaa
Achilles
Level 42
God Stats
7W - 4L
1,498 SR
Queue Stats
49W - 73L
1,326 Elo+
Solo
Tiamat
Tiamat
sk66zy
Tiamat
Level 64
God Stats
9W - 10L
1,518 SR
Queue Stats
316W - 396L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
4 / 3 / 2
9,191
511
13,742
18,707
19,381
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
4 / 5 / 1
8,714
484
8,694
21,326
8,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Poseidon
Fat Derk
Poseidon
11
1 / 5 / 1
7,326
407
2,772
7,999
2,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 0
6,940
386
4,591
6,250
2,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Achilles
Jaeden10
Achilles
12
1 / 1 / 3
7,422
412
8,205
17,908
16,623
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B0rd4_017
Fenrir
14
5 / 4 / 3
9,579
532
6,504
15,563
7,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 1 / 3
8,683
482
4,133
10,708
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
16
2 / 1 / 1
8,984
499
11,352
12,181
6,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Achilles
purpuraaaaaa
Achilles
15
2 / 3 / 0
9,326
518
10,216
18,553
14,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
sk66zy
Tiamat
17
5 / 1 / 4
10,242
569
11,749
10,734
9,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
10
Kills
15
15
Deaths
10
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
4
3
2
1.67
W
Fenrir
B0rd4_017
Fenrir
5
4
3
1.63
L
4
5
1
0.9
L
Poseidon
Fat Derk
Poseidon
1
5
1
0.3
W
1
1
3
2.5
W
Neith
2
1
1
2.5
L
0
1
0
0
L
Achilles
Jaeden10
Achilles
1
1
3
2.5
W
Achilles
purpuraaaaaa
Achilles
2
3
0
0.67
W
Tiamat
sk66zy
Tiamat
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,004
Damage
43,954
72,190
Taken
67,739
49,070
Mitigated
48,955
19,501
Healing
27,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
13,742
1,887
0
1,750
18,707
19,381
0
3,806
13,908
134
59,734
W
Fenrir
B0rd4_017
Fenrir
6,504
1,500
0
6,573
15,563
7,255
0
2,564
12,999
0
63,235
L
8,694
3,061
0
10,279
21,326
8,292
29
1,966
19,072
48,481
0
L
Poseidon
Fat Derk
Poseidon
2,772
381
0
490
7,999
2,563
66
3,985
4,014
37,340
0
W
4,133
782
0
2,540
10,708
10,959
51
2,647
8,061
21,503
0
W
Neith
11,352
5,740
168
6,852
12,181
6,538
2,628
1,009
11,172
0
78,754
L
4,591
1,776
0
1,866
6,250
2,211
0
253
5,997
0
46,612
L
Achilles
Jaeden10
Achilles
8,205
2,165
0
5,116
17,908
16,623
0
5,872
12,036
0
43,763
W
Achilles
purpuraaaaaa
Achilles
10,216
3,897
0
9,022
18,553
14,963
252
2,886
15,667
0
64,478
W
Tiamat
sk66zy
Tiamat
11,749
430
0
2,487
10,734
9,240
143
2,494
8,240
85,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,593
Gold Earned
46,814
371
Minions Killed
521
0
Camps Cleared
0
1,423,430
Distance Traveled
1,588,785
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,191
511
99
6
0
337,416
9
W
Fenrir
9,579
532
103
6
0
357,303
1
L
Freya
8,714
484
73
4
0
269,323
4
L
Poseidon
7,326
407
57
3
0
239,878
0
W
Geb
8,683
482
22
1
0
337,045
1
W
Neith
8,984
499
133
7
0
290,007
1
L
Skadi
6,940
386
81
5
0
230,180
1
L
Achilles
7,422
412
61
3
0
346,633
3
W
Achilles
9,326
518
113
6
0
292,687
4
W
Tiamat
10,242
569
150
8
0
311,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role